Run it
Copy the script and paste it into your executor.
player = .Players.LocalPlayer
UIS = :()
RunService = :()
gui = .()
gui.Name =
gui.ResetOnSpawn =
gui.Parent = player:()
frame = .()
frame.Size = .(, , , )
frame.Position = .(, , , )
frame.BackgroundColor3 = .(,,)
frame.BorderSizePixel =
frame.Parent = gui
dragBar = .()
dragBar.Size = .(,,,)
dragBar.BackgroundColor3 = .(,,)
dragBar.BorderSizePixel =
dragBar.Parent = frame
title = .()
title.Size = .(,,,)
title.BackgroundTransparency =
title.Text =
title.TextColor3 = .(,,)
title.Font = .Font.GothamBold
title.TextSize =
title.Parent = dragBar
buttonCount =
(text)
btn = .()
btn.Size = .(, , , )
btn.Position = .(, , , + (buttonCount * ))
btn.BackgroundColor3 = .(,,)
btn.TextColor3 = .(,,)
btn.Font = .Font.Gotham
btn.TextSize =
btn.Text = text
btn.Parent = frame
buttonCount +=
btn
speedBtn = ()
flyBtn = ()
noclipBtn = ()
infJumpBtn = ()
rejoinBtn = ()
setJumpPowerBtn = ()
dragging =
dragStart
startPos
dragBar.InputBegan:((input)
input.UserInputType == .UserInputType.MouseButton1
dragging =
dragStart = input.Position
startPos = frame.Position
)
dragBar.InputEnded:((input)
input.UserInputType == .UserInputType.MouseButton1
dragging =
)
UIS.InputChanged:((input)
dragging input.UserInputType == .UserInputType.MouseMovement
delta = input.Position - dragStart
frame.Position = .(
startPos.X.Scale,
startPos.X.Offset + delta.X,
startPos.Y.Scale,
startPos.Y.Offset + delta.Y
)
)
speedOn =
speedBtn.MouseButton1Click:(()
speedOn = speedOn
hum = player.Character player.Character:()
hum
hum.WalkSpeed = speedOn
)
flying =
bodyVel
flyConn
flyBtn.MouseButton1Click:(()
char = player.Character
char char:()
flying = flying
flying
bodyVel = .()
bodyVel.MaxForce = .(,,)
bodyVel.Parent = char.HumanoidRootPart
flyConn = RunService.RenderStepped:(()
move = .zero
UIS:(.KeyCode.W) move += .CurrentCamera.CFrame.LookVector
UIS:(.KeyCode.S) move -= .CurrentCamera.CFrame.LookVector
UIS:(.KeyCode.A) move -= .CurrentCamera.CFrame.RightVector
UIS:(.KeyCode.D) move += .CurrentCamera.CFrame.RightVector
bodyVel.Velocity = move *
)
flyConn flyConn:() flyConn =
bodyVel bodyVel:() bodyVel =
hrp = char:()
hrp
hrp.AssemblyLinearVelocity = .zero
hrp.AssemblyAngularVelocity = .zero
)
noclip =
(char, state)
_, p (char:())
p:()
p.CanCollide = state
noclipBtn.MouseButton1Click:(()
noclip = noclip
char = player.Character
char
(char, noclip)
)
RunService.Stepped:(()
noclip
char = player.Character
char
_, p (char:())
p:()
p.CanCollide =
)
player.CharacterAdded:((char)
.()
noclip
(char, )
)
infJump =
infJumpBtn.MouseButton1Click:(()
infJump = infJump
)
UIS.JumpRequest:(()
infJump
hum = player.Character player.Character:()
hum hum:(.HumanoidStateType.Jumping)
)
rejoinBtn.MouseButton1Click:(()
spawnLocation = :()
spawnLocation
player.Character:(spawnLocation.Position)
)
setJumpPowerBtn.MouseButton1Click:(()
hum = player.Character player.Character:()
hum
hum.JumpPower =
)Fly Noclip Speed Infinite Jump Works Any Game Also Rejoin button

Universal