Run it
Copy the script and paste it into your executor.
Players = :()
Lighting = :()
TweenService = :()
RunService = :()
ContextActionService = :()
Workspace = :()
player = Players.LocalPlayer
camera = Workspace.CurrentCamera
ACTION_NAME =
TOGGLE_KEY = .KeyCode.F
NORMAL_SPEED =
BOOSTED_SPEED =
NORMAL_JUMP_POWER =
BOOSTED_JUMP_POWER =
SANDEVISTAN_DURATION =
CLONE_INTERVAL =
CLONE_FADE_TIME =
isActive =
activeClones = {}
flashGui =
currentShakeConnection =
deactivateCoroutine =
character, humanoid
cloneSpawning =
activeSeat =
activeWeld =
timeSpeed = .()
timeSpeed.Name =
timeSpeed.Value =
timeSpeed.Parent = Workspace
colorCorrection = .()
colorCorrection.Name =
colorCorrection.Parent = Lighting
sound = .()
sound.Name =
sound.SoundId =
sound.Volume =
sound.Looped =
sound.Parent = Workspace
colorSequence = {
.(, , ),
.(, , ),
.(, , ),
.(, , ),
.(, , )
}
effectColors = {
Active = { Contrast = , Saturation = , TintColor = .(, , ) },
Inactive = { Contrast = , Saturation = , TintColor = .(, , ) }
}
()
flashGui flashGui:()
flashGui = .()
flashGui.Name =
flashGui.IgnoreGuiInset =
flashGui.ResetOnSpawn =
flashGui.ZIndexBehavior = .ZIndexBehavior.Global
flashGui.Parent = player:()
flash = .()
flash.Size = .(, , , )
flash.Position = .(, , , )
flash.BackgroundColor3 = .(, , )
flash.BorderSizePixel =
flash.BackgroundTransparency =
flash.ZIndex =
flash.Parent = flashGui
tweenIn = TweenService:(flash, TweenInfo.(), { BackgroundTransparency = })
tweenIn:()
tweenIn.Completed:()
tweenOut = TweenService:(flash, TweenInfo.(), { BackgroundTransparency = })
tweenOut:()
tweenOut.Completed:()
flashGui:()
(duration, magnitude)
currentShakeConnection
currentShakeConnection:()
startTime = ()
currentShakeConnection = RunService.RenderStepped:(()
elapsed = () - startTime
elapsed > duration
currentShakeConnection:()
currentShakeConnection =
offset = .(
(.() - ) * * magnitude,
(.() - ) * * magnitude,
(.() - ) * * magnitude
)
camera.CFrame = camera.CFrame * offset
)
()
character character:()
character.Archivable =
clone = character:()
root = character:()
root
clone.Name =
clone.Parent =
clone:(root.CFrame * .(, , ))
humanoidClone = clone:()
humanoidClone humanoidClone:()
_, obj (clone:())
obj:()
obj.Anchored =
obj.CanCollide =
obj.Transparency =
obj:()
obj.Transparency =
highlight = .()
highlight.FillColor = colorSequence[]
highlight.OutlineColor = colorSequence[]
highlight.FillTransparency =
highlight.OutlineTransparency =
highlight.DepthMode = .HighlightDepthMode.Occluded
highlight.Parent = clone
index =
duration = SANDEVISTAN_DURATION / #colorSequence
()
index = index % #colorSequence +
tween = TweenService:(highlight, TweenInfo.(duration), {
FillColor = colorSequence[index],
OutlineColor = colorSequence[index]
})
tween:()
tween.Completed:()
clone.Parent ()
.(cycleColor)
.(activeClones, { clone = clone, highlight = highlight })
(immediate)
_, data (activeClones)
clone, highlight = data.clone, data.highlight
_, part (clone:())
part:() part:()
immediate
part.Transparency =
TweenService:(part, TweenInfo.(CLONE_FADE_TIME), { Transparency = }):()
immediate
clone:()
TweenService:(highlight, TweenInfo.(CLONE_FADE_TIME), {
FillTransparency = ,
OutlineTransparency =
}):()
.(CLONE_FADE_TIME, ()
clone clone.Parent clone:()
)
activeClones = {}
(active)
TweenService:(colorCorrection, TweenInfo.(), effectColors[active ]):()
(scale)
TweenService:(timeSpeed, TweenInfo.(), { Value = scale }):()
(freeze)
_, p (Players:())
p ~= player p.Character
_, part (p.Character:())
part:()
part.Anchored = freeze
()
character
hrp = character:()
torso = character:() character:()
hrp torso
seat = .()
seat.Name =
seat.Transparency =
seat.Anchored =
seat.CanCollide =
seat.Position = hrp.Position
seat.Parent =
activeSeat = seat
weld = .()
weld.Part0 = seat
weld.Part1 = torso
weld.Parent = seat
activeWeld = weld
.()
seat.CFrame = hrp.CFrame
()
activeWeld
activeWeld:()
activeWeld =
activeSeat
activeSeat:()
activeSeat =
()
cloneSpawning =
.(()
cloneSpawning
()
.(CLONE_INTERVAL)
)()
()
cloneSpawning =
()
isActive
isActive =
humanoid.WalkSpeed = BOOSTED_SPEED
humanoid.JumpPower = BOOSTED_JUMP_POWER
()
()
()
sound:()
()
.(()
()
(, )
)
()
deactivateCoroutine .(deactivateCoroutine) ==
.(deactivateCoroutine)
deactivateCoroutine = .(()
.(SANDEVISTAN_DURATION)
()
)
.(deactivateCoroutine)
()
isActive
isActive =
()
.(CLONE_INTERVAL * )
humanoid.WalkSpeed = NORMAL_SPEED
humanoid.JumpPower = NORMAL_JUMP_POWER
()
()
()
()
sound.IsPlaying
tween = TweenService:(sound, TweenInfo.(), { Volume = })
tween:()
tween.Completed:(()
sound:()
sound.Volume =
)
.(()
()
(, )
)
()
()
isActive
()
()
(char)
character = char
humanoid = character:()
player.CharacterAdded:(bindCharacter)
player.Character
(player.Character)
(actionName, inputState, inputObject)
inputState == .UserInputState.Begin
()
ContextActionService:(ACTION_NAME, handleAction, , TOGGLE_KEY)
mobileButton = ContextActionService:(ACTION_NAME)
mobileButton
mobileButton.Size = .(, , , )
textLabel = .()
textLabel.Size = .(, , , )
textLabel.BackgroundTransparency =
textLabel.Text =
textLabel.TextColor3 = .(, , )
textLabel.TextSize =
textLabel.Font = .Font.GothamBold
textLabel.Parent = mobileButton
Gives u super speed

Universal