Run it
Copy the script and paste it into your executor.
Players = :()
Lighting = :()
SoundService = :()
Debris = :()
TargetPlayerName =
()
TargetPlayerName ~=
Players:(TargetPlayerName) Players.LocalPlayer
Players.LocalPlayer
player = ()
IMAGE_ID =
MUSIC_SORRIDENTE =
JUMPSCARE_MUSIC =
(()
player.PlayerGui:():()
)
gui = .()
gui.Name =
gui.ResetOnSpawn =
gui.Parent = player:()
frame = .()
frame.Size = .(, , , )
frame.Position = .(, , , )
frame.BackgroundColor3 = .(, , )
frame.BackgroundTransparency =
frame.Active =
frame.Draggable =
frame.Parent = gui
corner = .()
corner.CornerRadius = .(, )
corner.Parent = frame
fundo = .()
fundo.Size = .(, , , )
fundo.BackgroundTransparency =
fundo.Image = IMAGE_ID
fundo.ImageTransparency =
fundo.ScaleType = .ScaleType.Stretch
fundo.ZIndex =
fundo.Parent = frame
title = .()
title.Size = .(, , , )
title.BackgroundTransparency =
title.Text =
title.TextColor3 = .(, , )
title.Font = .Font.GothamBold
title.TextSize =
title.ZIndex =
title.Parent = frame
scroll = .()
scroll.Size = .(, -, , -)
scroll.Position = .(, , , )
scroll.BackgroundTransparency =
scroll.ScrollBarThickness =
scroll.CanvasSize = .(, , , )
scroll.ZIndex =
scroll.Parent = frame
layout = .()
layout.Padding = .(, )
layout.HorizontalAlignment = .HorizontalAlignment.Center
layout.SortOrder = .SortOrder.LayoutOrder
layout.Parent = scroll
layout:():(()
scroll.CanvasSize = .(, , , layout.AbsoluteContentSize.Y + )
)
(nome, func)
b = .()
b.Size = .(, , , )
b.Text = nome
b.Font = .Font.GothamBold
b.TextScaled =
b.TextColor3 = .(, , )
b.BackgroundColor3 = .(, , )
b.BorderSizePixel =
b.ZIndex =
b.Parent = scroll
btnCorner = .()
btnCorner.CornerRadius = .(, )
btnCorner.Parent = b
b.MouseButton1Click:(func)
()
_,v (Lighting:())
v:() v:()
s = .(, Lighting)
s.SkyboxBk = IMAGE_ID
s.SkyboxDn = IMAGE_ID
s.SkyboxFt = IMAGE_ID
s.SkyboxLf = IMAGE_ID
s.SkyboxRt = IMAGE_ID
s.SkyboxUp = IMAGE_ID
()
_,p (:())
p:()
_,f (.NormalId:())
d = .(, p)
d.Texture = IMAGE_ID
d.Face = f
()
_,v (SoundService:())
v:() v:()
s = .(, SoundService)
s.SoundId = MUSIC_SORRIDENTE
s.Volume =
s.PlaybackSpeed =
s.Looped =
s:()
()
.(()
mesh = .()
mesh.MeshId =
mesh.TextureID =
mesh.Size = .(,,)
mesh.Position = .(.(-,),,.(-,))
mesh.Anchored =
mesh.CanCollide =
mesh.Parent =
bv = .(, mesh)
bv.Velocity = .(,-,)
bv.MaxForce = .(,,)
Debris:(mesh,)
.()
)
()
_,plr (Players:())
g = .(, plr.PlayerGui)
img = .(, g)
img.Size = .(,,,)
img.BackgroundTransparency =
img.Image = IMAGE_ID
s = .(, )
s.SoundId = JUMPSCARE_MUSIC
s.Volume =
s:()
s.Ended:(()
g:()
s:()
)
()
chr = player.Character
chr
_,p (chr:())
p:()
pe = .(, p)
pe.Texture = IMAGE_ID
pe.Rate =
()
s = .(, SoundService)
s.SoundId =
s.Volume =
s.Looped =
s:()
()
s = .(, Lighting)
s.SkyboxBk =
s.SkyboxDn = s.SkyboxBk
s.SkyboxFt = s.SkyboxBk
s.SkyboxLf = s.SkyboxBk
s.SkyboxRt = s.SkyboxBk
s.SkyboxUp = s.SkyboxBk
()
_,p (:())
p:()
pe = .(, p)
pe.Texture =
(, Skybox)
(, DecalSpam)
(, SorridenteTheme)
(, SmileRain)
(, Jumpscare)
(, Particles)
(, Anonymous)
(, Shedlesky)
(, Iluminati)
()IGA Hub vk2 versão s00rridente by TEAM IGA

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