Run it
Copy the script and paste it into your executor.
local player = game.Players.LocalPlayer
local WALK_SPEED_THRESHOLD = 16
local (character)
humanoid = character:()
humanoid.RigType ~= .HumanoidRigType.R15
animator = humanoid:()
_, track (animator:())
track:()
animateScript = character:()
idle = animateScript:()
walk = animateScript:()
run = animateScript:()
jump = animateScript:()
fall = animateScript:()
climb = animateScript:()
idle.Animation1.AnimationId =
idle.Animation2.AnimationId =
walk.WalkAnim.AnimationId =
run.RunAnim.AnimationId =
walkAnim = .()
walkAnim.AnimationId =
walkTrack = animator:(walkAnim)
walkTrack.Priority = .AnimationPriority.Movement
(animContainer)
animContainer animContainer:()
anim = .()
anim.AnimationId = animContainer:().Value
track = animator:(anim)
track.Priority = .AnimationPriority.Action
track
jumpTrack = (jump)
fallTrack = (fall)
climbTrack = (climb)
humanoid.Running:((speed)
speed > speed <= WALK_SPEED_THRESHOLD
walkTrack.IsPlaying
walkTrack:()
walkTrack.IsPlaying
walkTrack:()
)
humanoid.StateChanged:((_, newState)
newState == .HumanoidStateType.Jumping
newState == .HumanoidStateType.Freefall
newState == .HumanoidStateType.Climbing
walkTrack.IsPlaying
walkTrack:()
)
player.CharacterAdded:(onCharacterAdded)
player.Character
(player.Character)
Scared Girl!