Run it
Copy the script and paste it into your executor.
.(.())
Players = :()
RunService = :()
UserInputService = :()
player = Players.LocalPlayer
()
char = player.Character
char char:()
char.Humanoid
.()
humanoid = ()
normalSpeed =
fastSpeed =
slowSpeed =
normalJump =
highJump =
normalGravity = .Gravity
symbols = {,,,,,}
gui = .(, player.PlayerGui)
gui.ResetOnSpawn =
frame = .(, gui)
frame.Size = .(, , , )
frame.Position = .(, -, , )
frame.BackgroundColor3 = .(,,)
frame.BorderSizePixel =
frame.Active =
title = .(, frame)
title.Size = .(,,,)
title.Position = .(,,,)
title.BackgroundTransparency =
title.TextColor3 = .(,,)
title.TextScaled =
title.Font = .Font.GothamBold
title.Text =
labels = {}
i = ,
lbl = .(, frame)
lbl.Size = .(, , , )
lbl.Position = .(, + (i-)*, , )
lbl.BackgroundColor3 = .(,,)
lbl.TextColor3 = .(,,)
lbl.TextScaled =
lbl.Font = .Font.GothamBold
lbl.Text =
lbl.Parent = frame
.(labels, lbl)
()
humanoid.WalkSpeed = normalSpeed
humanoid.JumpPower = normalJump
.Gravity = normalGravity
_, p (player.Character:())
p:()
p.CanCollide =
(symbol)
()
symbol ==
humanoid.WalkSpeed = fastSpeed
symbol ==
humanoid.WalkSpeed = slowSpeed
symbol ==
humanoid.JumpPower = highJump
symbol ==
.Gravity =
symbol ==
_, p (player.Character:())
p:()
p.CanCollide =
symbol ==
humanoid.WalkSpeed = fastSpeed
humanoid.JumpPower = highJump
()
results = {,,}
duration =
startTime = .()
finished =
finished
elapsed = .() - startTime
progress = elapsed / duration
delayTime = .( + progress * , , )
i = ,
results[i] ==
labels[i].Text = symbols[.(#symbols)]
elapsed >= duration * results[] == results[] = labels[].Text
elapsed >= duration * results[] == results[] = labels[].Text
elapsed >= duration * results[] == results[] = labels[].Text
results[] ~= results[] ~= results[] ~=
finished =
.(delayTime)
results[] == results[] results[] == results[]
(results[])
frame.BackgroundColor3 = .(,,)
frame.BackgroundColor3 = .(,,)
player.CharacterAdded:(()
humanoid = ()
()
)
.(()
.()
()
)
dragging, dragStart, startPos
frame.InputBegan:((input)
input.UserInputType == .UserInputType.MouseButton1
input.UserInputType == .UserInputType.Touch
dragging =
dragStart = input.Position
startPos = frame.Position
)
frame.InputEnded:((input)
input.UserInputType == .UserInputType.MouseButton1
input.UserInputType == .UserInputType.Touch
dragging =
)
UserInputService.InputChanged:((input)
dragging (input.UserInputType == .UserInputType.MouseMovement
input.UserInputType == .UserInputType.Touch)
delta = input.Position - dragStart
frame.Position = .(
startPos.X.Scale,
startPos.X.Offset + delta.X,
startPos.Y.Scale,
startPos.Y.Offset + delta.Y
)
)Es un script mío que cree te agrega efectos si tiene 3 iguales

Universal