Run it
Copy the script and paste it into your executor.
local ScreenGui = Instance.new("ScreenGui") ScreenGui.Name = "CoreGui" ScreenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui") local Frame = Instance.new("Frame") Frame.Name = "MainFrame" Frame.Parent = ScreenGui Frame.Active = true Frame.Draggable = true Frame.Size = UDim2.new(0, 300, 0, 200) Frame.Position = .(, -, , -) Frame.BackgroundColor3 = .(, , ) Frame.BorderSizePixel = Frame.AnchorPoint = .(, ) CornerRadius = FrameCorner = .() FrameCorner.CornerRadius = .(, CornerRadius) FrameCorner.Parent = Frame TextLabel = .() TextLabel.Name = TextLabel.Parent = Frame TextLabel.Size = .(, , , ) TextLabel.Position = .(, , , ) TextLabel.BackgroundTransparency = TextLabel.TextColor3 = .(, , ) TextLabel.Font = .Font.GothamBold TextLabel.TextSize = TextLabel.Text = Button = .() Button.Name = Button.Parent = Frame Button.Size = .(, , , ) Button.Position = .(, , , ) Button.BackgroundColor3 = .(, , ) Button.BackgroundTransparency = Button.BorderSizePixel = Button.TextColor3 = .(, , ) Button.Font = .Font.Gotham Button.TextSize = Button.Text =
Button.MouseButton1Click:(()
()
player = .Players.LocalPlayer
humanoid = player.Character:()
humanoid.StateChanged:((oldState, newState)
newState == .HumanoidStateType.Running newState == .HumanoidStateType.Jumping
block = .()
block.Size = .(, , )
block.Position = humanoid.RootPart.Position + .(, -block.Size.Y / , )
block.BrickColor = .(,,)
block.Parent =
)
)<Scaffold For bedwars and other games>