Run it
Copy the script and paste it into your executor.
.Parent = .Players.LocalPlayer.Character
.()
()
rs = :()
part = :()
flyloop =
flying =
player = .Players.LocalPlayer
uis = :()
char = player.Character
rootpart = char:()
hum = char:()
torso = char:()
moving =
movingloop =
flinging =
flingingloop =
checkpoint =
.Name =
movingbloop =
torso
torso = char:()
cam = .CurrentCamera
newcamlookv = cam.CFrame.LookVector
.Parent = .Players.LocalPlayer.Character
pr6 = .()
pr6.Parent =
pr6.AnimationId =
pr15 = .()
pr15.Parent =
pr15.AnimationId =
punchani15 = hum:(pr15)
punchani6 = hum:(pr6)
hum.Died:(()
flying =
moving =
flinging =
flingingloop
flingingloop:()
flingingloop =
flyloop
flyloop:()
flyloop =
movingloop
movingloop:()
movingloop =
movingbloop
movingbloop:()
movingbloop =
)
uis.InputBegan:((input)
input.UserInputType == .UserInputType.MouseButton1
punchani15:()
punchani6:()
punchani6:()
)
()
flying ==
flyloop = rs.RenderStepped:(()
camlookvec = cam.CFrame.LookVector
pos = rootpart.CFrame.Position
rootpart.CFrame = .(pos,pos + camlookvec)
moving ==
rootpart.AssemblyLinearVelocity = .(,,)
rootpart.AssemblyAngularVelocity = .(,,)
flying =
)
()
flying ==
flyloop:()
flyloop =
rootpart.AssemblyLinearVelocity = .(,,)
rootpart.AssemblyAngularVelocity = .(,,)
flying =
uis.InputBegan:((input)
input.KeyCode == .KeyCode.E
flying ==
()
()
)
()
moving ==
moving =
movingloop = rs.RenderStepped:(()
camlookvec = cam.CFrame.LookVector
rootpart.AssemblyLinearVelocity = camlookvec *
rootpart.AssemblyAngularVelocity = .(,,)
)
()
moving ==
moving =
movingloop:()
movingloop =
uis.InputBegan:((input)
input.KeyCode == .KeyCode.W
flying ==
()
)
uis.InputEnded:((input)
input.KeyCode == .KeyCode.W
flying ==
()
)
()
moving ==
moving =
movingbloop = rs.RenderStepped:(()
camlookvec = cam.CFrame.LookVector
rootpart.AssemblyLinearVelocity = camlookvec - camlookvec *
rootpart.AssemblyAngularVelocity = .(,,)
)
()
moving ==
moving =
movingbloop:()
movingbloop =
uis.InputBegan:((input)
input.KeyCode == .KeyCode.S
flying ==
()
)
uis.InputEnded:((input)
input.KeyCode == .KeyCode.S
flying ==
()
)
()
flinging ==
flinging =
flingingloop = rs.RenderStepped:(()
rootpart.AssemblyAngularVelocity = .(,,)
)
()
flinging ==
flinging =
flingingloop:()
flingingloop =
uis.InputBegan:((input)
input.KeyCode == .KeyCode.KeypadOne
flinging ==
()
()
)
uis.InputBegan:((input)
input.KeyCode == .KeyCode.KeypadTwo
checkpoint =
checkpoint = rootpart.CFrame
()
)
uis.InputBegan:((input)
input.KeyCode == .KeyCode.KeypadThree
rootpart.CFrame = checkpoint
rootpart.AssemblyLinearVelocity = .(,,)
rootpart.AssemblyAngularVelocity = .(,,)
()
)

Universal