Run it
Copy the script and paste it into your executor.
TweenService = :()
ScreenGui = .()
MainFrame = .()
Title = .()
Container = .()
Grid = .()
ScreenGui.Name =
ScreenGui.Parent = .CoreGui
ScreenGui.ResetOnSpawn =
MainFrame.Name =
MainFrame.Parent = ScreenGui
MainFrame.BackgroundColor3 = .(, , )
MainFrame.Position = .(, -, , -)
MainFrame.Size = .(, , , )
MainFrame.Active =
MainFrame.Draggable =
Title.Parent = MainFrame
Title.BackgroundTransparency =
Title.Position = .(, , , )
Title.Size = .(, , , )
Title.Font = .Font.SourceSansBold
Title.Text =
Title.TextColor3 = .(, , )
Title.TextSize =
Title.TextXAlignment = .TextXAlignment.Left
Container.Parent = MainFrame
Container.BackgroundTransparency =
Container.Position = .(, , , )
Container.Size = .(, , , )
Grid.Parent = Container
Grid.CellPadding = .(, , , )
Grid.CellSize = .(, , , )
(name)
btn = .()
btn.Name = name
btn.Parent = Container
btn.BackgroundColor3 = .(, , )
btn.Text = name
btn.TextColor3 = .(, , )
btn.Font = .Font.SourceSansBold
btn.TextSize =
btn.AutoButtonColor =
btn.MouseButton1Click:(()
btn.BackgroundColor3 = .(, , )
TweenService:(btn, TweenInfo.(), {BackgroundColor3 = .(, , )}):()
name ==
player = .Players.LocalPlayer
char = player.Character
tool
i,v player:()
v.Name ==
tool = v.Parent
i,v .ReplicatedStorage:()
v.Name ==
tool = v.Parent
remote = tool.SyncAPI.ServerEndpoint
(args)
remote:((args))
(part,boolean)
args = {[] = ,[] = {[] = {[] = part,[] = boolean}}}
(args)
(boolean,part)
args = {[] = ,[] = {[] = {[] = part,[] = boolean}}}
(args)
(cf,parent)
args = {[] = ,[] = ,[] = cf,[] = parent}
(args)
(part)
args = {[] = ,[] = {[] = part}}
(args)
(part,cf)
args = {[] = ,[] = {[] = {[] = part,[] = cf}}}
(args)
(part,size,cf)
args = {[] = ,[] = {[] = {[] = part,[] = cf,[] = size}}}
(args)
(part)
args = {[] = ,[] = {[] = {[] = part}}}
(args)
(part,meshid)
args = {[] = ,[] = {[] = {[] = part,[] = ..meshid}}}
(args)
(part, texid)
args = {[] = ,[] = {[] = {[] = part,[] = ..texid}}}
(args)
(part, stringg)
args = {[] = ,[] = {[] = part},[] = stringg}
(args)
(part,size)
args = {[] = ,[] = {[] = {[] = part,[] = size}}}
(args)
(part1, part2,lead)
args = {[] = ,[] = {part1, part2},[] = lead}
(args)
(part,boolean)
args = {[] = ,[] = {part},[] = boolean}
(args)
(part,int)
args = {[] = ,[] = {[] = {[] = part,[] = int}}}
(args)
(part)
args = {[] = ,[] = {[] = {[] = part,[] = }}}
(args)
(part,brightness)
args = {[] = ,[] = {[] = {[] = part,[] = ,[] = brightness}}}
(args)
(part,color)
args = {[] = ,[] = {[] = {[] = part,[] = color,[] = }}}
(args)
(part,side)
args = {[] = ,[] = {[] = {[] = part,[] = side,[] = }}}
(args)
(part,asset,side)
args = {[] = ,[] = {[] = {[] = part,[] = side,[] = ,[] = .. asset}}}
(args)
(id)
i,v .workspace:()
v:()
(()
(v,)
(v,.NormalId.Front)
(v,id,.NormalId.Front)
(v,.NormalId.Back)
(v,id,.NormalId.Back)
(v,.NormalId.Right)
(v,id,.NormalId.Right)
(v,.NormalId.Left)
(v,id,.NormalId.Left)
(v,.NormalId.Bottom)
(v,id,.NormalId.Bottom)
(v,.NormalId.Top)
(v,id,.NormalId.Top)
)
()
name ==
player = .Players.LocalPlayer
char = player.Character
tool
i,v player:()
v.Name ==
tool = v.Parent
i,v .ReplicatedStorage:()
v.Name ==
tool = v.Parent
remote = tool.SyncAPI.ServerEndpoint
(args)
remote:((args))
(part,boolean)
args = {[] = ,[] = {part},[] = boolean}
(args)
(part,side)
args = {[] = ,[] = {[] = {[] = part,[] = side,[] = }}}
(args)
(part,asset,side)
args = {[] = ,[] = {[] = {[] = part,[] = side,[] = ,[] = .. asset}}}
(args)
(id)
i,v .workspace:()
v:()
(()
(v,)
(v,.NormalId.Front)
(v,id,.NormalId.Front)
(v,.NormalId.Back)
(v,id,.NormalId.Back)
(v,.NormalId.Right)
(v,id,.NormalId.Right)
(v,.NormalId.Left)
(v,id,.NormalId.Left)
(v,.NormalId.Bottom)
(v,id,.NormalId.Bottom)
(v,.NormalId.Top)
(v,id,.NormalId.Top)
)
()
name ==
player = .Players.LocalPlayer
char = player.Character
tool
i,v player:() v.Name == tool = v.Parent
i,v .ReplicatedStorage:() v.Name == tool = v.Parent
remote = tool.SyncAPI.ServerEndpoint
(args) remote:((args))
(part,boolean) args = {[] = ,[] = {[] = {[] = part,[] = boolean}}} (args)
(boolean,part) args = {[] = ,[] = {[] = {[] = part,[] = boolean}}} (args)
(cf,parent) args = {[] = ,[] = ,[] = cf,[] = parent} (args)
(part,cf) args = {[] = ,[] = {[] = {[] = part,[] = cf}}} (args)
(part) args = {[] = ,[] = {[] = {[] = part}}} (args)
(part,meshid) args = {[] = ,[] = {[] = {[] = part,[] = ..meshid}}} (args)
(part, texid) args = {[] = ,[] = {[] = {[] = part,[] = ..texid}}} (args)
(part, stringg) args = {[] = ,[] = {[] = part},[] = stringg} (args)
(part,size) args = {[] = ,[] = {[] = {[] = part,[] = size}}} (args)
(part,boolean) args = {[] = ,[] = {part},[] = boolean} (args)
(id)
e = char.HumanoidRootPart.CFrame.x
f = char.HumanoidRootPart.CFrame.y
g = char.HumanoidRootPart.CFrame.z
spawnPos = .(.(e), .(f), .(g)) + .(, , )
(spawnPos, )
.()
skyPart
i, v :()
v:() (v.Position - spawnPos.p).Magnitude <
skyPart = v
(v, )
(v); (v, ); (v, id)
(v, .(, , ))
(v, ); (, v); (v, )
skyPart
t =
baseSpeed =
randomness =
:().Heartbeat:((dt)
t = t + dt
rotX = .(t * ) * randomness
rotY = t * baseSpeed
rotZ = .(t * ) * randomness
newCf = spawnPos * .(.(rotX), .(rotY), .(rotZ))
(skyPart, newCf)
)
()
name ==
player = .Players.LocalPlayer
char = player.Character
tool
i,v player:() v.Name == tool = v.Parent
i,v .ReplicatedStorage:() v.Name == tool = v.Parent
remote = tool.SyncAPI.ServerEndpoint
(args) remote:((args))
(cf,p) args = {[] = ,[] = ,[] = cf,[] = p} (args)
(part, s) args = {[] = ,[] = {part},[] = s} (args)
(p) args = {[] = ,[] = {{[] = p}}} (args)
(p,id) args = {[] = ,[] = {{[] = p,[] = ..id}}} (args)
(p,id) args = {[] = ,[] = {{[] = p,[] = ..id}}} (args)
(p,s) args = {[] = ,[] = {{[] = p,[] = s}}} (args)
(p,cf) args = {[] = ,[] = {{[] = p,[] = cf}}} (args)
(b,p) args = {[] = ,[] = {{[] = p,[] = b}}} (args)
(p,b) args = {[] = ,[] = {{[] = p,[] = b}}} (args)
(p,b) args = {[] = ,[] = {p},[] = b} (args)
(id)
e = char.HumanoidRootPart.CFrame.x
f = char.HumanoidRootPart.CFrame.y
g = char.HumanoidRootPart.CFrame.z
spawnPos = .(.(e), .(f), .(g)) + .(, , )
(spawnPos, )
.()
skyPart
i, v :()
v:() (v.Position - spawnPos.p).Magnitude <
skyPart = v
(v, )
(v); (v, ); (v, id)
(v, .(, , ))
(v, ); (, v); (v, )
skyPart
t =
baseSpeed =
randomness =
:().Heartbeat:((dt)
t = t + dt
rotX = .(t * ) * randomness
rotY = t * baseSpeed
rotZ = .(t * ) * randomness
newCf = spawnPos * .(.(rotX), .(rotY), .(rotZ))
(skyPart, newCf)
)
()
name ==
ReplicatedStorage = :()
RequestCommand = ReplicatedStorage:().Signals.RequestCommandSilent
RequestCommand:()
name ==
ReplicatedStorage = :()
RequestCommand = ReplicatedStorage:().Signals.RequestCommandSilent
RequestCommand:()
name ==
ReplicatedStorage = :()
RequestCommand = ReplicatedStorage:().Signals.RequestCommandSilent
RequestCommand:()
name ==
ReplicatedStorage = :()
RequestCommand = ReplicatedStorage:().Signals.RequestCommandSilent
RequestCommand:()
name ==
ReplicatedStorage = :()
RequestCommand = ReplicatedStorage:().Signals.RequestCommandSilent
RequestCommand:()
)
list = {, , , , , , , , }
_, n (list) (n)
Exit = .(, MainFrame)
Exit.Position = .(, -, , )
Exit.Size = .(, , , )
Exit.Text =
Exit.TextColor3 = .(,,)
Exit.BackgroundTransparency =
Exit.MouseButton1Click:(() ScreenGui:() )
Kkkkkkkkkk

Universal