Run it
Copy the script and paste it into your executor.
Players = :()
UserInputService = :()
RunService = :()
player = Players.LocalPlayer
NORMAL_SPEED =
FAST_SPEED =
NORMAL_JUMP =
HIGH_JUMP =
FLY_SPEED =
flying =
noclip =
speedEnabled =
jumpEnabled =
godMode =
savedPosition =
flyConnection
flyVelocity
flyGyro
noclipConnection
godConnection
gui = .()
gui.Name =
gui.ResetOnSpawn =
gui.IgnoreGuiInset =
gui.Parent = player:()
main = .()
main.Size = .(, , , )
main.Position = .(, -, , -)
main.BackgroundColor3 = .(, , )
main.BorderSizePixel =
main.Parent = gui
corner = .()
corner.CornerRadius = .(, )
corner.Parent = main
title = .()
title.Size = .(, -, , )
title.BackgroundColor3 = .(, , )
title.Text =
title.TextColor3 = .(, , )
title.TextSize =
title.Font = .Font.GothamBold
title.Parent = main
minimize = .()
minimize.Size = .(, , , )
minimize.Position = .(, -, , )
minimize.BackgroundTransparency =
minimize.Text =
minimize.TextColor3 = .(, , )
minimize.TextSize =
minimize.Font = .Font.GothamBold
minimize.Parent = main
close = .()
close.Size = .(, , , )
close.Position = .(, -, , )
close.BackgroundTransparency =
close.Text =
close.TextColor3 = .(, , )
close.TextSize =
close.Font = .Font.GothamBold
close.Parent = main
shButton = .()
shButton.Size = .(, , , )
shButton.Position = .(
,
-,
,
)
shButton.BackgroundColor3 = .(, , )
shButton.Text =
shButton.TextColor3 = .(, , )
shButton.TextSize =
shButton.Font = .Font.GothamBold
shButton.Visible =
shButton.Active =
shButton.Parent = gui
shCorner = .()
shCorner.CornerRadius = .(, )
shCorner.Parent = shButton
shDragging =
shDragStart
shStartPosition
shButton.InputBegan:((input)
input.UserInputType == .UserInputType.MouseButton1
input.UserInputType == .UserInputType.Touch
shDragging =
shDragStart = input.Position
shStartPosition = shButton.Position
)
shButton.InputEnded:((input)
input.UserInputType == .UserInputType.MouseButton1
input.UserInputType == .UserInputType.Touch
shDragging =
)
UserInputService.InputChanged:((input)
shDragging (
input.UserInputType == .UserInputType.MouseMovement
input.UserInputType == .UserInputType.Touch
)
delta = input.Position - shDragStart
shButton.Position = .(
shStartPosition.X.Scale,
shStartPosition.X.Offset + delta.X,
shStartPosition.Y.Scale,
shStartPosition.Y.Offset + delta.Y
)
)
minimize.Activated:(()
main.Visible =
shButton.Visible =
)
shButton.Activated:(()
main.Visible =
shButton.Visible =
)
close.Activated:(()
main.Visible =
shButton.Visible =
)
dragging =
dragStart
startPosition
title.InputBegan:((input)
input.UserInputType == .UserInputType.MouseButton1
input.UserInputType == .UserInputType.Touch
dragging =
dragStart = input.Position
startPosition = main.Position
)
title.InputEnded:((input)
input.UserInputType == .UserInputType.MouseButton1
input.UserInputType == .UserInputType.Touch
dragging =
)
UserInputService.InputChanged:((input)
dragging (
input.UserInputType == .UserInputType.MouseMovement
input.UserInputType == .UserInputType.Touch
)
delta = input.Position - dragStart
main.Position = .(
startPosition.X.Scale,
startPosition.X.Offset + delta.X,
startPosition.Y.Scale,
startPosition.Y.Offset + delta.Y
)
)
y =
(text)
button = .()
button.Size = .(, -, , )
button.Position = .(, , , y)
button.BackgroundColor3 = .(, , )
button.TextColor3 = .(, , )
button.TextSize =
button.Font = .Font.GothamBold
button.Text = text
button.Parent = main
c = .()
c.CornerRadius = .(, )
c.Parent = button
y +=
button
()
player.Character
player.CharacterAdded:()
noclipButton = ()
noclipButton.Activated:(()
noclip = noclip
noclipButton.Text =
.. (noclip )
noclip
noclipConnection =
RunService.Stepped:(()
character =
player.Character
character
_, part (
character:()
)
part:()
part.CanCollide =
)
noclipConnection
noclipConnection:()
noclipConnection =
)
speedButton = ()
speedButton.Activated:(()
speedEnabled = speedEnabled
humanoid =
():()
humanoid
humanoid.WalkSpeed =
speedEnabled
FAST_SPEED
NORMAL_SPEED
speedButton.Text =
.. (speedEnabled )
)
jumpButton = ()
jumpButton.Activated:(()
jumpEnabled = jumpEnabled
humanoid =
():()
humanoid
humanoid.UseJumpPower =
humanoid.JumpPower =
jumpEnabled
HIGH_JUMP
NORMAL_JUMP
jumpButton.Text =
.. (jumpEnabled )
)
saveButton = ()
saveButton.Activated:(()
root =
():(
)
root
savedPosition = root.CFrame
saveButton.Text =
.(, ()
saveButton.Text =
)
)
teleportButton =
()
teleportButton.Activated:(()
savedPosition
root =
():(
)
root
root.CFrame = savedPosition
teleportButton.Text =
.(, ()
teleportButton.Text =
)
)
godButton =
()
godButton.Activated:(()
godMode = godMode
godButton.Text =
.. (godMode )
humanoid =
():(
)
humanoid
godMode
humanoid.MaxHealth = .huge
humanoid.Health = .huge
godConnection
godConnection:()
godConnection =
humanoid.HealthChanged:(
()
godMode
humanoid.Health = .huge
)
godConnection
godConnection:()
godConnection =
humanoid.MaxHealth =
humanoid.Health =
)
resetButton =
()
resetButton.Activated:(()
character =
player.Character
humanoid =
character
character:(
)
humanoid
humanoid.Health =
)
flyButton =
()
flyButton.Activated:(()
flying = flying
flyButton.Text =
.. (flying )
character =
()
humanoid =
character:(
)
root =
character:(
)
humanoid root
flying =
flying
humanoid.PlatformStand =
humanoid.AutoRotate =
flyVelocity =
.()
flyVelocity.Name =
flyVelocity.MaxForce =
.(
.huge,
.huge,
.huge
)
flyVelocity.P =
flyVelocity.Velocity =
.zero
flyVelocity.Parent = root
flyGyro =
.()
flyGyro.Name =
flyGyro.MaxTorque =
.(
.huge,
.huge,
.huge
)
flyGyro.P =
flyGyro.D =
flyGyro.CFrame =
root.CFrame
flyGyro.Parent = root
flyConnection =
RunService.RenderStepped:(
()
flying
root.Parent
camera =
.CurrentCamera
move =
humanoid.MoveDirection
cameraForward =
camera.CFrame.LookVector
cameraRight =
camera.CFrame.RightVector
flatForward =
.(
cameraForward.X,
,
cameraForward.Z
)
flatRight =
.(
cameraRight.X,
,
cameraRight.Z
)
flatForward.Magnitude >
flatForward =
flatForward.Unit
flatRight.Magnitude >
flatRight =
flatRight.Unit
forwardAmount =
move:(flatForward)
rightAmount =
move:(flatRight)
direction =
.zero
move.Magnitude >
direction =
(cameraForward
* forwardAmount)
+
(flatRight
* rightAmount)
direction.Magnitude >
direction =
direction.Unit
direction.Magnitude >
flyVelocity.Velocity =
direction * FLY_SPEED
flyVelocity.Velocity =
.zero
look =
camera.CFrame.LookVector
look.Magnitude >
flyGyro.CFrame =
.(
root.Position,
root.Position + look
)
)
flyConnection
flyConnection:()
flyConnection =
flyVelocity
flyVelocity:()
flyVelocity =
flyGyro
flyGyro:()
flyGyro =
humanoid.PlatformStand =
humanoid.AutoRotate =
root.AssemblyLinearVelocity =
.zero
)
player.CharacterAdded:((character)
.()
humanoid =
character:()
speedEnabled
humanoid.WalkSpeed =
FAST_SPEED
humanoid.WalkSpeed =
NORMAL_SPEED
humanoid.UseJumpPower =
jumpEnabled
humanoid.JumpPower =
HIGH_JUMP
humanoid.JumpPower =
NORMAL_JUMP
flying =
flyConnection
flyConnection:()
flyConnection =
flyVelocity
flyVelocity:()
flyVelocity =
flyGyro
flyGyro:()
flyGyro =
humanoid.PlatformStand =
humanoid.AutoRotate =
)It has a lot of base normal scripts, adding more soon

Universal