Run it
Copy the script and paste it into your executor.
Players = :()
Lighting = :()
InsertService = :()
SoundService = :()
CoreGui = :()
player = Players.LocalPlayer
gui = .()
gui.Name =
gui.ResetOnSpawn =
gui.Parent = CoreGui
blur = .(, Lighting)
blur.Size =
blur.Enabled =
colorCorrection = .(, Lighting)
colorCorrection.Enabled =
modes = {
,
,
,
,
,
,
,
,
}
oddMessages = {
,
,
,
,
,
,
}
oddParts = {}
frame = .(, gui)
frame.Size = .(, , , )
frame.Position = .(, , , )
frame.BackgroundColor3 = .(, , )
frame.BorderSizePixel =
frame.Active =
frame.Draggable =
title = .(, frame)
title.Size = .(, , , )
title.BackgroundTransparency =
title.Text =
title.Font = .Font.GothamBold
title.TextSize =
title.TextColor3 = .(, , )
buttons = {}
()
blur.Enabled =
blur.Size =
colorCorrection.Enabled =
_, part (oddParts)
part part.Parent
part:()
oddParts = {}
(player)
player:()
()
()
Lighting.FogStart =
Lighting.FogEnd =
Lighting.FogColor = .(, , )
Lighting.Ambient = .(, , )
colorCorrection.Enabled =
colorCorrection.TintColor = .(, , )
colorCorrection.Saturation = -
blur.Enabled =
blur.Size =
_ = ,
p = .(, )
p.Size = .(.(, ), .(, ), .(, ))
p.Anchored =
p.CanCollide =
p.Position = .(.(-, ), .(, ), .(-, ))
p.Material = .Material.Neon
p.BrickColor = BrickColor.()
p.Name =
p.Touched:((hit)
character = hit.Parent
plyr = Players:(character)
plyr
(plyr)
)
.(oddParts, p)
treeID =
_ = ,
success, treeModel = (()
InsertService:(treeID)
)
success treeModel
model = treeModel:()[]
model model:()
model.Parent =
model:(.(
.(-, ),
,
.(-, )
) * .(, .(.(, )), ))
.(oddParts, model)
i = ,
errorLabel = .(, frame)
errorLabel.Size = .(, , , )
errorLabel.Position = .(, .(, ), , .(, ))
errorLabel.BackgroundColor3 = .(, , )
errorLabel.BorderSizePixel =
errorLabel.Text = oddMessages[.(, #oddMessages)]
errorLabel.TextColor3 = .(, , )
errorLabel.TextSize =
errorLabel.Font = .Font.Code
.(oddParts, errorLabel)
.(()
(.(, ))
(oddMessages[.(, #oddMessages)])
)()
()
overlay = .(, CoreGui)
overlay.Name =
overlay.AnchorPoint = .(, )
overlay.Size = .(, , , )
overlay.Position = .(, , , )
overlay.BackgroundTransparency =
overlay.Image =
overlay.ZIndex =
.(()
flickerTime =
elapsed =
elapsed < flickerTime
overlay.ImageTransparency = .() *
()
elapsed = elapsed +
overlay:()
)()
()
glitchSound = .()
glitchSound.SoundId =
glitchSound.Volume =
glitchSound.Looped =
glitchSound.Parent = SoundService
glitchSound:()
(, ()
glitchSound:()
)
(name, index)
btn = .(, frame)
btn.Size = .(, -, , )
btn.Position = .(, , , + (index-)*)
btn.BackgroundColor3 = .(, , )
btn.BorderSizePixel =
btn.Text = name
btn.Font = .Font.Gotham
btn.TextSize =
btn.TextColor3 = .(, , )
btn
i, mode (modes)
btn = (mode, i)
buttons[mode] = btn
mode ~=
btn.MouseButton1Click:(()
()
Lighting.FogStart =
Lighting.FogEnd =
Lighting.FogColor = .(, , )
Lighting.Ambient = .(, , )
colorCorrection.Enabled =
colorCorrection.Saturation =
blur.Enabled =
blur.Size =
)
btn.MouseButton1Click:(()
()
()
(, ()
gui gui:()
)
()
)
DreamCore mode Realism Mode Nightcore mode More features will bea added in the future and soon maybe I'll add reflection to it I made it by myself lol Use delta exploit [because I don't know if it works on other exuetors] [I'm using delta exploit In PC lol]

Universal