Run it
Copy the script and paste it into your executor.
Players = :()
UIS = :()
RunService = :()
TweenService = :()
Lighting = :()
Debris = :()
player = Players.LocalPlayer
playerGui = player:()
old = playerGui:()
old
old:()
NORMAL_SPEED =
FAST_SPEED =
NORMAL_JUMP =
SUPER_JUMP =
NORMAL_GRAVITY = .Gravity
NORMAL_FOV =
flySpeed =
NORMAL_SCALE =
TINY_SCALE =
GIANT_SCALE =
speedOn =
jumpOn =
wobbleOn =
spinOn =
flyOn =
noclipOn =
forcefieldOn =
invisibleOn =
lowGravityOn =
headlessOn =
espOn =
glowOn =
rainbowOn =
trailOn =
crosshairOn =
fovOn =
fullBrightOn =
fogRemoved =
tinyOn =
giantOn =
character
humanoid
root
espObjects = {}
trailObjects = {}
glowObject
platform
sparkle
originalFogEnd = Lighting.FogEnd
originalBrightness = Lighting.Brightness
wobbleTime =
(char)
character = char
humanoid = char:(, )
root = char:(, )
humanoid
humanoid.UseJumpPower =
humanoid.WalkSpeed = speedOn FAST_SPEED NORMAL_SPEED
humanoid.JumpPower = jumpOn SUPER_JUMP NORMAL_JUMP
player.Character
(player.Character)
gui = .()
gui.Name =
gui.ResetOnSpawn =
gui.IgnoreGuiInset =
gui.DisplayOrder =
gui.Parent = playerGui
loading = .()
loading.Size = .(,)
loading.BackgroundColor3 = .(,,)
loading.BorderSizePixel =
loading.Parent = gui
loadCorner = .()
loadCorner.Parent = loading
loadGradient = .()
loadGradient.Rotation =
loadGradient.Color = ColorSequence.({
ColorSequenceKeypoint.(,.(,,)),
ColorSequenceKeypoint.(,.(,,)),
ColorSequenceKeypoint.(,.(,,))
})
loadGradient.Parent = loading
loadStroke = .()
loadStroke.Thickness =
loadStroke.Parent = loading
dog = .()
dog.AnchorPoint = .(,)
dog.Position = .(,)
dog.Size = .(,)
dog.BackgroundTransparency =
dog.Text =
dog.TextSize =
dog.Font = .Font.GothamBlack
dog.Parent = loading
loadingTitle = .()
loadingTitle.AnchorPoint = .(,)
loadingTitle.Position = .(,)
loadingTitle.Size = .(,)
loadingTitle.BackgroundTransparency =
loadingTitle.Text =
loadingTitle.TextColor3 = .(,,)
loadingTitle.TextSize =
loadingTitle.Font = .Font.GothamBlack
loadingTitle.Parent = loading
titleStroke = .()
titleStroke.Thickness =
titleStroke.Parent = loadingTitle
loadingSub = .()
loadingSub.AnchorPoint = .(,)
loadingSub.Position = .(,)
loadingSub.Size = .(,)
loadingSub.BackgroundTransparency =
loadingSub.Text =
loadingSub.TextColor3 = .(,,)
loadingSub.TextSize =
loadingSub.Font = .Font.GothamBold
loadingSub.Parent = loading
loadBack = .()
loadBack.AnchorPoint = .(,)
loadBack.Position = .(,)
loadBack.Size = .(,)
loadBack.BackgroundColor3 = .(,,)
loadBack.BorderSizePixel =
loadBack.Parent = loading
.(,loadBack).CornerRadius = .(,)
loadBar = .()
loadBar.Size = .(,)
loadBar.BackgroundColor3 = .(,,)
loadBar.BorderSizePixel =
loadBar.Parent = loadBack
.(,loadBar).CornerRadius = .(,)
percent = .()
percent.AnchorPoint = .(,)
percent.Position = .(,)
percent.Size = .(,)
percent.BackgroundTransparency =
percent.Text =
percent.TextColor3 = .(,,)
percent.TextSize =
percent.Font = .Font.GothamBold
percent.Parent = loading
.(()
i = ,
hue = (.() * ) %
rgb = .(hue,,)
loadStroke.Color = rgb
titleStroke.Color = rgb
loadBar.BackgroundColor3 = rgb
loadBar.Size = .(i/,)
percent.Text = i ..
i <
loadingSub.Text =
i <
loadingSub.Text =
i <
loadingSub.Text =
i <
loadingSub.Text =
loadingSub.Text =
.()
.()
fade = TweenInfo.()
_,obj ({
dog,
loadingTitle,
loadingSub,
percent
})
TweenService:(obj,fade,{
TextTransparency =
}):()
TweenService:(loadBar,fade,{
BackgroundTransparency =
}):()
TweenService:(loadBack,fade,{
BackgroundTransparency =
}):()
TweenService:(loading,fade,{
BackgroundTransparency =
}):()
.()
loading
loading:()
)
frame = .()
frame.Name =
frame.AnchorPoint = .(,)
frame.Position = .(,)
frame.Size = .(,)
frame.BackgroundColor3 = .(,,)
frame.BorderSizePixel =
frame.Visible =
frame.Parent = gui
.(,frame).CornerRadius = .(,)
frameStroke = .()
frameStroke.Thickness =
frameStroke.Parent = frame
frameGradient = .()
frameGradient.Rotation =
frameGradient.Color = ColorSequence.({
ColorSequenceKeypoint.(,.(,,)),
ColorSequenceKeypoint.(,.(,,))
})
frameGradient.Parent = frame
title = .()
title.Size = .(,-,,)
title.Position = .(,)
title.BackgroundTransparency =
title.Text =
title.TextColor3 = .(,,)
title.TextSize =
title.Font = .Font.GothamBlack
title.TextXAlignment = .TextXAlignment.Left
title.Parent = frame
subtitle = .()
subtitle.Size = .(,-,,)
subtitle.Position = .(,)
subtitle.BackgroundTransparency =
subtitle.Text =
subtitle.TextColor3 = .(,,)
subtitle.TextSize =
subtitle.Font = .Font.GothamMedium
subtitle.TextXAlignment = .TextXAlignment.Left
subtitle.Parent = frame
close = .()
close.Size = .(,)
close.Position = .(,-,,)
close.BackgroundColor3 = .(,,)
close.Text =
close.TextColor3 = .(,,)
close.TextSize =
close.Font = .Font.GothamBlack
close.Parent = frame
.(,close).CornerRadius = .(,)
container = .()
container.Size = .(,-,,-)
container.Position = .(,)
container.BackgroundTransparency =
container.Parent = frame
pages = {}
()
page = .()
page.Size = .(,)
page.BackgroundTransparency =
page.Visible =
page.Parent = container
.(pages,page)
page
movementPage = ()
playerPage = ()
visualPage = ()
worldPage = ()
funPage = ()
menuPage = ()
(parent,text,y)
b = .()
b.Size = .(,-,,)
b.Position = .(,y)
b.BackgroundColor3 = .(,,)
b.BorderSizePixel =
b.Text = text
b.TextColor3 = .(,,)
b.TextSize =
b.Font = .Font.GothamBold
b.AutoButtonColor =
b.Parent = parent
.(,b).CornerRadius = .(,)
stroke = .()
stroke.Thickness =
stroke.Transparency =
stroke.Parent = b
b.MouseEnter:(()
TweenService:(b,TweenInfo.(),{
BackgroundColor3 = .(,,)
}):()
)
b.MouseLeave:(()
TweenService:(b,TweenInfo.(),{
BackgroundColor3 = .(,,)
}):()
)
b
(button,state,onText,offText)
button.Text = state onText offText
TweenService:(button,TweenInfo.(),{
BackgroundColor3 = state
.(,,)
.(,,)
}):()
wobbleButton = (movementPage,,)
speedButton = (movementPage,,)
jumpButton = (movementPage,,)
spinButton = (movementPage,,)
flyButton = (movementPage,,)
noclipButton = (movementPage,,)
forceButton = (playerPage,,)
invisibleButton = (playerPage,,)
healButton = (playerPage,,)
resetButton = (playerPage,,)
centerButton = (playerPage,,)
gravityButton = (playerPage,,)
espButton = (visualPage,,)
glowButton = (visualPage,,)
rainbowButton = (visualPage,,)
trailButton = (visualPage,,)
crosshairButton = (visualPage,,)
fovButton = (visualPage,,)
dayButton = (worldPage,,)
nightButton = (worldPage,,)
normalGravityButton = (worldPage,,)
poopButton = (worldPage,,)
fullBrightButton = (worldPage,,)
fogButton = (worldPage,,)
tinyButton = (funPage,,)
giantButton = (funPage,,)
headlessButton = (funPage,,)
sitButton = (funPage,,)
platformButton = (funPage,,)
sparkleButton = (funPage,,)
resetAllButton = (menuPage,,)
hideButton = (menuPage,,)
infoButton = (menuPage,,)
statusButton = (menuPage,,)
previous = .()
previous.Size = .(,)
previous.Position = .(,)
previous.BackgroundColor3 = .(,,)
previous.Text =
previous.TextColor3 = .(,,)
previous.TextSize =
previous.Font = .Font.GothamBold
previous.Parent = frame
.(,previous).CornerRadius = .(,)
pageLabel = .()
pageLabel.Size = .(,)
pageLabel.Position = .(,-,,)
pageLabel.BackgroundTransparency =
pageLabel.TextColor3 = .(,,)
pageLabel.TextSize =
pageLabel.Font = .Font.GothamBold
pageLabel.Parent = frame
nextButton = .()
nextButton.Size = .(,)
nextButton.Position = .(,-,,)
nextButton.BackgroundColor3 = .(,,)
nextButton.Text =
nextButton.TextColor3 = .(,,)
nextButton.TextSize =
nextButton.Font = .Font.GothamBold
nextButton.Parent = frame
.(,nextButton).CornerRadius = .(,)
currentPage =
(n)
currentPage = .(n,,#pages)
i,page (pages)
page.Visible = i == currentPage
pageLabel.Text = ..currentPage....#pages
previous.Visible = currentPage >
nextButton.Visible = currentPage < #pages
previous.MouseButton1Click:(()
(currentPage-)
)
nextButton.MouseButton1Click:(()
(currentPage+)
)
()
crosshair = .()
crosshair.Size = .(,)
crosshair.AnchorPoint = .(,)
crosshair.Position = .(,)
crosshair.BackgroundTransparency =
crosshair.Visible =
crosshair.Parent = gui
(size,pos)
line = .()
line.Size = size
line.Position = pos
line.AnchorPoint = .(,)
line.BackgroundColor3 = .(,,)
line.BorderSizePixel =
line.Parent = crosshair
(.(,),.(,))
(.(,),.(,))
(name)
humanoid
humanoid:(name)
(scale)
humanoid
names = {
,
,
,
}
_,name (names)
value = (name)
value value:()
value.Value = scale
humanoid:()
humanoid.BodyHeightScale.Value = scale
humanoid.HipHeight = * scale
()
(NORMAL_SCALE)
wobbleButton.MouseButton1Click:(()
wobbleOn = wobbleOn
(
wobbleButton,
wobbleOn,
,
)
)
speedButton.MouseButton1Click:(()
speedOn = speedOn
humanoid
humanoid.WalkSpeed = speedOn FAST_SPEED NORMAL_SPEED
(
speedButton,
speedOn,
,
)
)
jumpButton.MouseButton1Click:(()
jumpOn = jumpOn
humanoid
humanoid.UseJumpPower =
humanoid.JumpPower = jumpOn SUPER_JUMP NORMAL_JUMP
(
jumpButton,
jumpOn,
,
)
)
spinButton.MouseButton1Click:(()
spinOn = spinOn
(
spinButton,
spinOn,
,
)
)
flyConnection
()
flyConnection
flyConnection:()
flyConnection =
root
root.AssemblyLinearVelocity = .zero
flyButton.MouseButton1Click:(()
flyOn = flyOn
flyOn
flyConnection = RunService.RenderStepped:(()
root
camera = .CurrentCamera
camera
direction = .zero
UIS:(.KeyCode.W)
direction += camera.CFrame.LookVector
UIS:(.KeyCode.S)
direction -= camera.CFrame.LookVector
UIS:(.KeyCode.A)
direction -= camera.CFrame.RightVector
UIS:(.KeyCode.D)
direction += camera.CFrame.RightVector
UIS:(.KeyCode.Space)
direction += .yAxis
UIS:(.KeyCode.LeftControl)
direction -= .yAxis
direction.Magnitude >
direction = direction.Unit
root.AssemblyLinearVelocity = direction * flySpeed
)
()
(
flyButton,
flyOn,
,
)
)
noclipButton.MouseButton1Click:(()
noclipOn = noclipOn
(
noclipButton,
noclipOn,
,
)
)
RunService.Stepped:(()
noclipOn character
_,obj (character:())
obj:()
obj.CanCollide =
)
forceButton.MouseButton1Click:(()
character
forcefieldOn = forcefieldOn
oldFF = character:()
forcefieldOn
oldFF
ff = .()
ff.Name =
ff.Parent = character
oldFF
oldFF:()
(
forceButton,
forcefieldOn,
,
)
)
()
character
_,obj (character:())
obj:()
obj.LocalTransparencyModifier = invisibleOn
obj:()
obj.LocalTransparencyModifier = invisibleOn
invisibleButton.MouseButton1Click:(()
invisibleOn = invisibleOn
()
(
invisibleButton,
invisibleOn,
,
)
)
healButton.MouseButton1Click:(()
humanoid
humanoid.Health = humanoid.MaxHealth
)
resetButton.MouseButton1Click:(()
humanoid
humanoid.Health =
)
centerButton.MouseButton1Click:(()
root
root.CFrame = .(,,)
)
gravityButton.MouseButton1Click:(()
lowGravityOn = lowGravityOn
.Gravity = lowGravityOn NORMAL_GRAVITY
(
gravityButton,
lowGravityOn,
,
)
)
normalGravityButton.MouseButton1Click:(()
lowGravityOn =
.Gravity = NORMAL_GRAVITY
(
gravityButton,
,
,
)
)
()
_,obj (espObjects)
obj obj.Parent
obj:()
.(espObjects)
()
()
espOn
_,plr (Players:())
plr ~= player plr.Character
highlight = .()
highlight.Name =
highlight.Adornee = plr.Character
highlight.FillTransparency =
highlight.OutlineTransparency =
highlight.FillColor = .(,,)
highlight.OutlineColor = .(,,)
highlight.Parent = gui
.(espObjects,highlight)
espButton.MouseButton1Click:(()
espOn = espOn
()
(
espButton,
espOn,
,
)
)
()
glowObject
glowObject:()
glowObject =
()
()
glowOn character
glowObject = .()
glowObject.Name =
glowObject.Adornee = character
glowObject.FillTransparency =
glowObject.OutlineTransparency =
glowObject.FillColor = .(,,)
glowObject.OutlineColor = .(,,)
glowObject.Parent = gui
glowButton.MouseButton1Click:(()
glowOn = glowOn
()
(
glowButton,
glowOn,
,
)
)
rainbowButton.MouseButton1Click:(()
rainbowOn = rainbowOn
(
rainbowButton,
rainbowOn,
,
)
)
()
_,obj (trailObjects)
obj obj.Parent
obj:()
.(trailObjects)
()
()
trailOn root
a0 = .()
a0.Position = .(-,,)
a0.Parent = root
a1 = .()
a1.Position = .(,,)
a1.Parent = root
trail = .()
trail.Name =
trail.Attachment0 = a0
trail.Attachment1 = a1
trail.Lifetime =
trail.MinLength =
trail.FaceCamera =
trail.Parent = root
.(trailObjects,a0)
.(trailObjects,a1)
.(trailObjects,trail)
trailButton.MouseButton1Click:(()
trailOn = trailOn
()
(
trailButton,
trailOn,
,
)
)
crosshairButton.MouseButton1Click:(()
crosshairOn = crosshairOn
crosshair.Visible = crosshairOn
(
crosshairButton,
crosshairOn,
,
)
)
fovButton.MouseButton1Click:(()
fovOn = fovOn
camera = .CurrentCamera
camera
camera.FieldOfView = fovOn NORMAL_FOV
(
fovButton,
fovOn,
,
)
)
dayButton.MouseButton1Click:(()
Lighting.ClockTime =
)
nightButton.MouseButton1Click:(()
Lighting.ClockTime =
)
poopButton.MouseButton1Click:(()
root
i = ,
part = .()
part.Name =
part.Size = .(,,)
part.Color = .(,,)
part.Material = .Material.Brick
part.CanCollide =
part.CFrame = root.CFrame * .(
.(-,),
-,
.(,)
)
part.Parent =
part.AssemblyLinearVelocity =
root.CFrame.LookVector * +
.(
.(-,),
.(,),
.(-,)
)
Debris:(part,)
poopButton.Text =
.(,()
poopButton.Parent
poopButton.Text =
)
)
fullBrightButton.MouseButton1Click:(()
fullBrightOn = fullBrightOn
fullBrightOn
Lighting.Brightness =
Lighting.FogEnd =
Lighting.Brightness = originalBrightness
(
fullBrightButton,
fullBrightOn,
,
)
)
fogButton.MouseButton1Click:(()
fogRemoved = fogRemoved
Lighting.FogEnd = fogRemoved originalFogEnd
(
fogButton,
fogRemoved,
,
)
)
tinyButton.MouseButton1Click:(()
humanoid
tinyOn = tinyOn
giantOn =
tinyOn
(TINY_SCALE)
()
(
tinyButton,
tinyOn,
,
)
(
giantButton,
,
,
)
)
giantButton.MouseButton1Click:(()
humanoid
giantOn = giantOn
tinyOn =
giantOn
(GIANT_SCALE)
()
(
giantButton,
giantOn,
,
)
(
tinyButton,
,
,
)
)
headlessButton.MouseButton1Click:(()
character
headlessOn = headlessOn
head = character:()
head
head.LocalTransparencyModifier = headlessOn
(
headlessButton,
headlessOn,
,
)
)
sitButton.MouseButton1Click:(()
humanoid
humanoid.Sit = humanoid.Sit
)
platformButton.MouseButton1Click:(()
platform
platform:()
platform =
platformButton.Text =
root
platform = .()
platform.Name =
platform.Size = .(,,)
platform.Anchored =
platform.CanCollide =
platform.Material = .Material.Neon
platform.Color = .(,,)
platform.CFrame = root.CFrame * .(,-,)
platform.Parent =
platformButton.Text =
)
sparkleButton.MouseButton1Click:(()
sparkle
sparkle:()
sparkle =
sparkleButton.Text =
root
sparkle = .()
sparkle.Name =
sparkle.SparkleColor = .(,,)
sparkle.Parent = root
sparkleButton.Text =
)
()
states = {
speedOn,
jumpOn,
wobbleOn,
spinOn,
flyOn,
noclipOn,
forcefieldOn,
invisibleOn,
lowGravityOn,
espOn,
glowOn,
rainbowOn,
trailOn,
crosshairOn,
fovOn,
fullBrightOn,
fogRemoved,
tinyOn,
giantOn,
headlessOn
}
count =
_,state (states)
state
count +=
count
statusButton.MouseButton1Click:(()
statusButton.Text = ..()
.(,()
statusButton.Parent
statusButton.Text =
)
)
infoButton.MouseButton1Click:(()
infoButton.Text =
.(,()
infoButton.Parent
infoButton.Text =
)
)
()
speedOn =
jumpOn =
wobbleOn =
spinOn =
flyOn =
noclipOn =
forcefieldOn =
invisibleOn =
lowGravityOn =
headlessOn =
espOn =
glowOn =
rainbowOn =
trailOn =
crosshairOn =
fovOn =
fullBrightOn =
fogRemoved =
tinyOn =
giantOn =
()
()
()
()
humanoid
humanoid.WalkSpeed = NORMAL_SPEED
humanoid.UseJumpPower =
humanoid.JumpPower = NORMAL_JUMP
humanoid.Sit =
()
.Gravity = NORMAL_GRAVITY
camera = .CurrentCamera
camera
camera.FieldOfView = NORMAL_FOV
Lighting.Brightness = originalBrightness
Lighting.FogEnd = originalFogEnd
crosshair.Visible =
platform
platform:()
platform =
sparkle
sparkle:()
sparkle =
character
ff = character:()
ff
ff:()
()
character
head = character:()
head
head.LocalTransparencyModifier =
(wobbleButton,,,)
(speedButton,,,)
(jumpButton,,,)
(spinButton,,,)
(flyButton,,,)
(noclipButton,,,)
(forceButton,,,)
(invisibleButton,,,)
(gravityButton,,,)
(espButton,,,)
(glowButton,,,)
(rainbowButton,,,)
(trailButton,,,)
(crosshairButton,,,)
(fovButton,,,)
(fullBrightButton,,,)
(fogButton,,,)
(tinyButton,,,)
(giantButton,,,)
(headlessButton,,,)
resetAllButton.Text =
.(,()
resetAllButton.Parent
resetAllButton.Text =
)
resetAllButton.MouseButton1Click:(resetAll)
openButton = .()
openButton.Size = .(,)
openButton.Position = .(,,,-)
openButton.BackgroundColor3 = .(,,)
openButton.Text =
openButton.TextColor3 = .(,,)
openButton.TextSize =
openButton.Font = .Font.GothamBold
openButton.Visible =
openButton.Parent = gui
.(,openButton).CornerRadius = .(,)
openStroke = .()
openStroke.Thickness =
openStroke.Parent = openButton
()
frame.Visible =
frame.Size = .(,)
TweenService:(
frame,
TweenInfo.(,.EasingStyle.Back,.EasingDirection.Out),
{
Size = .(,)
}
):()
()
tween = TweenService:(
frame,
TweenInfo.(,.EasingStyle.Back,.EasingDirection.In),
{
Size = .(,)
}
)
tween:()
tween.Completed:(()
frame.Visible =
)
close.MouseButton1Click:(()
()
openButton.Visible =
)
hideButton.MouseButton1Click:(()
()
openButton.Visible =
)
openButton.MouseButton1Click:(()
openButton.Visible =
()
)
UIS.InputBegan:((input,processed)
processed
input.KeyCode == .KeyCode.RightShift
frame.Visible
()
openButton.Visible =
openButton.Visible =
()
)
RunService.RenderStepped:((dt)
character root
wobbleOn
wobbleTime += dt
root.CFrame =
root.CFrame *
.(
.(wobbleTime*)*,
,
.(wobbleTime*)*
)
spinOn
root.CFrame =
root.CFrame *
.(,.(),)
)
RunService.RenderStepped:(()
hue = (.()*)%
color = .(hue,,)
frameStroke.Color = color
openStroke.Color = color
loadStroke.Color = color
glowObject rainbowOn
glowObject.FillColor = color
_,obj (trailObjects)
obj:() rainbowOn
obj.Color = ColorSequence.(color)
)
Players.PlayerAdded:(()
.()
espOn
()
)
Players.PlayerRemoving:(()
espOn
()
)
.(()
gui.Parent
espOn
()
.()
)
player.CharacterAdded:((char)
.()
(char)
invisibleOn
()
trailOn
()
glowOn
()
headlessOn
head = char:()
head
head.LocalTransparencyModifier =
tinyOn
(TINY_SCALE)
giantOn
(GIANT_SCALE)
)
dragging =
dragStart
startPosition
title.InputBegan:((input)
input.UserInputType == .UserInputType.MouseButton1
input.UserInputType == .UserInputType.Touch
dragging =
dragStart = input.Position
startPosition = frame.Position
)
UIS.InputChanged:((input)
dragging
input.UserInputType == .UserInputType.MouseMovement
input.UserInputType == .UserInputType.Touch
delta = input.Position - dragStart
frame.Position = .(
startPosition.X.Scale,
startPosition.X.Offset + delta.X,
startPosition.Y.Scale,
startPosition.Y.Offset + delta.Y
)
)
UIS.InputEnded:((input)
input.UserInputType == .UserInputType.MouseButton1
input.UserInputType == .UserInputType.Touch
dragging =
)
()
.(,()
gui.Parent
()
)
()Basic tools for any game

Universal