-- Object Removers (will remove vfx on the weapons, though)
local
false
-- Make true if you want to remove Blade Master's katana
local
false
-- Make true if you want to remove Sonic's katana
local
false
-- Make true if you want to remove Metal Bat's baseball bat
if
then
FindFirstChild
"Sheathe"
Destroy
FindFirstChild
"#KATANAWEAPON"
Destroy
end
if
then
FindFirstChild
"Sheathed"
Destroy
FindFirstChild
"#NinjaKATANA"
Destroy
end
if
then
FindFirstChild
"#BATWEAPON"
Destroy
end
-- Editing names
local
PlayerGui
FindFirstChild
"PlayerGui"
local
ScreenGui
FindFirstChild
"ScreenGui"
local
Frame
FindFirstChild
"MagicHealth"
local
Frame
FindFirstChild
"Health"
local
TextButton
FindFirstChild
"TextLabel"
-- Awakening text & color
"Enough of the Fucking Games."
Color3
fromRGB
136
0
0
-- In RGB values (red, green, blue)
local
ScreenGui
FindFirstChild
"Hotbar"
local
FindFirstChild
"Backpack"
local
Frame
FindFirstChild
"Hotbar"
local
"1"
"2"
"3"
"4"
local
"Base"
"Base"
"Base"
"Base"
local
"ToolName"
"ToolName"
"ToolName"
"ToolName"
-- Move names
local
function
SetMoveNames
"Blunt Force"
"Early Combatant"
"Leg Split"
"Crushing Uprise"
end
SetMoveNames
-- Awakening move names
local
function
SetAwkNames
"Instant Regret"
"Flash Blitz"
"Combats Retribution"
"Final Compact"
end
-- Animations
-- Old Animations (Animations that are currently being replaced)
local
"10469493270"
-- Replace with the old m1 animation ID
"10469630950"
-- Replace with the old m2 animation ID
"10469639222"
-- Replace with the old m3 animation ID
"10469643643"
-- Replace with the old m4 animation ID
"10470104242"
-- Actually, DON'T replace this
"10503381238"
-- Actually, DON'T replace this
"15955393872"
-- Replace with the old wall combo animation ID
"18715858574"
-- Actually, DON'T replace this
"..."
-- Actually, DON'T replace this
"10480796021"
-- Actually, DON'T replace this
"10480793962"
-- Actually, DON'T replace this
"12447707844"
-- Replace with the old awakening animation ID
"10468665991"
-- Replace with the old move 1 animation ID
"10466974800"
-- Replace with the old move 2 animation ID
"10471336737"
-- Replace with the old move 3 animation ID
"12510170988"
-- Replace with the old move 4 animation ID
"12983333733"
-- Replace with the old awakening move 1 animation ID
"11365563255"
-- Replace with the old awakening move 2 animation ID
"12983333733"
-- Replace with the old awakening move 3 animation ID
"13927612951"
-- Replace with the old awakening move 4 animation ID
-- New Animations (Animations that will replace the old ones)
local
"17889458563"
-- Replace with your new m1 animation ID
"17889461810"
-- Replace with your new m2 animation ID
"17889471098"
-- Replace with your new m3 animation ID
"17889290569"
-- Replace with your new m4 animation ID
"10470104242"
-- Replace with your new downslam animation ID
"10503381238"
-- Replace with your new mini uppercut animation ID
"18903642853"
-- Replace with your new wall combo animation ID
"18715858574"
-- Replace with your new front dash animation ID
"696969"
-- Replace with your new back dash animation ID
"10480796021"
-- Replace with your new left dash animation ID
"10480793962"
-- Replace with your new right dash animation ID
"113876851900426"
-- Replace with your new awakening animation ID
"18447913645"
-- Replace with your new move 1 animation ID
"15290930205"
-- Replace with your new move 2 animation ID
"16944345619"
-- Replace with your new move 3 animation ID
"130301810149072"
-- Replace with your new move 4 animation ID
"140164642047188"
-- .Replace with your new move awakening 1 animation ID
"13639700348"
-- Replace with your new move awakening 2 animation ID
"18447913645"
-- Replace with your new move awakening 3 animation ID
"13927612951"
-- Replace with your new move awakening 4 animation ID
-- Code/functions to use in the handlers
local
function
chat
string
game
FireServer
"All"
end
local
function
playAnimation
local
FindFirstChildOfClass
"Humanoid"
if
not
or
not
FindFirstChild
"Animator"
then
warn
"Invalid humanoid or humanoid has no Animator."
return
end
local
Instance
new
"Animation"
"rbxassetid://"
tostring
local
Animator
FindFirstChild
"Animator"
local
LoadAnimation
Play
if
then
if
then
end
if
nil
then
end
if
then
AdjustSpeed
end
if
then
end
if
then
AdjustWeight
end
end
return
end
local
FindFirstChild
"HumanoidRootPart"
local
FindFirstChildOfClass
"Humanoid"
local
Instance
new
"Part"
workspace
Vector3
new
500
0.1
500
CFrame
new
0
500
0
1
false
false
task
spawn
function
while
true
do
CFrame
new
0
500
0
task
wait
end
end
Connect
function
Destroy
end
-- Handlers for each m1s, the ultimate anim, and moves (if it doesnt have handlers, it would be a blank custom moveset script with no vfx, no other stuff other than custom animations)
local
function
end
function
end
function
end
function
end
function
end
function
end
function
end
function
end
function
end
function
end
function
end
function
end
function
end
function
end
function
end
function
end
function
end
function
end
-- Table of animation data for the animations
local
2.4
10
3
3
2
0.1
4
local
FindFirstChildOfClass
"Humanoid"
local
FindFirstChildOfClass
"Animator"
for
in
pairs
do
Connect
function
if
"rbxassetid://"
and
"rbxassetid://"
then
Stop
local
or
10
if
not
"Weight"
then
10
end
-- Avoid bad animation
local
playAnimation
task
spawn
function
end
if
"awk"
then
task
wait
1.25
-- Modify for your character's ultimate animation length
SetAwkNames
end
end
end
end
GetAttributeChangedSignal
"Ultimate"
Connect
function
if
GetAttribute
"Ultimate"
0
then
task
wait
0.5
SetMoveNames
end
end
local
game
GetService
"Players"
local
game
GetService
"TweenService"
-- Local Player
local
local
WaitForChild
"PlayerGui"
-- Color tweening function
local
function
tweenColor
local
new
Enum
Enum
1
true
local
local
Create
Play
end
-- GUI and color adjustment function
local
function
updateBarColor
-- Find the ScreenGui on the screen
local
FindFirstChild
"ScreenGui"
if
not
then
return
end
-- Find the MagicHealth Frame
local
FindFirstChild
"MagicHealth"
if
not
then
return
end
-- Find the Health Frame
local
FindFirstChild
"Health"
if
not
then
return
end
-- Find the Bar Frame
local
FindFirstChild
"Bar"
if
not
then
return
end
-- Find the ImageLabel with ImageColor3 property inside the Bar Frame