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Copy the script and paste it into your executor.
:()
.Loaded:()
Players = :()
Lighting = :()
SoundService = :()
UserInputService = :()
TweenService = :()
RunService = :()
Debris = :()
StarterGui = :()
LP = Players.LocalPlayer
PG = LP:()
MUSIC = {
,
,
,
,
}
SKYBOX = {
,
,
,
,
}
DECALS = {
,
,
,
,
}
JUMPSCARES = {
,
,
,
}
JUMPSCARE_SOUND =
SKELETON_SKYBOX =
PARTICLE_1 =
PARTICLE_2 =
STYLE_IMAGE =
FACE_ID =
Themes = {
Red = {
Main = .(,,),
Button = .(,,),
Accent = .(,,),
Stroke = .(,,),
Text = .(,,)
},
Gold = {
Main = .(,,),
Button = .(,,),
Accent = .(,,),
Stroke = .(,,),
Text = .(,,)
},
Night = {
Main = .(,,),
Button = .(,,),
Accent = .(,,),
Stroke = .(,,),
Text = .(,,)
},
Emerald = {
Main = .(,,),
Button = .(,,),
Accent = .(,,),
Stroke = .(,,),
Text = .(,,)
},
Diamond = {
Main = .(,,),
Button = .(,,),
Accent = .(,,),
Stroke = .(,,),
Text = .(,,)
}
}
CurrentTheme = Themes.Red
old = PG:()
old
old:()
Gui = .()
Gui.Name =
Gui.ResetOnSpawn =
Gui.IgnoreGuiInset =
Gui.Parent = PG
Main = .()
Main.Name =
Main.Size = .(,,,)
Main.Position = .(,-,,-)
Main.BackgroundColor3 = CurrentTheme.Main
Main.BorderSizePixel =
Main.Parent = Gui
MainCorner = .()
MainCorner.CornerRadius = .(,)
MainCorner.Parent = Main
MainStroke = .()
MainStroke.Color = CurrentTheme.Accent
MainStroke.Thickness =
MainStroke.Parent = Main
Title = .()
Title.Size = .(,-,,)
Title.Position = .(,,,)
Title.BackgroundTransparency =
Title.Text =
Title.TextColor3 = CurrentTheme.Accent
Title.Font = .Font.GothamBlack
Title.TextSize =
Title.TextXAlignment = .TextXAlignment.Left
Title.Parent = Main
Subtitle = .()
Subtitle.Size = .(,-,,)
Subtitle.Position = .(,,,)
Subtitle.BackgroundTransparency =
Subtitle.Text =
Subtitle.TextColor3 = .(,,)
Subtitle.Font = .Font.Gotham
Subtitle.TextSize =
Subtitle.TextXAlignment = .TextXAlignment.Left
Subtitle.Parent = Main
Close = .()
Close.Size = .(,,,)
Close.Position = .(,-,,)
Close.BackgroundColor3 = .(,,)
Close.Text =
Close.TextColor3 = .(,,)
Close.Font = .Font.GothamBold
Close.TextSize =
Close.Parent = Main
.(,Close).CornerRadius = .(,)
Scroll = .()
Scroll.Position = .(,,,)
Scroll.Size = .(,-,,-)
Scroll.BackgroundTransparency =
Scroll.BorderSizePixel =
Scroll.ScrollBarThickness =
Scroll.ScrollBarImageColor3 = CurrentTheme.Accent
Scroll.CanvasSize = .(,,,)
Scroll.Parent = Main
Layout = .()
Layout.Padding = .(,)
Layout.SortOrder = .SortOrder.LayoutOrder
Layout.Parent = Scroll
Layout:():(()
Scroll.CanvasSize = .(
,
,
,
Layout.AbsoluteContentSize.Y +
)
)
(text)
(()
StarterGui:(,{
Title = ,
Text = text,
Duration =
})
)
Buttons = {}
(text,callback)
B = .()
B.Size = .(,-,,)
B.BackgroundColor3 = CurrentTheme.Button
B.BorderSizePixel =
B.Text = text
B.TextColor3 = CurrentTheme.Text
B.Font = .Font.GothamBold
B.TextSize =
B.AutoButtonColor =
B.Parent = Scroll
.(,B).CornerRadius = .(,)
S = .()
S.Color = CurrentTheme.Stroke
S.Thickness =
S.Parent = B
.(Buttons,B)
B.MouseEnter:(()
TweenService:(
B,
TweenInfo.(),
{BackgroundColor3 = CurrentTheme.Stroke}
):()
)
B.MouseLeave:(()
TweenService:(
B,
TweenInfo.(),
{BackgroundColor3 = CurrentTheme.Button}
):()
)
B.MouseButton1Click:(()
(callback)
)
B
(text)
L = .()
L.Size = .(,-,,)
L.BackgroundTransparency =
L.Text = ..text
L.TextColor3 = CurrentTheme.Accent
L.Font = .Font.GothamBlack
L.TextSize =
L.TextXAlignment = .TextXAlignment.Left
L.Parent = Scroll
L
CurrentSound
(id,looped)
CurrentSound
(()
CurrentSound:()
CurrentSound:()
)
S = .()
S.SoundId = ..id
S.Volume =
S.Looped = looped
S.Parent = SoundService
CurrentSound = S
(()
S:()
)
S
Sky
(id)
Sky
Sky:()
Sky = .()
Sky.Name =
Sky.Parent = Lighting
asset = ..id
Sky.SkyboxBk = asset
Sky.SkyboxDn = asset
Sky.SkyboxFt = asset
Sky.SkyboxLf = asset
Sky.SkyboxRt = asset
Sky.SkyboxUp = asset
()
()
Sky
Sky:()
Sky =
()
DecalFolder = .()
DecalFolder.Name =
DecalFolder.Parent =
(id)
char = LP.Character
char
root = char:()
root
asset = ..id
i = ,
P = .()
P.Anchored =
P.CanCollide =
P.Size = .(,,)
P.Material = .Material.Neon
P.Position =
root.Position +
.(
.(-,),
.(-,),
.(-,)
)
P.Parent = DecalFolder
_,face ({
.NormalId.Front,
.NormalId.Back,
.NormalId.Left,
.NormalId.Right,
.NormalId.Top,
.NormalId.Bottom
})
D = .()
D.Texture = asset
D.Face = face
D.Parent = P
Debris:(P,)
()
()
_,v (DecalFolder:())
v:()
()
()
asset = ..FACE_ID
_,plr (Players:())
plr.Character
head = plr.Character:()
head
face = head:()
face face:()
face.Texture = asset
()
(color)
_,plr (Players:())
plr.Character
root =
plr.Character:()
root
F = .()
F.Name =
F.Color = color
F.SecondaryColor = color
F.Size =
F.Heat =
F.Parent = root
Debris:(F,)
()
BallFolder = .()
BallFolder.Name =
BallFolder.Parent =
()
char = LP.Character
char
root = char:()
root
i = ,
B = .()
B.Shape = .PartType.Ball
B.Size = .(,,)
B.Material = .Material.Neon
B.Color = .(,,)
B.CanCollide =
B.Position =
root.Position +
.(
.(-,),
.(,),
.(-,)
)
B.Parent = BallFolder
V = .()
V.MaxForce = .(,,)
V.Velocity = .(
.(-,),
.(,),
.(-,)
)
V.Parent = B
Debris:(B,)
()
Flood
()
Flood
Flood:()
Flood = .()
Flood.Name =
Flood.Anchored =
Flood.CanCollide =
Flood.Transparency =
Flood.Material = .Material.Glass
Flood.Color = .(,,)
Flood.Size = .(,,)
Flood.Position = .(,,)
Flood.Parent =
()
()
Flood
Flood:()
Flood =
()
ParticleFolder = .()
ParticleFolder.Name =
ParticleFolder.Parent =
(id)
char = LP.Character
char
root = char:()
root
asset = ..id
i = ,
P = .()
P.Anchored =
P.CanCollide =
P.Transparency =
P.Size = .(,,)
P.Position =
root.Position +
.(
.(-,),
.(,),
.(-,)
)
P.Parent = ParticleFolder
E = .()
E.Texture = asset
E.Rate =
E.Lifetime = NumberRange.(,)
E.Speed = NumberRange.(,)
E.SpreadAngle = .(,)
E.Parent = P
Debris:(P,)
()
(id)
Overlay = .()
Overlay.Size = .(,,,)
Overlay.BackgroundColor3 = .(,,)
Overlay.ZIndex =
Overlay.Parent = Gui
Image = .()
Image.Size = .(,,,)
Image.BackgroundTransparency =
Image.Image = ..id
Image.ScaleType = .ScaleType.Stretch
Image.ZIndex =
Image.Parent = Overlay
Sound = .()
Sound.SoundId = ..JUMPSCARE_SOUND
Sound.Volume =
Sound.Parent = Overlay
(()
Sound:()
)
.(,()
Overlay
Overlay:()
)
(text)
H = .()
H.Text = text
H.Parent =
.(,()
H
H:()
)
()
()
.()
()
.()
()
.()
()
(character,text,color)
character
head = character:()
head
oldTitle = head:()
oldTitle
oldTitle:()
Billboard = .()
Billboard.Name =
Billboard.Size = .(,,,)
Billboard.StudsOffset = .(,,)
Billboard.AlwaysOnTop =
Billboard.Parent = head
Text = .()
Text.Size = .(,,,)
Text.BackgroundTransparency =
Text.Text = text
Text.TextColor3 = color
Text.TextStrokeTransparency =
Text.Font = .Font.GothamBlack
Text.TextSize =
Text.Parent = Billboard
Text
()
_,plr (Players:())
plr.Character
(
plr.Character,
,
.(,,)
)
()
.(()
Gui.Parent
hue = (() % ) /
rainbow = .(hue,,)
char = LP.Character
char
head = char:()
head
title = head:()
title
label =
title:()
label label.Text ==
label.TextColor3 = rainbow
.()
)
()
_,plr (Players:())
plr.Character
(
plr.Character,
,
.(,,)
)
()
Flying =
FlyConnection
()
Flying = Flying
Flying
FlyConnection
FlyConnection:()
FlyConnection =
()
()
FlyConnection = RunService.RenderStepped:(()
char = LP.Character
char
root = char:()
hum = char:()
root hum
camera =
.CurrentCamera
root.AssemblyLinearVelocity =
camera.CFrame.LookVector *
)
()
Tool = .()
Tool.Name =
Tool.RequiresHandle =
Tool.CanBeDropped =
Tool.Parent = LP.Backpack
Tool.Activated:(()
mouse = LP:()
target = mouse.Target
target target ~= .Terrain
target:(
LP.Character
)
target.Transparency =
.(
target.Transparency + ,
,
)
()
)
()
()
i,id (MUSIC)
(..i,()
(id,)
(..i..)
)
(,()
CurrentSound
CurrentSound:()
)
(,()
(,)
)
()
i,id (SKYBOX)
(..i,()
(id)
)
(,()
(SKELETON_SKYBOX)
sound =
MUSIC[.(,#MUSIC)]
(sound,)
)
(,()
()
)
()
i,id (DECALS)
(..i,()
(id)
)
(,()
()
)
(,()
()
)
()
(,()
(.(,,))
)
(,()
(.(,,))
)
(,()
()
)
(,()
()
)
(,()
()
)
(,()
(PARTICLE_1)
)
(,()
(PARTICLE_2)
)
()
(,()
()
)
(,()
()
)
(,()
()
)
(,()
()
)
(,()
()
)
()
(,()
(,)
)
(,()
(,)
)
(,()
(,)
)
()
i,id (JUMPSCARES)
(..i,()
(id)
)
()
(,()
()
)
(,()
()
)
()
Command = .()
Command.Size = .(,-,,)
Command.BackgroundColor3 = CurrentTheme.Button
Command.BorderSizePixel =
Command.Text =
Command.PlaceholderText =
Command.PlaceholderColor3 = .(,,)
Command.TextColor3 = .(,,)
Command.Font = .Font.Gotham
Command.TextSize =
Command.ClearTextOnFocus =
Command.Parent = Scroll
.(,Command).CornerRadius = .(,)
Command.FocusLost:((enter)
enter
text = Command.Text
command,id =
text:()
command id
command = command:()
command ==
(id)
command ==
(id)
command ==
(id)
Command.Text =
)
()
(theme)
CurrentTheme = theme
Main.BackgroundColor3 = theme.Main
MainStroke.Color = theme.Accent
Title.TextColor3 = theme.Accent
Scroll.ScrollBarImageColor3 = theme.Accent
_,B (Buttons)
B.BackgroundColor3 = theme.Button
S =
B:()
S
S.Color = theme.Stroke
()
(,()
(Themes.Red)
)
(,()
(Themes.Gold)
)
(,()
(Themes.Night)
)
(,()
(Themes.Emerald)
)
(,()
(Themes.Diamond)
)
StyleImage = .()
StyleImage.Name =
StyleImage.Size = .(,,,)
StyleImage.Position = .(,,,-)
StyleImage.BackgroundColor3 = .(,,)
StyleImage.BackgroundTransparency =
StyleImage.Image = ..STYLE_IMAGE
StyleImage.ScaleType = .ScaleType.Crop
StyleImage.ZIndex =
StyleImage.Parent = Gui
.(,StyleImage).CornerRadius = .(,)
ImageStroke = .()
ImageStroke.Color = CurrentTheme.Accent
ImageStroke.Thickness =
ImageStroke.Parent = StyleImage
Open = .()
Open.Size = .(,,,)
Open.Position = .(,,,-)
Open.BackgroundColor3 = CurrentTheme.Main
Open.Text =
Open.TextColor3 = CurrentTheme.Accent
Open.Font = .Font.GothamBlack
Open.TextSize =
Open.Visible =
Open.Parent = Gui
.(,Open).CornerRadius = .(,)
OpenStroke = .()
OpenStroke.Color = CurrentTheme.Accent
OpenStroke.Thickness =
OpenStroke.Parent = Open
Close.MouseButton1Click:(()
Main.Visible =
Open.Visible =
)
Open.MouseButton1Click:(()
Main.Visible =
Open.Visible =
)
dragging =
dragStart
startPosition
Title.InputBegan:((input)
input.UserInputType == .UserInputType.MouseButton1
input.UserInputType == .UserInputType.Touch
dragging =
dragStart = input.Position
startPosition = Main.Position
input.Changed:(()
input.UserInputState ==
.UserInputState.End
dragging =
)
)
UserInputService.InputChanged:((input)
dragging
input.UserInputType ==
.UserInputType.MouseMovement
input.UserInputType ==
.UserInputType.Touch
delta =
input.Position - dragStart
Main.Position = .(
startPosition.X.Scale,
startPosition.X.Offset + delta.X,
startPosition.Y.Scale,
startPosition.Y.Offset + delta.Y
)
)
UserInputService.TouchEnabled
Main.Size = .(
,
,
,
)
Main.Position = .(
,
,
,
)
.(()
Gui.Parent
char = LP.Character
char
head = char:()
head
title =
head:()
title
label =
title:(
)
label
label.Text ==
label.TextColor3 =
.(
(()%)/,
,
)
.()
)
.(()
char =
LP.Character
LP.CharacterAdded:()
(
char,
,
.(,,)
)
)
()It is a Universal client sided script made by SWIZZJLC (official)still working on require and btool/f3x its client sided for now

Universal