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Copy the script and paste it into your executor.
Players = :()
RunService = :()
UserInputService = :()
TweenService = :()
SCP049_USERNAME =
player = Players.LocalPlayer
player.Name ~= SCP049_USERNAME
player.PlayerGui:()
character = player.Character player.CharacterAdded:()
hrp = character:()
humanoid = character:()
humanoid.WalkSpeed =
player.CharacterAdded:((char)
character = char
hrp = char:()
humanoid = char:()
humanoid.WalkSpeed =
)
C = {
bg = .(, , ),
panel = .(, , ),
panelMid = .(, , ),
blood = .(, , ),
bloodDark = .(, , ),
bloodGlow = .(, , ),
dim = .(, , ),
text = .(, , ),
subtext = .(, , ),
white = .(, , ),
line = .(, , ),
green = .(, , ),
orange = .(, , ),
cyan = .(, , ),
}
screenGui = .()
screenGui.Name =
screenGui.ResetOnSpawn =
screenGui.IgnoreGuiInset =
screenGui.DisplayOrder =
screenGui.Parent = player.PlayerGui
glow = .()
glow.Size = .(, , , )
glow.Position = .(, , , -)
glow.BackgroundColor3 = C.blood
glow.BackgroundTransparency =
glow.BorderSizePixel =
glow.Parent = screenGui
.(, glow).CornerRadius = .(, )
frame = .()
frame.Size = .(, , , )
frame.Position = .(, , , -)
frame.BackgroundColor3 = C.bg
frame.BackgroundTransparency =
frame.BorderSizePixel =
frame.Parent = screenGui
.(, frame).CornerRadius = .(, )
topBar = .()
topBar.Size = .(, , , )
topBar.BackgroundColor3 = C.bloodGlow
topBar.BorderSizePixel =
topBar.Parent = frame
.(, topBar).CornerRadius = .(, )
header = .()
header.Size = .(, , , )
header.Position = .(, , , )
header.BackgroundColor3 = C.panel
header.BorderSizePixel =
header.Parent = frame
tag = .()
tag.Size = .(, -, , )
tag.Position = .(, , , )
tag.BackgroundTransparency =
tag.TextColor3 = C.subtext
tag.Text =
tag.Font = .Font.Code
tag.TextSize =
tag.TextXAlignment = .TextXAlignment.Left
tag.Parent = header
titleLabel = .()
titleLabel.Size = .(, -, , )
titleLabel.Position = .(, , , )
titleLabel.BackgroundTransparency =
titleLabel.TextColor3 = C.white
titleLabel.Text =
titleLabel.Font = .Font.GothamBold
titleLabel.TextSize =
titleLabel.TextXAlignment = .TextXAlignment.Left
titleLabel.Parent = header
subTitle = .()
subTitle.Size = .(, -, , )
subTitle.Position = .(, , , )
subTitle.BackgroundTransparency =
subTitle.TextColor3 = C.blood
subTitle.Text =
subTitle.Font = .Font.Code
subTitle.TextSize =
subTitle.TextXAlignment = .TextXAlignment.Left
subTitle.Parent = header
headerLine = .()
headerLine.Size = .(, , , )
headerLine.Position = .(, , , )
headerLine.BackgroundColor3 = C.blood
headerLine.BorderSizePixel =
headerLine.Parent = frame
statusBg = .()
statusBg.Size = .(, , , )
statusBg.Position = .(, , , )
statusBg.BackgroundColor3 = C.panelMid
statusBg.BorderSizePixel =
statusBg.Parent = frame
blinkDot = .()
blinkDot.Size = .(, , , )
blinkDot.Position = .(, , , -)
blinkDot.BackgroundColor3 = C.bloodGlow
blinkDot.BorderSizePixel =
blinkDot.Parent = statusBg
.(, blinkDot).CornerRadius = .(, )
.(()
TweenService:(blinkDot, TweenInfo.(), {BackgroundTransparency = }):()
.()
TweenService:(blinkDot, TweenInfo.(), {BackgroundTransparency = }):()
.()
)
statusLabel = .()
statusLabel.Size = .(, -, , )
statusLabel.Position = .(, , , )
statusLabel.BackgroundTransparency =
statusLabel.TextColor3 = C.bloodGlow
statusLabel.Text =
statusLabel.Font = .Font.Code
statusLabel.TextSize =
statusLabel.TextXAlignment = .TextXAlignment.Left
statusLabel.Parent = statusBg
statusLine = .()
statusLine.Size = .(, , , )
statusLine.Position = .(, , , )
statusLine.BackgroundColor3 = C.line
statusLine.BorderSizePixel =
statusLine.Parent = frame
cureCountLabel = .()
cureCountLabel.Size = .(, -, , )
cureCountLabel.Position = .(, , , )
cureCountLabel.BackgroundTransparency =
cureCountLabel.TextColor3 = C.subtext
cureCountLabel.Text =
cureCountLabel.Font = .Font.Code
cureCountLabel.TextSize =
cureCountLabel.TextXAlignment = .TextXAlignment.Left
cureCountLabel.Parent = frame
cureCountLine = .()
cureCountLine.Size = .(, , , )
cureCountLine.Position = .(, , , )
cureCountLine.BackgroundColor3 = C.line
cureCountLine.BorderSizePixel =
cureCountLine.Parent = frame
(title, desc, key, yPos, activeColor)
btn = .()
btn.Size = .(, -, , )
btn.Position = .(, , , yPos)
btn.BackgroundColor3 = C.panel
btn.Text =
btn.BorderSizePixel =
btn.AutoButtonColor =
btn.Parent = frame
.(, btn).CornerRadius = .(, )
strip = .()
strip.Size = .(, , , )
strip.Position = .(, , , )
strip.BackgroundColor3 = activeColor
strip.BorderSizePixel =
strip.Parent = btn
.(, strip).CornerRadius = .(, )
titleLbl = .()
titleLbl.Size = .(, -, , )
titleLbl.Position = .(, , , )
titleLbl.BackgroundTransparency =
titleLbl.TextColor3 = C.text
titleLbl.Text = title
titleLbl.Font = .Font.GothamBold
titleLbl.TextSize =
titleLbl.TextXAlignment = .TextXAlignment.Left
titleLbl.Parent = btn
descLbl = .()
descLbl.Size = .(, -, , )
descLbl.Position = .(, , , )
descLbl.BackgroundTransparency =
descLbl.TextColor3 = C.subtext
descLbl.Text = desc
descLbl.Font = .Font.Code
descLbl.TextSize =
descLbl.TextXAlignment = .TextXAlignment.Left
descLbl.Parent = btn
keyBg = .()
keyBg.Size = .(, , , )
keyBg.Position = .(, -, , -)
keyBg.BackgroundColor3 = C.dim
keyBg.BorderSizePixel =
keyBg.Parent = btn
.(, keyBg).CornerRadius = .(, )
keyLbl = .()
keyLbl.Size = .(, , , )
keyLbl.BackgroundTransparency =
keyLbl.TextColor3 = C.subtext
keyLbl.Text = key
keyLbl.Font = .Font.GothamBold
keyLbl.TextSize =
keyLbl.Parent = keyBg
dot = .()
dot.Size = .(, , , )
dot.Position = .(, -, , -)
dot.BackgroundColor3 = C.dim
dot.BorderSizePixel =
dot.Parent = btn
.(, dot).CornerRadius = .(, )
btn.MouseEnter:(()
TweenService:(btn, TweenInfo.(), {BackgroundColor3 = C.panelMid}):()
)
btn.MouseLeave:(()
TweenService:(btn, TweenInfo.(), {BackgroundColor3 = C.panel}):()
)
btn, titleLbl, descLbl, strip, dot
(y)
s = .()
s.Size = .(, -, , )
s.Position = .(, , , y)
s.BackgroundColor3 = C.line
s.BorderSizePixel =
s.Parent = frame
btnStalk, stalkTitle, stalkDesc, stalkStrip, stalkDot = (, , , , C.blood)
()
btnESP, espTitle, espDesc, espStrip, espDot = (, , , , C.cyan)
()
btnArm, armTitle, armDesc, armStrip, armDot = (, , , , C.green)
bottomBar = .()
bottomBar.Size = .(, , , )
bottomBar.Position = .(, , , -)
bottomBar.BackgroundColor3 = C.panel
bottomBar.BorderSizePixel =
bottomBar.Parent = frame
.(, bottomBar).CornerRadius = .(, )
bottomText = .()
bottomText.Size = .(, -, , )
bottomText.Position = .(, , , )
bottomText.BackgroundTransparency =
bottomText.TextColor3 = C.subtext
bottomText.Text =
bottomText.Font = .Font.Code
bottomText.TextSize =
bottomText.Parent = bottomBar
dragging, dragStart, startGlow, startFrame
header.InputBegan:((input)
input.UserInputType == .UserInputType.MouseButton1
dragging =
dragStart = input.Position
startGlow = glow.Position
startFrame = frame.Position
)
header.InputEnded:((input)
input.UserInputType == .UserInputType.MouseButton1 dragging =
)
UserInputService.InputChanged:((input)
dragging input.UserInputType == .UserInputType.MouseMovement
delta = input.Position - dragStart
glow.Position = .(startGlow.X.Scale, startGlow.X.Offset + delta.X, startGlow.Y.Scale, startGlow.Y.Offset + delta.Y)
frame.Position = .(startFrame.X.Scale, startFrame.X.Offset + delta.X, startFrame.Y.Scale, startFrame.Y.Offset + delta.Y)
)
espOn =
armOut =
cureCount =
stalkCooldown =
espHighlights = {}
cureTouchConn =
()
character
torso = character:()
torso
torso:()
()
armOut =
armTitle.Text =
armDesc.Text =
armStrip.BackgroundColor3 = .(, , )
armDot.BackgroundColor3 = .(, , )
statusLabel.Text =
motor = ()
motor
TweenService:(motor, TweenInfo.(, .EasingStyle.Quad, .EasingDirection.Out), {
C0 = .(, , ) * .(.(), .(), )
}):()
RunService:(, .RenderPriority.Last.Value, ()
m = ()
m
m.C0 = .(, , ) * .(.(), .(), )
m.Transform = .()
)
cureTouchConn = RunService.Heartbeat:(()
hrp
_, p (Players:())
p ~= player p.Character
pHRP = p.Character:()
pHum = p.Character:()
pHRP pHum pHum.Health >
(hrp.Position - pHRP.Position).Magnitude <=
pHum.Health =
cureCount +=
cureCountLabel.Text = .. cureCount
statusLabel.Text = .. p.Name ..
)
()
armOut =
armTitle.Text =
armDesc.Text =
armStrip.BackgroundColor3 = C.green
armDot.BackgroundColor3 = C.dim
statusLabel.Text =
RunService:()
cureTouchConn cureTouchConn:(); cureTouchConn =
motor = ()
motor
motor.Transform = .()
TweenService:(motor, TweenInfo.(, .EasingStyle.Quad, .EasingDirection.In), {
C0 = .(, , ) * .(, .(), )
}):()
()
armOut () ()
()
stalkCooldown
statusLabel.Text =
.(, () statusLabel.Text = )
nearest, nearestDist = , .huge
_, p (Players:())
p ~= player p.Character
pHRP = p.Character:()
pHRP
d = (hrp.Position - pHRP.Position).Magnitude
d < nearestDist
nearestDist = d
nearest = pHRP
nearest
statusLabel.Text =
.(, () statusLabel.Text = )
hrp.CFrame = nearest.CFrame * .(, , )
stalkCooldown =
statusLabel.Text =
stalkTitle.Text =
stalkDesc.Text =
stalkStrip.BackgroundColor3 = C.orange
stalkDot.BackgroundColor3 = C.orange
.(, ()
stalkTitle.Text =
stalkDesc.Text =
stalkStrip.BackgroundColor3 = C.blood
stalkDot.BackgroundColor3 = C.dim
statusLabel.Text =
stalkCooldown =
)
()
_, h (espHighlights)
h h.Parent h:()
espHighlights = {}
()
espOn =
espTitle.Text =
espDesc.Text =
espStrip.BackgroundColor3 = C.cyan
espDot.BackgroundColor3 = C.cyan
statusLabel.Text =
()
_, p (Players:())
p ~= player p.Character
highlight = .()
highlight.FillColor = .(, , )
highlight.OutlineColor = .(, , )
highlight.FillTransparency =
highlight.OutlineTransparency =
highlight.DepthMode = .HighlightDepthMode.AlwaysOnTop
highlight.Parent = p.Character
espHighlights[p.Name] = highlight
_, p (Players:())
p ~= player
p.CharacterAdded:((char)
espOn
.()
highlight = .()
highlight.FillColor = .(, , )
highlight.OutlineColor = .(, , )
highlight.FillTransparency =
highlight.OutlineTransparency =
highlight.DepthMode = .HighlightDepthMode.AlwaysOnTop
highlight.Parent = char
espHighlights[p.Name] = highlight
)
()
espOn =
espTitle.Text =
espDesc.Text =
espStrip.BackgroundColor3 = C.cyan
espDot.BackgroundColor3 = C.dim
statusLabel.Text =
()
()
espOn () ()
btnStalk.MouseButton1Click:(() () )
btnESP.MouseButton1Click:(() () )
btnArm.MouseButton1Click:(() () )
UserInputService.InputBegan:((input, gameProcessed)
gameProcessed
input.KeyCode == .KeyCode.F ()
input.KeyCode == .KeyCode.Z ()
input.KeyCode == .KeyCode.R ()
)
( .. player.Name)For this script to work, replace "youruserhere" with your username.

Universal