Run it
Copy the script and paste it into your executor.
Players = :()
RunService = :()
UserInputService = :()
LP = Players.LocalPlayer
Camera = .CurrentCamera
.AimbotConfigV8 = .AimbotConfigV8 {
Aimbot = ,
ESP = ,
InfJump = ,
TeamCheck = ,
Minimized = ,
Position = .(, -, , ),
FOV =
}
Config = .AimbotConfigV8
()
s = .()
s.SoundId =
s.Volume =
s.Parent = LP.PlayerGui
s:()
s.Ended:(() s:() )
(frame)
dragging, dragInput, dragStart, startPos
frame.InputBegan:((input)
input.UserInputType == .UserInputType.MouseButton1 input.UserInputType == .UserInputType.Touch
dragging = ; dragStart = input.Position; startPos = frame.Position
)
UserInputService.InputChanged:((input)
(input.UserInputType == .UserInputType.MouseMovement input.UserInputType == .UserInputType.Touch) dragging
delta = input.Position - dragStart
frame.Position = .(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
Config.Position = frame.Position
)
UserInputService.InputEnded:((input)
input.UserInputType == .UserInputType.MouseButton1 input.UserInputType == .UserInputType.Touch
dragging =
)
()
LP.PlayerGui:()
gui = .(, LP.PlayerGui)
gui.Name =
gui.ResetOnSpawn =
frame = .(, gui)
frame.Size = Config.Minimized .(, ) .(, )
frame.Position = Config.Position
frame.BackgroundColor3 = .(, , )
frame.BackgroundTransparency =
.(, frame).CornerRadius = .(, )
(frame)
title = .(, frame)
title.Size = .(, , , ); title.Position = .(, )
title.Text = ; title.TextColor3 = .(, , )
title.Font = .Font.Code; title.TextXAlignment = .TextXAlignment.Left; title.BackgroundTransparency =
statusLabel = .(, frame)
statusLabel.Size = .(, , , ); statusLabel.Position = .(, )
statusLabel.BackgroundTransparency = ; statusLabel.Font = .Font.Code; statusLabel.TextSize = ; statusLabel.RichText =
()
aimC = Config.Aimbot
espC = Config.ESP
statusLabel.Text = .(, aimC, espC)
()
minBtn = .(, frame)
minBtn.Size = .(, ); minBtn.Position = .(, -, , )
minBtn.Text = Config.Minimized ; minBtn.TextColor3 = .(, , )
minBtn.BackgroundColor3 = .(, , ); .(, minBtn)
content = .(, frame)
content.Name = ; content.Size = .(, , , -); content.Position = .(, )
content.BackgroundTransparency = ; content.Visible = Config.Minimized
minBtn.MouseButton1Click:(()
Config.Minimized = Config.Minimized
frame:(Config.Minimized .(, ) .(, ), , , , )
minBtn.Text = Config.Minimized
content.Visible = Config.Minimized
)
(text, y, key)
btn = .(, content)
btn.Size = .(, -, , ); btn.Position = .(, , , y)
btn.BackgroundColor3 = Config[key] .(, , ) .(, , )
btn.Text = text; btn.TextColor3 = .(, , ); btn.Font = .Font.SourceSansBold; .(, btn)
btn.MouseButton1Click:(()
()
Config[key] = Config[key]
btn.BackgroundColor3 = Config[key] .(, , ) .(, , )
()
)
(, , )
(, , )
(, , )
(, , )
fovObj = .(, gui)
fovObj.Size = .(Config.FOV*, Config.FOV*); fovObj.AnchorPoint = .(, ); fovObj.Position = .(, )
fovObj.BackgroundTransparency = ; stroke = .(, fovObj); stroke.Color = .(, , ); stroke.Thickness =
.(, fovObj).CornerRadius = .(, )
RunService.RenderStepped:(()
fovObj.Visible = Config.Aimbot
target = ; center = .(Camera.ViewportSize.X/, Camera.ViewportSize.Y/); min2d = Config.FOV
_, p (Players:())
isEnemy = Config.TeamCheck (p.Team ~= LP.Team)
p ~= LP isEnemy p.Character p.Character:() p.Character:() p.Character:().Health >
Config.ESP
h = p.Character:() .(, p.Character); h.FillColor = .(,,)
p.Character:() p.Character.Highlight:()
Config.Aimbot
pos, vis = Camera:(p.Character.Head.Position)
vis
d = (.(pos.X, pos.Y) - center).Magnitude
d < min2d min2d = d; target = p.Character.Head
p.Character p.Character:()
p.Character.Highlight:()
target
velocity = target.AssemblyLinearVelocity *
predictedPos = target.Position + velocity
Camera.CFrame = Camera.CFrame:(.(Camera.CFrame.Position, predictedPos), )
stroke.Color = .(, , )
stroke.Color = .(, , )
)
()
splashGui = .(, LP.PlayerGui)
bg = .(, splashGui)
bg.Size = .(, ); bg.BackgroundColor3 = .(, , ); bg.BackgroundTransparency = ; bg.Text =
info = .(, bg)
info.Size = .(, ); info.Position = .(, ); info.AnchorPoint = .(, )
info.BackgroundColor3 = .(, , ); info.TextColor3 = .(, , )
info.Font = .Font.Code; info.TextSize = ; info.RichText =
info.Text =
.(, info)
bg.MouseButton1Click:(() splashGui:(); () )
()
ESP×aimbot×GUI

Universal