Run it
Copy the script and paste it into your executor.
ReplicatedStorage = :()
RequestCommand = ReplicatedStorage
:()
.Signals
.RequestCommandSilent
RequestCommand:()
RequestCommand:()
RequestCommand:()
player = .Players.LocalPlayer
char = player.Character player.CharacterAdded:()
tool
_,v player:()
v.Name ==
tool = v.Parent
_,v .ReplicatedStorage:()
v.Name ==
tool = v.Parent
remote = tool.SyncAPI.ServerEndpoint
(args)
remote:((args))
(part,boolean)
( {, {{Part=part,CanCollide=boolean}}} )
(boolean,part)
( {, {{Part=part,Anchored=boolean}}} )
(cf,parent)
( {,,cf,parent} )
(part)
( {,{part}} )
(part,cf)
( {, {{Part=part,=cf}}} )
(part,size,cf)
( {, {{Part=part,=cf,Size=size}}} )
(part)
( {, {{Part=part}}} )
(part,meshid)
( {, {{Part=part,MeshId=..meshid}}} )
(part, texid)
( {, {{Part=part,TextureId=..texid}}} )
(part, name)
( {,{part},name} )
(part,size)
( {, {{Part=part,Scale=size}}} )
(part1, part2,lead)
( {,{part1,part2},lead} )
(part,boolean)
( {,{part},boolean} )
(part,int)
( {, {{Part=part,Transparency=int}}} )
(part,side)
( {, {{Part=part,Face=side,TextureType=}}} )
(part,asset,side)
( {, {{Part=part,Face=side,TextureType=,Texture=..asset}}} )
(id)
root = char:()
pos = root.CFrame + .(,,)
(pos,)
.()
_,v :()
v:() (v.Position-pos.Position).Magnitude <
(v,)
(v)
(v,)
(v,id)
(v,.(,,))
(v,)
(,v)
()
Players = :()
ids = {
,
,
}
.()
_,plr (Players:())
character = plr.Character
character
head = character:()
head
spawnCF = head.CFrame * .(, , )
(spawnCF, )
particle
timeout = .() +
particle .() < timeout
_,v :()
v:()
v.Name ~=
(v.Position - spawnCF.Position).Magnitude <
particle = v
.()
particle
()
(particle, )
id = ids[.(#ids)]
(particle, .NormalId.Front)
(particle, id, .NormalId.Front)
(particle, .NormalId.Back)
(particle, id, .NormalId.Back)
(particle, )
(particle, .(, , ), particle.CFrame)
(particle, )
(particle, )
(particle, head, head)
.(()
i = ,
(particle, particle.CFrame + .(, , ))
.()
(particle)
)
I goated thiz shit vro enjoyyyyyyyyyyyy v3ry epik :0

Universal