Run it
Copy the script and paste it into your executor.
Players = :()
UserInputService = :()
RunService = :()
player = Players.LocalPlayer
playerGui = player:()
screenGui = .()
screenGui.Name =
screenGui.ResetOnSpawn =
screenGui.Parent = playerGui
frame = .()
frame.Size = .(, , , )
frame.Position = .(, , , -)
frame.BackgroundColor3 = .(, , )
frame.Parent = screenGui
gradient = .()
gradient.Color = ColorSequence.{
ColorSequenceKeypoint.(, .(, , )),
ColorSequenceKeypoint.(, .(, , ))
}
gradient.Rotation =
gradient.Parent = frame
textBox = .()
textBox.Size = .(, , , )
textBox.Position = .(, , , )
textBox.PlaceholderText =
textBox.Text =
textBox.Font = .Font.Gotham
textBox.TextSize =
textBox.Parent = frame
applyButton = .()
applyButton.Size = .(, , , )
applyButton.Position = .(, , , )
applyButton.Text =
applyButton.Font = .Font.Gotham
applyButton.TextSize =
applyButton.Parent = frame
closeButton = .()
closeButton.Size = .(, , , )
closeButton.Position = .(, , , )
closeButton.Text =
closeButton.BackgroundColor3 = .(, , )
closeButton.TextColor3 = .(, , )
closeButton.Font = .Font.GothamBold
closeButton.TextSize =
closeButton.Parent = frame
reopenButton = .()
reopenButton.Size = .(, , , )
reopenButton.Position = .(, -, , -)
reopenButton.Text =
reopenButton.Font = .Font.Gotham
reopenButton.TextSize =
reopenButton.Visible =
reopenButton.Parent = screenGui
applyButton.MouseButton1Click:(()
speed = (textBox.Text)
speed speed >
player.Character.Humanoid.WalkSpeed = speed
)
closeButton.MouseButton1Click:(()
frame.Visible =
reopenButton.Visible =
)
reopenButton.MouseButton1Click:(()
frame.Visible =
reopenButton.Visible =
)
dragging
dragInput
dragStart
startPos
(input)
delta = input.Position - dragStart
frame.Position = .(
startPos.X.Scale,
startPos.X.Offset + delta.X,
startPos.Y.Scale,
startPos.Y.Offset + delta.Y
)
frame.InputBegan:((input)
input.UserInputType == .UserInputType.MouseButton1 input.UserInputType == .UserInputType.Touch
dragging =
dragStart = input.Position
startPos = frame.Position
input.Changed:(()
input.UserInputState == .UserInputState.End
dragging =
)
)
frame.InputChanged:((input)
input.UserInputType == .UserInputType.MouseMovement input.UserInputType == .UserInputType.Touch
dragInput = input
)
RunService.RenderStepped:(()
dragging dragInput
(dragInput)
)Only speed gui normal script