Run it
Copy the script and paste it into your executor.
Fluent = (:())()
SaveManager = (:())()
InterfaceManager = (:())()
Window = Fluent:({
Title = ,
SubTitle = ,
TabWidth = ,
Size = .(, ),
Acrylic = ,
Theme = ,
MinimizeKey = .KeyCode.LeftControl
})
Tabs = {
Visuals = Window:({ Title = , Icon = }),
Performance = Window:({ Title = , Icon = }),
Settings = Window:({ Title = , Icon = })
}
Lighting = :()
Terrain = :()
Effects = {
CC = ,
Bloom = ,
Sun = ,
Blur =
}
(intensity)
(()
_, v (Effects)
v v.Parent v:()
Effects.CC = .(, Lighting)
Effects.CC.Name =
Effects.Bloom = .(, Lighting)
Effects.Bloom.Name =
Effects.Sun = .(, Lighting)
Effects.Sun.Name =
intensity ==
Effects.CC.Saturation =
Effects.CC.Contrast =
Effects.CC.Brightness =
Effects.Bloom.Intensity =
Effects.Bloom.Size =
Effects.Bloom.Threshold =
Effects.Sun.Intensity =
intensity ==
Effects.CC.Saturation =
Effects.CC.Contrast =
Effects.CC.Brightness =
Effects.Bloom.Intensity =
Effects.Bloom.Size =
Effects.Bloom.Threshold =
Effects.Sun.Intensity =
Effects.Sun.Spread =
Lighting.GlobalShadows =
Lighting.OutdoorAmbient = .(, , )
)
()
(()
_, v (Effects)
v v.Parent v:()
)
()
(()
Sky = Lighting:()
Sky
Sky = .(, Lighting)
Sky.SkyboxBk =
Sky.SkyboxDn =
Sky.SkyboxFt =
Sky.SkyboxLf =
Sky.SkyboxRt =
Sky.SkyboxUp =
Sky.SunTextureId =
Sky.SunAngularSize =
)
ToggleRTXMobile = Tabs.Visuals:(, {Title = , Default = })
ToggleRTXMobile:(()
ToggleRTXMobile.Value
()
Fluent:({Title = , Content = , Duration = })
()
)
ToggleRTXUltra = Tabs.Visuals:(, {Title = , Default = })
ToggleRTXUltra:(()
ToggleRTXUltra.Value
()
Fluent:({Title = , Content = , Duration = })
()
)
Tabs.Visuals:({
Title = ,
Description = ,
Callback = ()
()
})
BrightnessSlider = Tabs.Visuals:(, {
Title = ,
Description = ,
Default = ,
Min = ,
Max = ,
Rounding = ,
Callback = (Value)
Lighting.Brightness = Value
})
Tabs.Performance:({
Title = ,
Description = ,
Callback = ()
.(()
(()
descendants = :()
_, v (descendants)
v:()
v.Material = .Material.SmoothPlastic
v.Reflectance =
v.CastShadow =
v:() v:()
v:()
v:() v:()
v.Enabled =
Terrain
Terrain.WaterWaveSize =
Terrain.WaterWaveSpeed =
Terrain.WaterReflectance =
Terrain.WaterTransparency =
Lighting.GlobalShadows =
Lighting.FogEnd =
)
Fluent:({Title = , Content = , Duration = })
)
})
ToggleFullbright = Tabs.Performance:(, {Title = , Default = })
ToggleFullbright:(()
.(()
ToggleFullbright.Value
Lighting.Ambient = .(, , )
Lighting.OutdoorAmbient = .(, , )
Lighting.FogEnd =
Lighting.Ambient = .(, , )
)
)
SaveManager:(Fluent)
InterfaceManager:(Fluent)
SaveManager:()
SaveManager:({})
InterfaceManager:(Tabs.Settings)
SaveManager:(Tabs.Settings)
Window:()
Fluent:({
Title = ,
Content = ,
Duration =
})
Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: github.com, raw.githubusercontent.com, www.roblox.com.
Nothing

Universal