Run it
Copy the script and paste it into your executor.
Players = :()
RunService = :()
player = Players.LocalPlayer
()
char = player.Character player.CharacterAdded:()
root = char:()
humanoid = char:()
char, root, humanoid
character, root, humanoid = ()
player.CharacterAdded:(()
character, root, humanoid = ()
)
gui = .()
gui.Name =
gui.ResetOnSpawn =
gui.Parent = player:()
badge = .()
badge.Size = .(, , , )
badge.Position = .(, , , )
badge.AnchorPoint = .(, )
badge.BackgroundColor3 = .(, , )
badge.Parent = gui
.(, badge).CornerRadius = .(,)
stroke = .()
stroke.Color = .(,,)
stroke.Thickness =
stroke.Parent = badge
text = .()
text.Size = .(, -, , )
text.Position = .(, , , )
text.BackgroundTransparency =
text.Text =
text.TextColor3 = .(,,)
text.TextScaled =
text.Font = .Font.GothamBold
text.Parent = badge
icon = .()
icon.Size = .(, , , )
icon.Position = .(, , , -)
icon.BackgroundTransparency =
icon.Image =
icon.Parent = badge
TweenService = :()
TweenService:(
badge,
TweenInfo.(, .EasingStyle.Back, .EasingDirection.Out),
{Size = .(, , , )}
):()
.(, ()
TweenService:(
badge,
TweenInfo.(, .EasingStyle.Quad, .EasingDirection.In),
{
Size = .(, , , ),
Position = .(, , , )
}
):()
.()
badge:()
)
sound = .()
sound.SoundId =
sound.Volume =
sound.Parent = badge
sound:()
panelVisible =
toggleBtn = .()
toggleBtn.Size = .(, , , )
toggleBtn.Position = .(, , , )
toggleBtn.Text =
toggleBtn.TextScaled =
toggleBtn.BackgroundColor3 = .(,,)
toggleBtn.TextColor3 = .(,,)
toggleBtn.Parent = gui
.(, toggleBtn).CornerRadius = .(,)
panel = .()
panel.Size = .(, , , )
panel.Position = .(, , , )
panel.BackgroundColor3 = .(,,)
panel.Visible =
panel.Parent = gui
panel.ScrollBarThickness =
panel.ScrollingDirection = .ScrollingDirection.Y
panel.AutomaticCanvasSize = .AutomaticSize.Y
panel.CanvasSize = .(,,,)
.(, panel).CornerRadius = .(,)
layout = .()
layout.Padding = .(, )
layout.SortOrder = .SortOrder.LayoutOrder
layout.Parent = panel
header = .()
header.Size = .(,,,)
header.BackgroundTransparency =
header.Parent = panel
icon = .()
icon.Size = .(,,,)
icon.Position = .(,,,-)
icon.BackgroundTransparency =
icon.Image =
icon.Parent = header
title2 = .()
title2.Size = .(,-,,)
title2.Position = .(,,,)
title2.BackgroundTransparency =
title2.Text =
title2.TextColor3 = .(,,)
title2.TextScaled =
title2.Font = .Font.GothamBold
title2.Parent = header
toggleBtn.MouseButton1Click:(()
panelVisible = panelVisible
panel.Visible = panelVisible
toggleBtn.Text = panelVisible
)
(text)
b = .()
b.Size = .(,,,)
b.BackgroundColor3 = .(,,)
b.Text = text
b.TextScaled =
b.TextColor3 = .(,,)
b.Parent = panel
.(, b).CornerRadius = .(,)
b
flying =
flyForce
flyConn
()
flying = flying
flying
flyForce = .()
flyForce.MaxForce = .(,,)
flyForce.Parent = root
flyConn = RunService.RenderStepped:(()
root
flyForce.Velocity = .CurrentCamera.CFrame.LookVector *
)
flyConn flyConn:()
flyForce flyForce:()
spinConn
superSpinConn
()
superSpinConn superSpinConn:()
spinConn
spinConn:()
spinConn =
spinConn = RunService.RenderStepped:(()
root
root.CFrame = root.CFrame * .(, .(), )
)
()
spinConn spinConn:()
superSpinConn
superSpinConn:()
superSpinConn =
superSpinConn = RunService.RenderStepped:(()
root
root.CFrame = root.CFrame * .(, .(), )
)
normalSpeed =
speedOn =
()
speedOn = speedOn
humanoid.WalkSpeed = speedOn normalSpeed
noclip =
noclipConn
()
noclip = noclip
noclip
noclipConn = RunService.Stepped:(()
_,v (character:())
v:()
v.CanCollide =
)
noclipConn noclipConn:()
_,v (character:())
v:()
v.CanCollide =
()
nearest =
dist =
_, p (Players:())
p ~= player p.Character p.Character:()
hrp = p.Character.HumanoidRootPart
d = (hrp.Position - root.Position).Magnitude
d < dist
dist = d
nearest = hrp
nearest
dir = (nearest.Position - root.Position).Unit
nearest.AssemblyLinearVelocity = dir * + .(,,)
()
cam = .CurrentCamera
origin = cam.CFrame.Position
direction = cam.CFrame.LookVector *
params = RaycastParams.()
params.FilterDescendantsInstances = {character}
params.FilterType = .RaycastFilterType.Blacklist
result = :(origin, direction, params)
result
root.CFrame = .(result.Position + .(,,))
root.CFrame = root.CFrame + cam.CFrame.LookVector *
dancing =
danceTrack
()
dancing = dancing
dancing
anim = .()
anim.AnimationId =
danceTrack = humanoid:(anim)
danceTrack.Looped =
danceTrack:()
danceTrack
danceTrack:()
()
root
nearest =
dist = .huge
_, p (Players:())
p ~= player p.Character p.Character:()
hrp = p.Character.HumanoidRootPart
d = (hrp.Position - root.Position).Magnitude
d < dist
dist = d
nearest = hrp
nearest
root.CFrame = nearest.CFrame * .(, , )
()
root
look = .CurrentCamera.CFrame.LookVector
force = (look * ) + .(, , )
root.AssemblyLinearVelocity = force
jumpOn =
normalJump =
()
humanoid
jumpOn = jumpOn
jumpOn
humanoid.JumpPower =
humanoid.JumpPower = normalJump
plrGui = .()
plrGui.Name =
plrGui.ResetOnSpawn =
plrGui.Parent = player:()
plrFrame = .()
plrFrame.Size = .(, , , )
plrFrame.Position = .(, -, , -)
plrFrame.BackgroundColor3 = .(,,)
plrFrame.Visible =
plrFrame.Parent = plrGui
.(, plrFrame).CornerRadius = .(,)
UIS = :()
dragging =
dragInput
dragStart
startPos
(input)
delta = input.Position - dragStart
plrFrame.Position = .(
startPos.X.Scale,
startPos.X.Offset + delta.X,
startPos.Y.Scale,
startPos.Y.Offset + delta.Y
)
plrFrame.InputBegan:((input)
input.UserInputType == .UserInputType.MouseButton1
input.UserInputType == .UserInputType.Touch
dragging =
dragStart = input.Position
startPos = plrFrame.Position
input.Changed:(()
input.UserInputState == .UserInputState.End
dragging =
)
)
plrFrame.InputChanged:((input)
input.UserInputType == .UserInputType.MouseMovement
input.UserInputType == .UserInputType.Touch
dragInput = input
)
UIS.InputChanged:((input)
dragging input == dragInput
(input)
)
scroll = .()
scroll.Size = .(, , , )
scroll.CanvasSize = .(,,,)
scroll.AutomaticCanvasSize = .AutomaticSize.Y
scroll.ScrollBarThickness =
scroll.BackgroundTransparency =
scroll.Parent = plrFrame
layout = .()
layout.Padding = .(, )
layout.Parent = scroll
(target)
root
target.Character
hrp = target.Character:()
hrp
root.CFrame = hrp.CFrame * .(,,)
()
_, v (scroll:())
v:()
v:()
_, p (Players:())
p ~= player
btn = .()
btn.Size = .(, , , )
btn.BackgroundColor3 = .(,,)
btn.TextColor3 = .(,,)
btn.TextScaled =
btn.Text = .. p.Name
btn.Parent = scroll
.(, btn).CornerRadius = .(,)
btn.MouseButton1Click:(()
(p)
)
Players.PlayerAdded:(()
.()
()
)
Players.PlayerRemoving:(()
.()
()
)
plrOpen =
().MouseButton1Click:(()
plrOpen = plrOpen
plrFrame.Visible = plrOpen
plrOpen
()
)
tpLoop =
()
tpLoop
tpLoop =
tpLoop =
.(()
tpLoop
_, p (Players:())
tpLoop
p ~= player p.Character p.Character:()
hrp = p.Character.HumanoidRootPart
root
root.CFrame = hrp.CFrame * .(, , )
.()
)
trailOn =
trailFolder
trailConn
()
trailOn = trailOn
trailOn
trailFolder = .()
trailFolder.Name =
trailFolder.Parent =
trailConn = RunService.RenderStepped:(()
root
part = .()
part.Size = .(,,)
part.Anchored =
part.CanCollide =
part.Material = .Material.Neon
part.Color = .(, , )
part.Position = root.Position
part.Parent = trailFolder
:():(part, )
)
trailConn trailConn:()
trailFolder trailFolder:()
gravityLow =
originalJump = humanoid.JumpPower
originalSpeed = humanoid.WalkSpeed
()
gravityLow = gravityLow
gravityLow
humanoid.JumpPower =
.Gravity =
humanoid.JumpPower = originalJump
.Gravity =
rainbowOn =
rainbowConn
()
rainbowOn = rainbowOn
rainbowOn
rainbowConn = RunService.RenderStepped:(()
character
hue = () % /
color = .(hue, , )
_, v (character:())
v:() v.Name ~=
v.Color = color
)
rainbowConn
rainbowConn:()
rainbowConn =
launchTouchOn =
touchConn
()
launchTouchOn = launchTouchOn
launchTouchOn
touchConn = RunService.Stepped:(()
root
_, p (Players:())
p ~= player p.Character p.Character:()
hrp = p.Character.HumanoidRootPart
dist = (hrp.Position - root.Position).Magnitude
dist <
dir = (hrp.Position - root.Position).Unit
hrp.AssemblyLinearVelocity =
dir * + .(, , )
)
touchConn
touchConn:()
touchConn =
noCollideOn =
loopConn
()
noCollideOn = noCollideOn
noCollideOn
loopConn = RunService.Stepped:(()
_, p (Players:())
p ~= player p.Character
_, v (p.Character:())
v:()
v.CanCollide =
)
loopConn
loopConn:()
loopConn =
_, p (Players:())
p.Character
_, v (p.Character:())
v:()
v.CanCollide =
impactOn =
impactConn
()
impactOn = impactOn
impactOn
impactConn = RunService.Stepped:(()
root
_, p (Players:())
p ~= player p.Character p.Character:()
hrp = p.Character.HumanoidRootPart
offset = hrp.Position - root.Position
dist = offset.Magnitude
dist < dist >
dir = offset.Unit
hrp.AssemblyLinearVelocity =
dir * + .(, , )
)
impactConn
impactConn:()
impactConn =
bounceOn =
bounceConn
direction =
()
bounceOn = bounceOn
bounceOn
startPos = root.Position
bounceConn = RunService.Heartbeat:(()
root
.(, ) ==
direction = -direction
offset = root.CFrame.LookVector * direction *
root.CFrame = .(startPos) * .(offset)
)
bounceConn
bounceConn:()
bounceConn =
()
root
_, p (Players:())
p ~= player p.Character
hrp = p.Character:()
hrp
offset = hrp.Position - root.Position
dist = offset.Magnitude
dist < dist >
dir = offset.Unit
(()
hrp:()
)
hrp.Velocity = dir * + .(, , )
chaseOn =
chaseConn
direction =
()
nearest =
dist = .huge
_, p (Players:())
p ~= player p.Character p.Character:()
d = (p.Character.HumanoidRootPart.Position - root.Position).Magnitude
d < dist
dist = d
nearest = p
nearest
()
chaseOn = chaseOn
chaseOn
chaseConn = RunService.Heartbeat:(()
root
target = ()
target target.Character
thrp = target.Character:()
thrp
basePos = thrp.Position + .(, , )
.(, ) ==
direction = -direction
offset = thrp.CFrame.LookVector * direction *
root.CFrame = .(basePos + offset)
)
chaseConn
chaseConn:()
chaseConn =
chaseOn =
chaseConn
()
nearest =
dist = .huge
_, p (Players:())
p ~= player p.Character p.Character:()
d = (p.Character.HumanoidRootPart.Position - root.Position).Magnitude
d < dist
dist = d
nearest = p
nearest
()
chaseOn = chaseOn
chaseOn
chaseConn = RunService.Heartbeat:(()
root
target = ()
target target.Character
hrp = target.Character:()
hrp
behindPos = hrp.Position - (hrp.CFrame.LookVector * )
root.CFrame = .(behindPos, hrp.Position)
)
chaseConn
chaseConn:()
chaseConn =
chaseBounceOn =
chaseConn
direction =
()
nearest =
dist = .huge
_, p (Players:())
p ~= player p.Character p.Character:()
d = (p.Character.HumanoidRootPart.Position - root.Position).Magnitude
d < dist
dist = d
nearest = p
nearest
()
chaseBounceOn = chaseBounceOn
chaseBounceOn
chaseConn = RunService.Heartbeat:(()
root
target = ()
target target.Character
hrp = target.Character:()
hrp
.(, ) ==
direction = -direction
behindPos = hrp.Position - (hrp.CFrame.LookVector * )
bounceOffset = hrp.CFrame.LookVector * direction *
root.CFrame = .(behindPos + bounceOffset, hrp.Position)
)
chaseConn
chaseConn:()
chaseConn =
listOpen =
listGui
bounceConn
direction =
()
bounceConn
bounceConn:()
bounceConn =
(target)
()
bounceConn = RunService.Heartbeat:(()
target target.Character
root
hrp = target.Character:()
hrp
.(,) ==
direction = -direction
base = hrp.Position - (hrp.CFrame.LookVector * )
offset = hrp.CFrame.LookVector * direction *
root.CFrame = .(base + offset, hrp.Position)
)
()
listGui listGui:()
listGui = .()
listGui.Size = .(, , , )
listGui.Position = .(, -, , -)
listGui.BackgroundColor3 = .(,,)
listGui.Parent = gui
.(, listGui)
scroll = .()
scroll.Size = .(,,,)
scroll.CanvasSize = .(,,,)
scroll.AutomaticCanvasSize = .AutomaticSize.Y
scroll.ScrollBarThickness =
scroll.Parent = listGui
layout = .()
layout.Padding = .(,)
layout.Parent = scroll
_, p (Players:())
p ~= player
btn = .()
btn.Size = .(, -, , )
btn.Text = p.Name ..
btn.BackgroundColor3 = .(,,)
btn.TextColor3 = .(,,)
btn.Parent = scroll
.(, btn)
btn.MouseButton1Click:(()
p.Character p.Character:()
hrp = p.Character.HumanoidRootPart
root.CFrame = hrp.CFrame * .(,,)
(p)
)
()
listOpen = listOpen
listOpen
()
listGui
listGui:()
listGui =
()
ballOn =
ballPart
weld
gyro
vel
()
character root
ballOn = ballOn
ballOn
_, v (character:())
v:() v.Name ~=
v.Transparency =
v.CanCollide =
ballPart = .()
ballPart.Shape = .PartType.Ball
ballPart.Size = .(,,)
ballPart.Material = .Material.SmoothPlastic
ballPart.Color = .(, , )
ballPart.Position = root.Position
ballPart.CanCollide =
ballPart.Parent = character
ballPart.CustomPhysicalProperties = PhysicalProperties.(
,
,
)
weld = .()
weld.Part0 = ballPart
weld.Part1 = root
weld.Parent = ballPart
vel = .()
vel.MaxForce = .(, , )
vel.Velocity = .(,,)
vel.Parent = ballPart
gyro = .()
gyro.MaxTorque = .(,,)
gyro.P =
gyro.Parent = ballPart
root.Transparency =
(()
root:(player)
)
RunService.RenderStepped:(()
ballOn ballPart vel
cam = .CurrentCamera
move = humanoid.MoveDirection
vel.Velocity = (cam.CFrame.RightVector * move.X + cam.CFrame.LookVector * move.Z) *
)
_, v (character:())
v:()
v.Transparency =
v.CanCollide =
ballPart ballPart:()
vel vel:()
gyro gyro:()
ballPart =
realBallOn =
torque
gyro
conn
()
root humanoid
realBallOn = realBallOn
realBallOn
humanoid.PlatformStand =
root.CustomPhysicalProperties = PhysicalProperties.(
,
,
)
torque = .()
torque.MaxTorque = .(, , )
torque.AngularVelocity = .(,,)
torque.Parent = root
gyro = .()
gyro.MaxTorque = .(,,)
gyro.P =
gyro.Parent = root
conn = RunService.RenderStepped:(()
cam = .CurrentCamera
move = humanoid.MoveDirection
dir =
(cam.CFrame.RightVector * move.X +
cam.CFrame.LookVector * move.Z)
spin = .(-dir.Z, , dir.X) *
torque.AngularVelocity = spin
dir.Magnitude >
gyro.CFrame = .(root.Position, root.Position + dir)
)
humanoid.PlatformStand =
conn conn:()
torque torque:()
gyro gyro:()
root.CustomPhysicalProperties =
ultraBallOn =
torque, gyro, conn, hitConn
speed =
()
root humanoid
ultraBallOn = ultraBallOn
ultraBallOn
humanoid.PlatformStand =
root.CustomPhysicalProperties = PhysicalProperties.(
,
,
)
torque = .()
torque.MaxTorque = .(,,)
torque.Parent = root
gyro = .()
gyro.MaxTorque = .(,,)
gyro.P =
gyro.Parent = root
hitConn = root.Touched:((hit)
model = hit:()
model model ~= character
hrp = model:()
hrp
dir = (hrp.Position - root.Position).Unit
hrp.AssemblyLinearVelocity = dir * ( + speed*) + .(,,)
)
conn = RunService.RenderStepped:(()
cam = .CurrentCamera
move = humanoid.MoveDirection
dir =
(cam.CFrame.RightVector * move.X +
cam.CFrame.LookVector * move.Z)
dir.Magnitude >
speed = .(speed + , , )
speed = speed *
spin = .(-dir.Z, , dir.X) * speed
torque.AngularVelocity = spin
dir.Magnitude >
gyro.CFrame = .(root.Position, root.Position + dir)
)
humanoid.PlatformStand =
speed =
conn conn:()
torque torque:()
gyro gyro:()
hitConn hitConn:()
root.CustomPhysicalProperties =
()
root
target =
dist =
_, p (Players:())
p ~= player p.Character p.Character:()
hrp = p.Character.HumanoidRootPart
d = (hrp.Position - root.Position).Magnitude
d < dist
dist = d
target = hrp
target
oldCFrame = root.CFrame
bav = .()
bav.AngularVelocity = .(,,)
bav.MaxTorque = .(,,)
bav.P =
bav.Parent = root
i = ,
root.CFrame = target.CFrame * .(, , )
RunService.Heartbeat:()
bav:()
root.CFrame = oldCFrame
antiflingOn =
antiflingConn
()
character root
antiflingOn =
root.CustomPhysicalProperties = PhysicalProperties.(
,
,
)
antiGyro = .()
antiGyro.Name =
antiGyro.MaxTorque = .(,,)
antiGyro.P =
antiGyro.CFrame = root.CFrame
antiGyro.Parent = root
antiflingConn = RunService.Heartbeat:(()
root
root.AssemblyLinearVelocity.Magnitude >
root.AssemblyLinearVelocity = root.AssemblyLinearVelocity *
root.AssemblyAngularVelocity.Magnitude >
root.AssemblyAngularVelocity = .(,,)
)
()
antiflingOn =
antiflingConn
antiflingConn:()
antiflingConn =
gyro = root root:()
gyro gyro:()
root
root.CustomPhysicalProperties =
()
antiflingOn
()
()
flingSafeOn =
safeConn
()
root
flingSafeOn =
gyro = .()
gyro.Name =
gyro.MaxTorque = .(,,)
gyro.P =
gyro.CFrame = root.CFrame
gyro.Parent = root
velLock = .()
velLock.Name =
velLock.MaxForce = .(,,)
velLock.Velocity = .(,,)
velLock.Parent = root
safeConn = RunService.Heartbeat:(()
root
root.AssemblyLinearVelocity.Magnitude >
root.AssemblyLinearVelocity = .zero
root.AssemblyAngularVelocity.Magnitude >
root.AssemblyAngularVelocity = .zero
)
()
flingSafeOn =
safeConn
safeConn:()
safeConn =
g = root root:()
g g:()
v = root root:()
v v:()
()
flingSafeOn
()
()
gravityPushOn =
gravityConn
()
root
gravityPushOn = gravityPushOn
gravityPushOn
gravityConn = RunService.Heartbeat:(()
root
_, p (Players:())
p ~= player p.Character p.Character:()
hrp = p.Character.HumanoidRootPart
offset = hrp.Position - root.Position
dist = offset.Magnitude
dist < dist >
dir = offset.Unit
power = .( - dist * , , )
hrp.AssemblyLinearVelocity =
dir * power + .(, , )
)
gravityConn
gravityConn:()
gravityConn =
selfOrbitOn =
orbitConn
()
nearest =
dist = .huge
_, p (Players:())
p ~= player p.Character p.Character:()
hrp = p.Character.HumanoidRootPart
d = (hrp.Position - root.Position).Magnitude
d < dist
dist = d
nearest = p
nearest
()
root
selfOrbitOn = selfOrbitOn
selfOrbitOn
orbitConn = RunService.Heartbeat:(()
root
targetPlayer = ()
targetPlayer targetPlayer.Character
hrp = targetPlayer.Character:()
hrp
t = ()
angle = t *
radius =
orbitPos = hrp.Position + .(
.(angle) * radius,
,
.(angle) * radius
)
root.AssemblyLinearVelocity =
(orbitPos - root.Position) *
)
orbitConn
orbitConn:()
orbitConn =
()
humanoid
humanoid.Health = humanoid.MaxHealth
lookConn
lookOn =
()
nearest =
dist = .huge
_, p (Players:())
p ~= player p.Character p.Character:()
d = (p.Character.HumanoidRootPart.Position - root.Position).Magnitude
d < dist
dist = d
nearest = p
nearest
()
lookOn = lookOn
lookOn
lookConn = RunService.RenderStepped:(()
root
target = ()
target target.Character
hrp = target.Character:()
hrp
pos = root.Position
targetPos = hrp.Position
root.CFrame = .(pos, .(targetPos.X, pos.Y, targetPos.Z))
)
lookConn
lookConn:()
lookConn =
highlightOn =
highlights = {}
()
highlightOn = highlightOn
highlightOn
_, p (Players:())
p ~= player p.Character
highlights[p]
hl = .()
hl.FillColor = .(, , )
hl.OutlineColor = .(, , )
hl.FillTransparency =
hl.Parent = p.Character
highlights[p] = hl
Players.PlayerAdded:((p)
p.CharacterAdded:((char)
highlightOn
hl = .()
hl.FillColor = .(, , )
hl.OutlineColor = .(, , )
hl.FillTransparency =
hl.Parent = char
highlights[p] = hl
)
)
_, hl (highlights)
hl
hl:()
highlights = {}
predictOn =
predictConn
arrowPart
()
predictOn = predictOn
predictOn
arrowPart = .()
arrowPart.Size = .(, , )
arrowPart.Anchored =
arrowPart.CanCollide =
arrowPart.Material = .Material.Neon
arrowPart.Color = .(, , )
arrowPart.Name =
arrowPart.Parent =
predictConn = RunService.RenderStepped:(()
root
nearest =
dist = .huge
_, p (Players:())
p ~= player p.Character p.Character:()
hrp = p.Character.HumanoidRootPart
d = (hrp.Position - root.Position).Magnitude
d < dist
dist = d
nearest = hrp
nearest
velocity = nearest.AssemblyLinearVelocity
predictedPos = nearest.Position + velocity *
arrowPart.CFrame = .(nearest.Position, predictedPos)
arrowPart.Position = nearest.Position + velocity.Unit *
)
predictConn
predictConn:()
predictConn =
arrowPart
arrowPart:()
arrowPart =
udGui
upConn
downConn
moveForce
()
udGui
upConn upConn:()
downConn downConn:()
moveForce moveForce:()
udGui:()
udGui =
moveForce = .()
moveForce.MaxForce = .(, , )
moveForce.Velocity = .(,,)
moveForce.Parent = root
udGui = .()
udGui.Name =
udGui.Parent = player.PlayerGui
upBtn = .()
upBtn.Size = .(, , , )
upBtn.Position = .(, -, , -)
upBtn.Text =
upBtn.TextScaled =
upBtn.BackgroundColor3 = .(,,)
upBtn.TextColor3 = .(,,)
upBtn.Parent = udGui
.(, upBtn)
downBtn = .()
downBtn.Size = .(, , , )
downBtn.Position = .(, -, , )
downBtn.Text =
downBtn.TextScaled =
downBtn.BackgroundColor3 = .(,,)
downBtn.TextColor3 = .(,,)
downBtn.Parent = udGui
.(, downBtn)
upBtn.MouseButton1Down:(()
upConn = RunService.RenderStepped:(()
moveForce
moveForce.Velocity = .(, , )
)
)
upBtn.MouseButton1Up:(()
upConn upConn:()
moveForce.Velocity = .(,,)
)
downBtn.MouseButton1Down:(()
downConn = RunService.RenderStepped:(()
moveForce
moveForce.Velocity = .(, -, )
)
)
downBtn.MouseButton1Up:(()
downConn downConn:()
moveForce.Velocity = .(,,)
)
armShakeOn =
armConn
armJoint
originalC0
()
character
_, v (character:())
v:()
.(v.Name:(), )
v
()
armShakeOn = armShakeOn
armShakeOn
armJoint = ()
armJoint
originalC0 = armJoint.C0
armConn = RunService.RenderStepped:(()
armJoint
x = .(.(-,))
y = .(.(-,))
z = .(.(-,))
armJoint.C0 = originalC0 * .(x, y, z)
)
armConn
armConn:()
armConn =
armJoint originalC0
armJoint.C0 = originalC0
()
root
nearestHum =
dist =
_, p (Players:())
p ~= player p.Character
hum = p.Character:()
hrp = p.Character:()
hum hrp
d = (hrp.Position - root.Position).Magnitude
d < dist
dist = d
nearestHum = hum
nearestHum
nearestHum.Sit =
()
root
target =
dist =
_, p (Players:())
p ~= player p.Character p.Character:()
hrp = p.Character.HumanoidRootPart
d = (hrp.Position - root.Position).Magnitude
d < dist
dist = d
target = hrp
target
oldCF = root.CFrame
root.AssemblyLinearVelocity = .zero
root.AssemblyAngularVelocity = .zero
bav = .()
bav.AngularVelocity = .(,,)
bav.MaxTorque = .(,,)
bav.P =
bav.Parent = root
i = ,
root.CFrame = target.CFrame
RunService.Heartbeat:()
bav:()
root.CFrame = oldCF
root.AssemblyLinearVelocity = .zero
root.AssemblyAngularVelocity = .zero
autoHealOn =
healConn
()
autoHealOn = autoHealOn
autoHealOn
healConn = RunService.Heartbeat:(()
humanoid
humanoid.Health < humanoid.MaxHealth *
humanoid.Health = humanoid.MaxHealth
)
healConn
healConn:()
healConn =
infoGui
()
infoGui
infoGui:()
infoGui =
infoGui = .()
infoGui.Name =
infoGui.Parent = player:()
frame = .()
frame.Size = .(, , , )
frame.Position = .(, -, , -)
frame.BackgroundColor3 = .(, , )
frame.Parent = infoGui
.(, frame).CornerRadius = .(, )
layout = .()
layout.Padding = .(, )
layout.Parent = frame
(txt)
t = .()
t.Size = .(, -, , )
t.BackgroundTransparency =
t.TextColor3 = .(,,)
t.TextScaled =
t.Font = .Font.GothamBold
t.Text = txt
t.Parent = frame
()
()
().MouseButton1Click:(toggleInfoGui)
dances = {
,
,
,
}
currentDance =
danceTrack
dancing =
().MouseButton1Click:(()
humanoid
dancing
currentDance = currentDance +
currentDance > #dances
currentDance =
danceTrack
danceTrack:()
dancing =
anim = .()
anim.AnimationId = dances[currentDance]
danceTrack = humanoid:(anim)
danceTrack.Looped =
danceTrack:()
)
speedLockOn =
()
speedLockOn =
(char)
hum = char:()
hum.WalkSpeed =
hum:():(()
speedLockOn hum.WalkSpeed ~=
hum.WalkSpeed =
)
player.Character
(player.Character)
player.CharacterAdded:((char)
speedLockOn
(char)
)
()
speedLockOn =
humanoid
humanoid.WalkSpeed =
speedLockOn =
()
speedLockOn =
(char)
hum = char:()
hum.WalkSpeed =
hum:():(()
speedLockOn hum.WalkSpeed ~=
hum.WalkSpeed =
)
player.Character
(player.Character)
player.CharacterAdded:((char)
speedLockOn
(char)
)
()
speedLockOn =
humanoid
humanoid.WalkSpeed =
().MouseButton1Click:(()
speedLockOn
()
()
)
faceTpOn =
faceConn
direction =
()
nearest =
dist = .huge
_, p (Players:())
p ~= player p.Character p.Character:()
head = p.Character.Head
d = (head.Position - root.Position).Magnitude
d < dist
dist = d
nearest = p
nearest
()
faceTpOn = faceTpOn
faceTpOn
faceConn = RunService.Heartbeat:(()
root
target = ()
target target.Character
head = target.Character:()
head
.(,) ==
direction = -direction
facePos = head.Position + (head.CFrame.LookVector * )
offset = head.CFrame.LookVector * direction *
root.CFrame = .(facePos + offset, head.Position)
)
faceConn
faceConn:()
faceConn =
().MouseButton1Click:(toggleFaceTP)
superFlingOn =
superFlingConn
spinForce
()
root
superFlingOn = superFlingOn
superFlingOn
spinForce = .()
spinForce.AngularVelocity = .(, , )
spinForce.MaxTorque = .(,,)
spinForce.P =
spinForce.Parent = root
gyro = .()
gyro.Name =
gyro.MaxTorque = .(,,)
gyro.P =
gyro.CFrame = root.CFrame
gyro.Parent = root
superFlingConn = RunService.Heartbeat:(()
root
_, p (Players:())
p ~= player p.Character p.Character:()
hrp = p.Character.HumanoidRootPart
offset = hrp.Position - root.Position
dist = offset.Magnitude
dist < dist >
dir = offset.Unit
root.CFrame = hrp.CFrame
hrp.AssemblyLinearVelocity =
dir * + .(,,)
)
superFlingConn
superFlingConn:()
superFlingConn =
spinForce
spinForce:()
spinForce =
gyro = root:()
gyro gyro:()
().MouseButton1Click:(toggleFly)
().MouseButton1Click:(toggleSpin)
().MouseButton1Click:(toggleSuperSpin)
().MouseButton1Click:(toggleSpeed)
().MouseButton1Click:(toggleNoclip)
().MouseButton1Click:(pushNearest)
().MouseButton1Click:(tpLook)
().MouseButton1Click:(toggleDance)
().MouseButton1Click:(tpToNearest)
().MouseButton1Click:(launchSelf)
().MouseButton1Click:(toggleJump)
().MouseButton1Click:(tpToAllPlayers)
().MouseButton1Click:(toggleTrail)
().MouseButton1Click:(toggleGravityShift)
().MouseButton1Click:(toggleRainbow)
().MouseButton1Click:(toggleAutoLaunch)
().MouseButton1Click:(toggleNoPlayerCollision)
().MouseButton1Click:(toggleImpactZone)
().MouseButton1Click:(toggleBounceMove)
().MouseButton1Click:(pushPlayers)
().MouseButton1Click:(toggleChaseBounce)
().MouseButton1Click:(toggleChaseBehind)
().MouseButton1Click:(toggleChaseBounce)
().MouseButton1Click:(togglePlayerList)
().MouseButton1Click:(toggleBall)
().MouseButton1Click:(toggleRealBall)
().MouseButton1Click:(toggleUltraBall)
().MouseButton1Click:(flingNearest)
().MouseButton1Click:(toggleAntiFling)
().MouseButton1Click:(toggleFlingSafe)
().MouseButton1Click:(toggleGravityPush)
().MouseButton1Click:(toggleSelfOrbit)
().MouseButton1Click:(healPlayer)
().MouseButton1Click:(toggleLookNearest)
().MouseButton1Click:(toggleHighlightPlayers)
().MouseButton1Click:(togglePredictMove)
().MouseButton1Click:(toggleUpDown)
().MouseButton1Click:(toggleArmShake)
().MouseButton1Click:(forceSitNearest)
().MouseButton1Click:(safeFling)
().MouseButton1Click:(toggleAutoHeal)
().MouseButton1Click:(toggleSuperFling)
author = .()
author.Size = .(,,,)
author.BackgroundTransparency =
author.Text =
author.TextColor3 = .(,,)
author.TextScaled =
author.Font = .Font.GothamBold
author.LayoutOrder =
author.Parent = panelseal panel work on any more games

Universal