Run it
Copy the script and paste it into your executor.
Players = :()
UIS = :()
RunService = :()
player = Players.LocalPlayer
()
player.Character player.CharacterAdded:()
()
():()
(()
player.PlayerGui:()
player.PlayerGui:():()
)
gui = .()
gui.Name =
gui.ResetOnSpawn =
gui.Parent = player.PlayerGui
main = .(, gui)
main.Size = .(,)
main.Position = .(,)
main.BackgroundColor3 = .(,,)
main.BorderSizePixel =
main.Active =
main.Draggable =
.(, main).CornerRadius = .(,)
title = .(, main)
title.Size = .(,,,)
title.BackgroundTransparency =
title.Text =
title.TextScaled =
title.Font = .Font.GothamBlack
title.TextColor3 = .(,,)
credit = .(, main)
credit.Size = .(,,,)
credit.Position = .(,)
credit.BackgroundTransparency =
credit.Text =
credit.TextScaled =
credit.Font = .Font.Gotham
credit.TextColor3 = .(,,)
(text, y)
b = .(, main)
b.Size = .(,)
b.Position = .(,y)
b.BackgroundColor3 = .(,,)
b.Text = text
b.TextScaled =
b.Font = .Font.GothamBold
b.TextColor3 = .(,,)
b.BorderSizePixel =
.(, b).CornerRadius = .(,)
b
markBtn = (, )
tpBtn = (, )
bubble = .(, gui)
bubble.Size = .(,)
bubble.Position = .(,)
bubble.BackgroundColor3 = .(,,)
bubble.Text =
bubble.TextScaled =
bubble.Font = .Font.GothamBlack
bubble.BorderSizePixel =
bubble.Visible =
bubble.AutoButtonColor =
.(, bubble).CornerRadius = .(,)
grad = .(, bubble)
grad.Color = ColorSequence.{
ColorSequenceKeypoint.(, .(,,)),
ColorSequenceKeypoint.(, .(,,)),
ColorSequenceKeypoint.(, .(,,)),
ColorSequenceKeypoint.(, .(,,)),
ColorSequenceKeypoint.(, .(,,)),
ColorSequenceKeypoint.(, .(,,)),
}
.(()
r =
bubble.Parent
r +=
grad.Rotation = r
RunService.RenderStepped:()
)
dragging =
dragStart = .()
startPos = .()
targetPos = bubble.Position
bubble.InputBegan:((input)
input.UserInputType == .UserInputType.MouseButton1 input.UserInputType == .UserInputType.Touch
dragging =
dragStart = input.Position
startPos = bubble.Position
)
UIS.InputChanged:((input)
dragging (input.UserInputType == .UserInputType.MouseMovement input.UserInputType == .UserInputType.Touch)
delta = input.Position - dragStart
targetPos = .(
startPos.X.Scale, startPos.X.Offset + delta.X,
startPos.Y.Scale, startPos.Y.Offset + delta.Y
)
)
UIS.InputEnded:((input)
input.UserInputType == .UserInputType.MouseButton1 input.UserInputType == .UserInputType.Touch
dragging =
)
RunService.RenderStepped:(()
bubble.Position = bubble.Position:(targetPos, )
)
bubble.MouseButton1Click:(()
main.Visible =
bubble.Visible =
)
minimize = .(, main)
minimize.Size = .(,)
minimize.Position = .(,)
minimize.Text =
minimize.TextScaled =
minimize.Font = .Font.GothamBlack
minimize.TextColor3 = .(,,)
minimize.BackgroundColor3 = .(,,)
minimize.BorderSizePixel =
.(, minimize)
minimize.MouseButton1Click:(()
main.Visible =
bubble.Visible =
)
close = .(, main)
close.Size = .(,)
close.Position = .(,)
close.Text =
close.TextScaled =
close.Font = .Font.GothamBlack
close.TextColor3 = .(,,)
close.BackgroundColor3 = .(,,)
close.BorderSizePixel =
.(, close)
close.MouseButton1Click:(()
gui:()
)
savedPoint =
markBtn.MouseButton1Click:(()
savedPoint = ().Position
markBtn.Text =
.(,()
markBtn.Text =
)
)
STEP_DISTANCE =
STEP_DELAY =
(targetPos)
root = ()
current = root.Position
direction = (targetPos - current)
distance = direction.Magnitude
distance ==
direction = direction.Unit
steps = .(distance / STEP_DISTANCE)
i = , steps
root.CFrame = .(current + direction * (STEP_DISTANCE * i))
.(STEP_DELAY)
root.CFrame = .(targetPos)
tpBtn.MouseButton1Click:(()
savedPoint
tpBtn.Text =
.(,()
tpBtn.Text =
)
tpBtn.Text =
(savedPoint)
tpBtn.Text =
.(,()
tpBtn.Text =
)
)Tpate y evede anti cheat

Universal