Run it
Copy the script and paste it into your executor.
Players = :()
RunService = :()
UserInputService = :()
Lighting = :()
player = Players.LocalPlayer
playerGui = player:()
ScreenGui = .()
ScreenGui.Name =
ScreenGui.Parent = playerGui
ScreenGui.ZIndexBehavior = .ZIndexBehavior.Sibling
ImageLabel = .()
ImageLabel.Name =
ImageLabel.BackgroundColor3 = .(, , )
ImageLabel.BorderColor3 = .(, , )
ImageLabel.BorderSizePixel =
ImageLabel.Position = .(, , , )
ImageLabel.Size = .(, , , )
ImageLabel.Image =
ImageLabel.ImageColor3 = .(, , )
ImageLabel.ScaleType = .ScaleType.Stretch
ImageLabel.Parent = ScreenGui
ImageLabel.Active =
ImageLabel.Draggable =
dragging =
dragInput, mousePos, framePos
ImageLabel.InputBegan:((input)
input.UserInputType == .UserInputType.MouseButton1
dragging =
mousePos = input.Position
framePos = ImageLabel.Position
input.Changed:(()
input.UserInputState == .UserInputState.End
dragging =
)
)
ImageLabel.InputChanged:((input)
input.UserInputType == .UserInputType.MouseMovement
dragInput = input
)
UserInputService.InputChanged:((input)
input == dragInput dragging
delta = input.Position - mousePos
ImageLabel.Position = .(
framePos.X.Scale,
framePos.X.Offset + delta.X,
framePos.Y.Scale,
framePos.Y.Offset + delta.Y
)
)
(name, pos, text, parent)
btn = .()
btn.Name = name
btn.BackgroundColor3 = .(, , )
btn.BorderColor3 = .(,,)
btn.BorderSizePixel =
btn.Position = pos
btn.Size = .(, , , )
btn.Font = .Font.SourceSans
btn.Text = text
btn.TextColor3 = .(, , )
btn.TextSize =
btn.Parent = parent
btn
(name, pos, size, text, bgColor, parent)
lbl = .()
lbl.Name = name
lbl.BackgroundColor3 = bgColor
lbl.BorderColor3 = .(, , )
lbl.BorderSizePixel =
lbl.Position = pos
lbl.Size = size
lbl.Font = .Font.SourceSans
lbl.Text = text
lbl.TextColor3 = .(, , )
lbl.TextSize =
lbl.Parent = parent
lbl
titleLabel = (, .(,,,), .(,,,), , .(,,), ImageLabel)
welcomeLabel = (, .(,,,), .(,,,), , .(,,), ImageLabel)
ESPButton = (, .(,,,), , ImageLabel)
InvisButton = (, .(,,,), , ImageLabel)
VanishPlayerButton = (, .(,,,), , ImageLabel)
FlyButton = (, .(,,,), , ImageLabel)
FireButton = (, .(,,,), , ImageLabel)
DecalButton = (, .(,,,), , ImageLabel)
NoclipButton = (, .(,,,), , ImageLabel)
TptoolButton = (, .(,,,), , ImageLabel)
NoclipFlyButton = (, .(,,,), , ImageLabel)
SuperJumpButton = (, .(,,,), , ImageLabel)
SuperSpeedButton = (, .(,,,), , ImageLabel)
SkyboxButton = (, .(,,,), , ImageLabel)
ESPEnabled =
boxes = {}
(player)
char = player.Character
char
head = char:()
head
box = .()
box.Name =
box.Adornee = head
box.AlwaysOnTop =
box.ZIndex =
box.Size = .(, , )
box.Color3 = .(, , )
box.Transparency =
box.Parent = head
boxes[player] = box
(player)
boxes[player]
boxes[player]:()
boxes[player] =
()
ESPEnabled = ESPEnabled
ESPEnabled
_, player (Players:())
(player)
Players.PlayerAdded:((player)
ESPEnabled
player.CharacterAdded:(()
(player)
)
)
Players.PlayerRemoving:((player)
(player)
)
_, box (boxes)
box:()
boxes = {}
ESPButton.MouseButton1Click:(toggleESP)
()
character = player.Character player.CharacterAdded:()
_, part (character:())
part:() part:()
part.Transparency =
part:()
handle = part:()
handle
handle.Transparency =
InvisButton.MouseButton1Click:(goInvisible)
VanishPlayerButton.MouseButton1Click:(()
_, plr (Players:())
plr ~= player
char = plr.Character
char
char:()
)
flying =
flySpeed =
bv
FlyButton.MouseButton1Click:(()
flying = flying
character = player.Character player.CharacterAdded:()
hrp = character:()
flying
bv = .()
bv.Name =
bv.MaxForce = .(,,)
bv.Velocity = .(,,)
bv.Parent = hrp
conn
conn = RunService.Heartbeat:(()
flying
conn:()
bv bv.Parent
bv:()
direction = .(,,)
cam = .CurrentCamera
UserInputService:(.KeyCode.W)
direction = direction + cam.CFrame.LookVector
UserInputService:(.KeyCode.S)
direction = direction - cam.CFrame.LookVector
UserInputService:(.KeyCode.A)
direction = direction - cam.CFrame.RightVector
UserInputService:(.KeyCode.D)
direction = direction + cam.CFrame.RightVector
UserInputService:(.KeyCode.Space)
direction = direction + .(,,)
UserInputService:(.KeyCode.LeftControl)
direction = direction - .(,,)
direction.Magnitude >
bv.Velocity = direction.Unit * flySpeed
bv.Velocity = .(,,)
)
bv bv.Parent
bv:()
)
FireButton.MouseButton1Click:(()
_, part (:())
part:() part:()
part:()
fire = .()
fire.Name =
fire.Size = (part.Size.X + part.Size.Y + part.Size.Z) /
fire.Heat =
fire.Parent = part
)
decalId =
(part)
faces = {
.NormalId.Front,
.NormalId.Back,
.NormalId.Top,
.NormalId.Bottom,
.NormalId.Left,
.NormalId.Right
}
_, face (faces)
decal = .()
decal.Texture = decalId
decal.Face = face
decal.Parent = part
DecalButton.MouseButton1Click:(()
_, obj (:())
obj:() obj:()
(()
(obj)
)
_, plr (Players:())
char = plr.Character
char
_, part (char:())
part:()
(()
(part)
)
)
noclip =
RunService.Stepped:(()
noclip player.Character
_, part (player.Character:())
part:() part.CanCollide
part.CanCollide =
)
NoclipButton.MouseButton1Click:(()
noclip = noclip
)
TptoolButton.MouseButton1Click:(()
player.Backpack:() player.Character:()
tool = .()
tool.RequiresHandle =
tool.Name =
tool.Parent = player.Backpack
mouse = player:()
tool.Activated:(()
char = player.Character
hrp = char char:()
hrp
target = mouse.Hit.Position
hrp.CFrame = .(target + .(,,))
)
)
noclipFlyFlying =
noclipFlyBV
NoclipFlyButton.MouseButton1Click:(()
noclipFlyFlying = noclipFlyFlying
char = player.Character player.CharacterAdded:()
hrp = char:()
noclipFlyFlying
noclip =
noclipFlyBV = .()
noclipFlyBV.Name =
noclipFlyBV.MaxForce = .(,,)
noclipFlyBV.Velocity = .(,,)
noclipFlyBV.Parent = hrp
conn
conn = RunService.Heartbeat:(()
noclipFlyFlying
conn:()
noclipFlyBV noclipFlyBV.Parent
noclipFlyBV:()
noclip =
direction = .(,,)
cam = .CurrentCamera
UserInputService:(.KeyCode.W)
direction = direction + cam.CFrame.LookVector
UserInputService:(.KeyCode.S)
direction = direction - cam.CFrame.LookVector
UserInputService:(.KeyCode.A)
direction = direction - cam.CFrame.RightVector
UserInputService:(.KeyCode.D)
direction = direction + cam.CFrame.RightVector
UserInputService:(.KeyCode.Space)
direction = direction + .(,,)
UserInputService:(.KeyCode.LeftControl)
direction = direction - .(,,)
direction.Magnitude >
noclipFlyBV.Velocity = direction.Unit * flySpeed
noclipFlyBV.Velocity = .(,,)
)
noclipFlyBV noclipFlyBV.Parent
noclipFlyBV:()
noclip =
)
isSuperJump =
normalJumpPower =
superJumpPower =
(power)
char = player.Character player.CharacterAdded:()
humanoid = char:()
humanoid
humanoid.UseJumpPower =
humanoid.JumpPower = power
SuperJumpButton.MouseButton1Click:(()
isSuperJump = isSuperJump
isSuperJump
(superJumpPower)
SuperJumpButton.Text =
(normalJumpPower)
SuperJumpButton.Text =
)
player.CharacterAdded:((char)
char:()
.()
isSuperJump
(superJumpPower)
(normalJumpPower)
)
isSuperSpeed =
normalWalkSpeed =
superWalkSpeed =
(speed)
char = player.Character player.CharacterAdded:()
humanoid = char:()
humanoid
humanoid.WalkSpeed = speed
SuperSpeedButton.MouseButton1Click:(()
isSuperSpeed = isSuperSpeed
isSuperSpeed
(superWalkSpeed)
SuperSpeedButton.Text =
(normalWalkSpeed)
SuperSpeedButton.Text =
)
player.CharacterAdded:((char)
char:()
.()
isSuperSpeed
(superWalkSpeed)
(normalWalkSpeed)
)
skyboxEnabled =
oldSkybox =
SkyboxButton.MouseButton1Click:(()
skyboxEnabled = skyboxEnabled
skyboxEnabled
oldSkybox = Lighting.Sky
newSky = .()
newSky.Name =
newSky.SkyboxBk =
newSky.SkyboxDn =
newSky.SkyboxFt =
newSky.SkyboxLf =
newSky.SkyboxRt =
newSky.SkyboxUp =
newSky.Parent = Lighting
Lighting.Sky = newSky
oldSkybox
Lighting.Sky = oldSkybox
)
there are super jump super speed fly noclip flying and normal noclip and much more! Can Be Executed On Solara And JJspliots and maybe other lua Executors Some Buttons Are Cilent