Run it
Copy the script and paste it into your executor.
Players = :()
RunService = :()
LocalPlayer = Players.LocalPlayer
Char, Hum, Root
()
Char = LocalPlayer.Character
Char
Hum = Char:()
Root = Char:()
()
LocalPlayer.CharacterAdded:(upd)
()
_, name ({, , , , })
b = :(name)
b b:() b
_, obj (:())
obj:() (obj.Name:():() obj.Name:():())
obj
S = {Desarme = , Chute = , Atravessar = , Velocidade = , Performance = }
lastDisarm, lastChute = ,
cachedPlayers = {}
performanceMode =
DESARME_DIST =
DESARME_DELAY =
DESARME_IMPULSE =
CHUTE_FORCA =
ATRAVESSA_DIST =
WALK_FAST =
()
players = Players:()
_, p (players)
p ~= LocalPlayer p.Character
_, v (p.Character:())
v:()
v.CanCollide =
v:()
v.Material = .Material.Plastic
workspace_desc = :()
_, obj (workspace_desc)
obj:() obj.Parent:()
obj.Name:():() obj.Name:():()
obj:()
RunService.RenderStepped:(()
Root Hum
b = ()
now = ()
S.Desarme b
_,p (Players:())
p ~= LocalPlayer p.Character p.Character:()
opos = p.Character.HumanoidRootPart.Position
dist = (opos - Root.Position).Magnitude
dist < DESARME_DIST (now - lastDisarm) > DESARME_DELAY
b.CFrame = Root.CFrame * .(, -, -)
b.AssemblyLinearVelocity = (Root.Position - opos).Unit * DESARME_IMPULSE
p.Character.HumanoidRootPart.AssemblyLinearVelocity = (opos - Root.Position).Unit * DESARME_IMPULSE *
lastDisarm = now
S.Chute b (b.Position - Root.Position).Magnitude < (now - lastChute) >
b.AssemblyLinearVelocity = Root.CFrame.LookVector * CHUTE_FORCA
b.AssemblyAngularVelocity = Root.CFrame.LookVector *
lastChute = now
S.Atravessar b (b.Position - Root.Position).Magnitude < ATRAVESSA_DIST
_,p (Players:())
p ~= LocalPlayer p.Character
_,v (p.Character:())
v:()
v.CanCollide =
v.Transparency =
performanceMode
v.Material = .Material.Neon
v.Material = .Material.Glass
Hum
Hum.WalkSpeed = S.Velocidade WALK_FAST
)
g = .(, LocalPlayer.PlayerGui)
g.Name =
f = .(, g)
f.Size = .(, , , )
f.Position = .(, , , )
f.BackgroundColor3 = .(, , )
f.Active =
f.Draggable =
f.BorderSizePixel =
tl = .(, f)
tl.Size = .(, , , )
tl.BackgroundColor3 = .(, , )
tl.TextColor3 = .(, , )
tl.Text =
tl.Font = .Font.GothamBold
tl.TextSize =
tl.BorderSizePixel =
(t, y, k)
b = .(, f)
b.Size = .(, , , )
b.Position = .(, , , y)
b.Text = t .. .. (S[k] ) ..
b.BackgroundColor3 = S[k] .(, , ) .(, , )
b.TextColor3 = .(, , )
b.Font = .Font.GothamBold
b.TextSize =
b.MouseButton1Click:(()
S[k] = S[k]
b.Text = t .. .. (S[k] ) ..
b.BackgroundColor3 = S[k] .(, , ) .(, , )
)
b.BorderSizePixel =
(, , )
(, , )
(, , )
(, , )
perfBtn = .(, f)
perfBtn.Size = .(, , , )
perfBtn.Position = .(, , , )
perfBtn.Text =
perfBtn.BackgroundColor3 = .(, , )
perfBtn.TextColor3 = .(, , )
perfBtn.Font = .Font.GothamBold
perfBtn.TextSize =
perfBtn.MouseButton1Click:(()
performanceMode = performanceMode
S.Performance = performanceMode
perfBtn.Text = .. (performanceMode ) ..
perfBtn.BackgroundColor3 = performanceMode .(, , ) .(, , )
performanceMode
()
)
perfBtn.BorderSizePixel = Script Pra Goleiro e Atacante

Universal