Run it
Copy the script and paste it into your executor.
UIS = :()
PLRS = :()
WSP = :()
lp = PLRS.LocalPlayer
parent = (gethui ()) lp:()
cam = WSP.CurrentCamera
sw, sh = .(cam.ViewportSize.X), .(cam.ViewportSize.Y)
sg = .()
sg.Name =
sg.ResetOnSpawn =
sg.IgnoreGuiInset =
sg.DisplayOrder =
sg.Parent = parent
shield = .()
shield.Size = .(, , , )
shield.BackgroundTransparency =
shield.Text =
shield.Visible =
shield.Active =
shield.ZIndex =
shield.Parent = sg
mf = .()
mf.Size = .(, , , )
mf.Position = .(, -, , )
mf.BackgroundColor3 = .(, , )
mf.BorderSizePixel =
mf.ZIndex =
mf.Active =
mf.Parent = sg
mfC = .()
mfC.CornerRadius = .(, )
mfC.Parent = mf
close = .()
close.Size = .(, , , )
close.Position = .(, -, , )
close.BackgroundColor3 = .(, , )
close.TextColor3 = .(, , )
close.Font = .Font.SourceSansBold
close.TextSize =
close.Text =
close.ZIndex =
close.Parent = mf
.(, close).CornerRadius = .(, )
resL = .()
resL.Size = .(, , , )
resL.Position = .(, , , )
resL.BackgroundTransparency =
resL.TextColor3 = .(, , )
resL.Font = .Font.Code
resL.TextSize =
resL.Text = .. sw .. .. sh
resL.ZIndex =
resL.Parent = mf
disp = .()
disp.Size = .(, , , )
disp.Position = .(, , , )
disp.BackgroundTransparency =
disp.TextColor3 = .(, , )
disp.Font = .Font.GothamBold
disp.TextSize =
disp.Text =
disp.ZIndex =
disp.Parent = mf
btn1 = .()
btn1.Size = .(, , , )
btn1.Position = .(, , , )
btn1.BackgroundColor3 = .(, , )
btn1.TextColor3 = .(, , )
btn1.Font = .Font.GothamBold
btn1.TextSize =
btn1.Text =
btn1.ZIndex =
btn1.Parent = mf
.(, btn1)
btn2 = .()
btn2.Size = .(, , , )
btn2.Position = .(, -, , )
btn2.BackgroundColor3 = .(, , )
btn2.TextColor3 = .(, , )
btn2.Font = .Font.GothamBold
btn2.TextSize =
btn2.Text =
btn2.ZIndex =
btn2.Parent = mf
.(, btn2)
dot = .()
dot.Size = .(, , , )
dot.AnchorPoint = .(, )
dot.BackgroundColor3 = .(, , )
dot.BackgroundTransparency =
dot.Visible =
dot.ZIndex =
dot.Parent = sg
.(, dot).CornerRadius = .(, )
cur =
(s)
shield.Visible = s
btn1.Text = s
btn1.BackgroundColor3 = s .(, , ) .(, , )
btn1.MouseButton1Click:(() () )
shield.InputBegan:((input)
input.UserInputType == .UserInputType.Touch input.UserInputType == .UserInputType.MouseButton1
p = UIS:()
x, y = .(p.X), .(p.Y)
disp.Text = .. x .. .. y
cur = x .. .. y
dot.Position = .(, x, , y)
dot.Visible =
dot.BackgroundTransparency =
btn2.BackgroundColor3 = .(, , )
btn2.TextColor3 = .(, , )
.(()
.()
i = , ,
dot.BackgroundTransparency = i
.()
dot.Visible =
)
()
)
btn2.MouseButton1Click:(()
setclipboard cur ~=
(cur)
btn2.Text =
.()
btn2.Text =
)
close.MouseButton1Click:(() sg:() )
d, ds, sp
mf.InputBegan:((i)
i.UserInputType == .UserInputType.Touch
d = ds = i.Position sp = mf.Position
i.Changed:(() i.UserInputState == .UserInputState.End d = )
)
UIS.InputChanged:((i)
d i.UserInputType == .UserInputType.Touch
dl = i.Position - ds
mf.Position = .(sp.X.Scale, sp.X.Offset + dl.X, sp.Y.Scale, sp.Y.Offset + dl.Y)
)
Use this when you need to grab the coordinates of your screen in a Roblox game. Useful for making auto tappers.

Universal