Run it
Copy the script and paste it into your executor.
player = .Players.LocalPlayer
character1 = player.Character
mouse = player:()
fakebody = .(, character1)
fakebody.Transparency =
fakebody.Anchored =
fakebody.CanCollide =
fakebody.Position = character1.Head.Position
fakebody.Name =
()
.ReanimationType =
.Velocity = .(,,)
.FlingBlock =
.FlingBlockTransparency =
.HighlightFlingBlock =
.FlingBlockPosition =
.HighlightFlingBlockColor = .(,,)
(:())()
(name)
i,v (:():())
v.DisplayName:():(, #name) == name:() v.Name:():(, #name) == name:()
v
plrs = :()
plr = plrs.LocalPlayer
char = plr.Character
killing =
victim =
plr.Chatted:((msg)
.(msg, , ) ==
plrs:(.(msg, ))
victim = plrs:(.(msg, ))
killing =
()
killing =
(.(msg, ))
victim = (.(msg, ))
killing =
()
killing =
()
)
plrs.PlayerRemoving:((player)
player == victim
killing =
)
(()
:().Heartbeat:()
killing ==
victim.Character:().RigType == .HumanoidRigType.R6
character1.Reanimate.FPart.Position = victim.Character.Torso.Position
character1.Reanimate.FPart.Position = victim.Character.UpperTorso.Position
)
ScreenGui = .(, .Players[].PlayerGui)
ScreenGui.Name =
open = .(, ScreenGui)
open.Position = .(, -, , )
open.Size = .(, ,, )
open.Image =
open:(.(, -, , -), , Bounce, , )
Note = .(, ScreenGui)
Note.Active =
Note.Position = .(, -, , )
Note.Size = .(, ,, )
Note.Visible =
Note.Draggable =
open.MouseButton1Down:(()
open:(.(open.Position.X.Scale,open.Position.X.Offset, , ), , Normal, , )
()
open.Visible =
Note.Visible =
Note.Position = .(, -, , )
Note:(.(, -, , -), , Normal, , )
)
bg = .(, Note)
bg.BackgroundColor3 = .(, , )
bg.Size = .(, ,, )
bg.ZIndex =
close = .(, bg)
close.BackgroundColor3 = .(, , )
close.BackgroundTransparency =
close.Position = .(, ,, )
close.Size = .(, ,, )
close.ZIndex =
close.Font =
close.Text =
close.TextColor3 = .(, , )
close.TextSize =
close.MouseButton1Down:(()
Note:(.(Note.Position.X.Scale,Note.Position.X.Offset,, ), , Normal, , )
()
Note.Visible =
open.Visible =
open:(.(, -, , -), , Normal, , )
)
image1 = .(, bg)
image1.BackgroundTransparency =
image1.Size = .(, ,, )
image1.ZIndex =
image1.Image =
title = .(, bg)
title.BackgroundTransparency =
title.Position = .(, ,, )
title.Size = .(, ,, )
title.ZIndex =
title.Font =
title.Text =
title.TextColor3 = .(, , )
title.TextSize =
body = .(, bg)
body.BackgroundTransparency =
body.Position = .(, ,, )
body.Size = .(, ,, )
body.ZIndex =
body.Font =
body.Text =
body.TextColor3 = .(, , )
body.TextSize =
body.TextWrapped =
body.TextXAlignment =
body.TextYAlignment =
line = .(, body)
line.BackgroundTransparency =
line.Position = .(, ,, )
line.Size = .(, ,, )
line.ZIndex =
line.Font =
line.Text =
line.TextColor3 = .(, , )
line.TextSize =
line.TextWrapped =
line.TextXAlignment =
line.TextYAlignment =
text = .(, body)
text.BackgroundTransparency =
text.Position = .(, ,, )
text.Size = .(, ,, )
text.ZIndex =
text.Font =
text.Text =
text.TextColor3 = .(, , )
text.TextSize =
text.TextWrapped =
text.TextXAlignment =
text.TextYAlignment =
page = .(, Note)
page.BackgroundColor3 = .(, , )
page.Position = .(, ,, )
page.Size = .(, ,, )
page.ZIndex =
list = .(, page)
list.BackgroundTransparency =
list.Position = .(, ,, )
list.Size = .(, ,, )
list.ZIndex =
list.Font =
list.Text =
list.TextColor3 = .(, , )
list.TextSize =
list.TextWrapped =
list.TextXAlignment =
list.TextYAlignment =
image2 = .(, page)
image2.BackgroundTransparency =
image2.Size = .(, ,, )
image2.ZIndex =
image2.Image =
dead =
image2.Transparency =
plr = .Players.LocalPlayer
chr = plr.Character
dead ~=
()
target = :(list.Text)
target
chr.Reanimate.FPart.Position = target.Head.Position
Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com.
Only works in r6 games

Universal