Run it
Copy the script and paste it into your executor.
Players = :()
player = Players.LocalPlayer
ScreenGui = .()
ScreenGui.Parent = player:()
ScreenGui.Name =
ScreenGui.ResetOnSpawn =
Frame = .()
Frame.Parent = ScreenGui
Frame.Visible =
Frame.Size = .(,,,)
Frame.Position = .(,,,)
Frame.Rotation =
Frame.BackgroundColor3 = .(,,)
Frame.BackgroundTransparency =
Frame.BorderSizePixel =
Frame.BorderColor3 = .(,,)
RE = .()
RE.Parent = Frame
RE.Visible =
RE.Size = .(,,,)
RE.Position = .(,,,)
RE.Rotation =
RE.BackgroundColor3 = .(,,)
RE.BackgroundTransparency =
RE.BorderSizePixel =
RE.BorderColor3 = .(,,)
RE.Text =
RE.TextColor3 = .(,,)
RE.TextTransparency =
RE.TextSize =
RE.TextWrapped =
RE.TextScaled =
RE.Font = .Font.Legacy
RE.TextXAlignment = .TextXAlignment.Center
RE.TextYAlignment = .TextYAlignment.Center
RE.MouseButton1Click:(()
player.Character
player.Character:()
)
ImageLabel = .()
ImageLabel.Parent = Frame
ImageLabel.Visible =
ImageLabel.Size = .(,,,)
ImageLabel.Position = .(,,,)
ImageLabel.Rotation =
ImageLabel.BackgroundColor3 = .(,,)
ImageLabel.BackgroundTransparency =
ImageLabel.BorderSizePixel =
ImageLabel.BorderColor3 = .(,,)
ImageLabel.Image =
ImageLabel.ImageTransparency =
ImageLabel.ImageRectOffset = .(,)
ImageLabel.ImageRectSize = .(,)
decal = .()
decal.Parent = ImageLabel
decal.Visible =
decal.Size = .(,,,)
decal.Position = .(,,,)
decal.Rotation =
decal.BackgroundColor3 = .(,,)
decal.BackgroundTransparency =
decal.BorderSizePixel =
decal.BorderColor3 = .(,,)
decal.Text =
decal.TextColor3 = .(,,)
decal.TextTransparency =
decal.TextSize =
decal.TextWrapped =
decal.TextScaled =
decal.Font = .Font.Legacy
decal.TextXAlignment = .TextXAlignment.Center
decal.TextYAlignment = .TextYAlignment.Center
decal.MouseButton1Click:(()
_, obj (:())
obj:()
faces = {
.NormalId.Front,
.NormalId.Back,
.NormalId.Left,
.NormalId.Right,
.NormalId.Top,
.NormalId.Bottom
}
_, face (faces)
q = .()
q.Texture =
q.Face = face
q.Parent = obj
)
nuke = .()
nuke.Parent = ImageLabel
nuke.Visible =
nuke.Size = .(,,,)
nuke.Position = .(,,,)
nuke.Rotation =
nuke.BackgroundColor3 = .(,,)
nuke.BackgroundTransparency =
nuke.BorderSizePixel =
nuke.BorderColor3 = .(,,)
nuke.Text =
nuke.TextColor3 = .(,,)
nuke.TextTransparency =
nuke.TextSize =
nuke.TextWrapped =
nuke.TextScaled =
nuke.Font = .Font.Legacy
nuke.TextXAlignment = .TextXAlignment.Center
nuke.TextYAlignment = .TextYAlignment.Center
nuke.MouseButton1Click:(()
Model = .(, )
Cloud1 = .()
Cloud2 = .()
Cloud1Mesh = .()
Cloud2Mesh = .()
Sound = .(, )
sky = .()
NUKE_COLOR =
CLOUD_TRANSPARENCY =
()
_, player (.Players:())
player.Character player.Character:()
player.Character.Humanoid.Health =
(obj)
_, i (obj:())
i:()
fire = .()
fire.Parent = i
fire.Size = .(,)
i.Material = .Material.CorrodedMetal
i.BrickColor = BrickColor.()
i:()
(i)
()
Sound.SoundId =
Sound.PlaybackSpeed =
Sound.Volume =
Sound:()
Model.Name =
Cloud1.Parent = Model
Cloud1.Anchored =
Cloud1.CanCollide =
Cloud1Mesh.Parent = Cloud1
Cloud1Mesh.MeshType = .MeshType.FileMesh
Cloud1Mesh.MeshId =
Cloud1Mesh.Scale += .(,,)
Cloud2.Parent = Model
Cloud2.Anchored =
Cloud2.CanCollide =
Cloud2.Position += .(,,)
Cloud2Mesh.Parent = Cloud2
Cloud2Mesh.MeshType = .MeshType.FileMesh
Cloud2Mesh.MeshId =
Cloud2Mesh.Scale += .(,,)
Cloud1.Transparency = CLOUD_TRANSPARENCY
Cloud2.Transparency = CLOUD_TRANSPARENCY
Cloud1.BrickColor = BrickColor.(NUKE_COLOR)
Cloud2.BrickColor = BrickColor.(NUKE_COLOR)
sky.Parent = .Lighting
sky.Name =
sky.SkyboxBk =
sky.SkyboxDn =
sky.SkyboxFt =
sky.SkyboxLf =
sky.SkyboxRt =
sky.SkyboxUp =
explosion = .()
explosion.Parent =
explosion.BlastRadius =
explosion.BlastPressure =
flashPart = .()
flashPart.Size = .(,,)
flashPart.Anchored =
flashPart.CanCollide =
flashPart.Transparency =
flashPart.Position = .(, , )
flashPart.Parent =
flash = .()
flash.Parent = flashPart
flash.Brightness =
flash.Range =
flash.Color = .(, , )
blur = .(, .Lighting)
blur.Size =
color = .(, .Lighting)
color.Brightness =
color.Contrast =
.Lighting.Brightness =
.Lighting.ExposureCompensation =
()
i = ,
flash.Brightness -=
.Lighting.Brightness -=
.Lighting.ExposureCompensation -=
blur.Size -=
color.Brightness -=
()
flash:()
flashPart:()
blur:()
color:()
.Lighting.Brightness =
.Lighting.OutdoorAmbient = .(,,)
Workspace = :()
Debris = :()
(pos)
meteor = .()
meteor.Shape = .PartType.Ball
meteor.Size = .(,,)
meteor.Material = .Material.Neon
meteor.Color = .(, , )
meteor.Position = pos
meteor.CanCollide =
meteor.Anchored =
meteor.Parent =
fire = .()
fire.Size =
fire.Heat =
fire.Parent = meteor
smoke = .()
smoke.Size =
smoke.RiseVelocity =
smoke.Parent = meteor
a0 = .(, meteor)
a1 = .(, meteor)
a1.Position = .(, -, )
trail = .()
trail.Attachment0 = a0
trail.Attachment1 = a1
trail.Lifetime =
trail.WidthScale = NumberSequence.({
NumberSequenceKeypoint.(, ),
NumberSequenceKeypoint.(, )
})
trail.Parent = meteor
meteor.AssemblyLinearVelocity = .(
.(-, ),
-.(, ),
.(-, )
)
touched =
meteor.Touched:((hit)
touched
hit hit:()
touched =
explosion = .()
explosion.Position = meteor.Position
explosion.BlastRadius =
explosion.BlastPressure =
explosion.Parent =
crater = .()
crater.Size = .(,,)
crater.Anchored =
crater.Position = meteor.Position
crater.Material = .Material.Asphalt
crater.Color = .(,,)
crater.Parent =
Debris:(crater, )
Debris:(meteor, )
)
Debris:(meteor, )
.(()
duration =
startTime = ()
() - startTime < duration
spawnPos = .(
.(-, ),
.(, ),
.(-, )
)
(spawnPos)
.()
)
i = ,
Cloud1Mesh.Scale += .(,,)
()
()
.Lighting.Ambient = .(,,)
.Lighting.OutdoorAmbient = .(,,)
sky:()
.Lighting.Brightness =
i = ,
Cloud1.Transparency = i/
Cloud2.Transparency = i/
()
()
Cloud1:()
Cloud2:()
)
meteor_rain = .()
meteor_rain.Parent = ImageLabel
meteor_rain.Visible =
meteor_rain.Size = .(,,,)
meteor_rain.Position = .(,,,)
meteor_rain.Rotation =
meteor_rain.BackgroundColor3 = .(,,)
meteor_rain.BackgroundTransparency =
meteor_rain.BorderSizePixel =
meteor_rain.BorderColor3 = .(,,)
meteor_rain.Text =
meteor_rain.TextColor3 = .(,,)
meteor_rain.TextTransparency =
meteor_rain.TextSize =
meteor_rain.TextWrapped =
meteor_rain.TextScaled =
meteor_rain.Font = .Font.Legacy
meteor_rain.TextXAlignment = .TextXAlignment.Center
meteor_rain.TextYAlignment = .TextYAlignment.Center
meteor_rain.MouseButton1Click:(()
Workspace = :()
Debris = :()
Lighting = :()
_, v (Lighting:())
v:()
v:()
sky = .()
sky.Parent = Lighting
skyId =
sky.SkyboxBk = skyId
sky.SkyboxDn = skyId
sky.SkyboxFt = skyId
sky.SkyboxLf = skyId
sky.SkyboxRt = skyId
sky.SkyboxUp = skyId
base = :() :()
()
base
size = base.Size
pos = base.Position
.(
.(pos.X - size.X/, pos.X + size.X/),
.(, ),
.(pos.Z - size.Z/, pos.Z + size.Z/)
)
.(
.(-, ),
.(, ),
.(-, )
)
(pos)
meteor = .()
meteor.Shape = .PartType.Ball
meteor.Size = .(,,)
meteor.Material = .Material.Neon
meteor.Color = .(, , )
meteor.Position = pos
meteor.CanCollide =
meteor.Anchored =
meteor.Parent =
fire = .()
fire.Size =
fire.Heat =
fire.Parent = meteor
smoke = .()
smoke.Size =
smoke.RiseVelocity =
smoke.Parent = meteor
a0 = .(, meteor)
a1 = .(, meteor)
a1.Position = .(, -, )
trail = .()
trail.Attachment0 = a0
trail.Attachment1 = a1
trail.Lifetime =
trail.WidthScale = NumberSequence.({
NumberSequenceKeypoint.(, ),
NumberSequenceKeypoint.(, )
})
trail.Parent = meteor
meteor.AssemblyLinearVelocity = .(
.(-, ),
-.(, ),
.(-, )
)
touched =
meteor.Touched:((hit)
touched
hit hit:()
touched =
explosion = .()
explosion.Position = meteor.Position
explosion.BlastRadius =
explosion.BlastPressure =
explosion.Parent =
crater = .()
crater.Size = .(,,)
crater.Anchored =
crater.Position = meteor.Position
crater.Material = .Material.Asphalt
crater.Color = .(,,)
crater.Parent =
Debris:(crater, )
Debris:(meteor, )
)
Debris:(meteor, )
.(()
duration =
startTime = ()
() - startTime < duration
spawnPos = .(
.(-, ),
.(, ),
.(-, )
)
(spawnPos)
.()
)
)
skeletons_skybox = .()
skeletons_skybox.Parent = ImageLabel
skeletons_skybox.Visible =
skeletons_skybox.Size = .(,,,)
skeletons_skybox.Position = .(,,,)
skeletons_skybox.Rotation =
skeletons_skybox.BackgroundColor3 = .(,,)
skeletons_skybox.BackgroundTransparency =
skeletons_skybox.BorderSizePixel =
skeletons_skybox.BorderColor3 = .(,,)
skeletons_skybox.Text =
skeletons_skybox.TextColor3 = .(,,)
skeletons_skybox.TextTransparency =
skeletons_skybox.TextSize =
skeletons_skybox.TextWrapped =
skeletons_skybox.TextScaled =
skeletons_skybox.Font = .Font.Legacy
skeletons_skybox.TextXAlignment = .TextXAlignment.Center
skeletons_skybox.TextYAlignment = .TextYAlignment.Center
skeletons_skybox.MouseButton1Click:(()
imageOne =
imageTwo =
imageThree =
imageFour =
imageFive =
imageSix =
imageSeven =
imageEight =
Spooky = .(, )
Spooky.Name =
Spooky.SoundId =
Spooky.Volume =
Spooky.Looped =
Spooky.Pitch =
Spooky:()
Sky = .(, .Lighting)
Sky.SkyboxBk = imageOne
Sky.SkyboxDn = imageOne
Sky.SkyboxFt = imageOne
Sky.SkyboxLf = imageOne
Sky.SkyboxRt = imageOne
Sky.SkyboxUp = imageOne
Sky.SkyboxBk = imageOne
Sky.SkyboxDn = imageOne
Sky.SkyboxFt = imageOne
Sky.SkyboxLf = imageOne
Sky.SkyboxRt = imageOne
Sky.SkyboxUp = imageOne
()
Sky.SkyboxBk = imageTwo
Sky.SkyboxDn = imageTwo
Sky.SkyboxFt = imageTwo
Sky.SkyboxLf = imageTwo
Sky.SkyboxRt = imageTwo
Sky.SkyboxUp = imageTwo
()
Sky.SkyboxBk = imageThree
Sky.SkyboxDn = imageThree
Sky.SkyboxFt = imageThree
Sky.SkyboxLf = imageThree
Sky.SkyboxRt = imageThree
Sky.SkyboxUp = imageThree
()
Sky.SkyboxBk = imageFour
Sky.SkyboxDn = imageFour
Sky.SkyboxFt = imageFour
Sky.SkyboxLf = imageFour
Sky.SkyboxRt = imageFour
Sky.SkyboxUp = imageFour
()
Sky.SkyboxBk = imageFive
Sky.SkyboxDn = imageFive
Sky.SkyboxFt = imageFive
Sky.SkyboxLf = imageFive
Sky.SkyboxRt = imageFive
Sky.SkyboxUp = imageFive
()
Sky.SkyboxBk = imageSix
Sky.SkyboxDn = imageSix
Sky.SkyboxFt = imageSix
Sky.SkyboxLf = imageSix
Sky.SkyboxRt = imageSix
Sky.SkyboxUp = imageSix
()
Sky.SkyboxBk = imageSeven
Sky.SkyboxDn = imageSeven
Sky.SkyboxFt = imageSeven
Sky.SkyboxLf = imageSeven
Sky.SkyboxRt = imageSeven
Sky.SkyboxUp = imageSeven
()
Sky.SkyboxBk = imageEight
Sky.SkyboxDn = imageEight
Sky.SkyboxFt = imageEight
Sky.SkyboxLf = imageEight
Sky.SkyboxRt = imageEight
Sky.SkyboxUp = imageEight
()
)
hint = .()
hint.Parent = ImageLabel
hint.Visible =
hint.Size = .(,,,)
hint.Position = .(,,,)
hint.Rotation =
hint.BackgroundColor3 = .(,,)
hint.BackgroundTransparency =
hint.BorderSizePixel =
hint.BorderColor3 = .(,,)
hint.Text =
hint.TextColor3 = .(,,)
hint.TextTransparency =
hint.TextSize =
hint.TextWrapped =
hint.TextScaled =
hint.Font = .Font.Legacy
hint.TextXAlignment = .TextXAlignment.Center
hint.TextYAlignment = .TextYAlignment.Center
hint.MouseButton1Click:(()
H = .(, .Workspace)
H.Parent = .Workspace
H.Text = ()
()
H:()
)
disco = .()
disco.Parent = ImageLabel
disco.Visible =
disco.Size = .(,,,)
disco.Position = .(,,,)
disco.Rotation =
disco.BackgroundColor3 = .(,,)
disco.BackgroundTransparency =
disco.BorderSizePixel =
disco.BorderColor3 = .(,,)
disco.Text =
disco.TextColor3 = .(,,)
disco.TextTransparency =
disco.TextSize =
disco.TextWrapped =
disco.TextScaled =
disco.Font = .Font.Legacy
disco.TextXAlignment = .TextXAlignment.Center
disco.TextYAlignment = .TextYAlignment.Center
disco.MouseButton1Click:(()
Lighting = :()
colors = {
.(, , ),
.(, , ),
.(, , ),
.(, , ),
.(, , ),
.(, , ),
.(, , ),
}
_, color (colors)
Lighting.Ambient = color
Lighting.OutdoorAmbient = color
Lighting.FogColor = color
()
)
chance_name = .()
chance_name.Parent = ImageLabel
chance_name.Visible =
chance_name.Size = .(,,,)
chance_name.Position = .(,,,)
chance_name.Rotation =
chance_name.BackgroundColor3 = .(,,)
chance_name.BackgroundTransparency =
chance_name.BorderSizePixel =
chance_name.BorderColor3 = .(,,)
chance_name.Text =
chance_name.TextColor3 = .(,,)
chance_name.TextTransparency =
chance_name.TextSize =
chance_name.TextWrapped =
chance_name.TextScaled =
chance_name.Font = .Font.Legacy
chance_name.TextXAlignment = .TextXAlignment.Center
chance_name.TextYAlignment = .TextYAlignment.Center
chance_name.MouseButton1Click:(()
player = .Players.LocalPlayer
(char)
head = char:()
head:()
head.CustomName:()
billboard = .()
billboard.Name =
billboard.Size = .(, , , )
billboard.StudsOffset = .(, , )
billboard.AlwaysOnTop =
billboard.Parent = head
text = .()
text.Size = .(, , , )
text.BackgroundTransparency =
text.Text =
text.TextScaled =
text.TextColor3 = .(,,)
text.Parent = billboard
player.Character
(player.Character)
player.CharacterAdded:(pasangNama)
)
particle = .()
particle.Parent = ImageLabel
particle.Visible =
particle.Size = .(,,,)
particle.Position = .(,,,)
particle.Rotation =
particle.BackgroundColor3 = .(,,)
particle.BackgroundTransparency =
particle.BorderSizePixel =
particle.BorderColor3 = .(,,)
particle.Text =
particle.TextColor3 = .(,,)
particle.TextTransparency =
particle.TextSize =
particle.TextWrapped =
particle.TextScaled =
particle.Font = .Font.Legacy
particle.TextXAlignment = .TextXAlignment.Center
particle.TextYAlignment = .TextYAlignment.Center
particle.MouseButton1Click:(()
i, v (.Players:())
char = v.Character v.CharacterAdded:()
part = char:() char:()
part
emit = .()
emit.Parent = part
emit.Texture =
emit.VelocitySpread =
)
jumpscare = .()
jumpscare.Parent = ImageLabel
jumpscare.Visible =
jumpscare.Size = .(,,,)
jumpscare.Position = .(,,,)
jumpscare.Rotation =
jumpscare.BackgroundColor3 = .(,,)
jumpscare.BackgroundTransparency =
jumpscare.BorderSizePixel =
jumpscare.BorderColor3 = .(,,)
jumpscare.Text =
jumpscare.TextColor3 = .(,,)
jumpscare.TextTransparency =
jumpscare.TextSize =
jumpscare.TextWrapped =
jumpscare.TextScaled =
jumpscare.Font = .Font.Legacy
jumpscare.TextXAlignment = .TextXAlignment.Center
jumpscare.TextYAlignment = .TextYAlignment.Center
jumpscare.MouseButton1Click:(()
i,v (.Players:())
v.Name ~= me v.PlayerGui:() v:()
(()
newgui = .(,v.PlayerGui)
newgui.Name =
newimage = .(,newgui)
newimage.Image =
newimage.Size = .(,,,)
s = .(,newgui)
s.SoundId =
s.Volume =
s.Looped =
s:()
(..v.Name)
()
newimage.Parent:()
)
)
skybox = .()
skybox.Parent = ImageLabel
skybox.Visible =
skybox.Size = .(,,,)
skybox.Position = .(,,,)
skybox.Rotation =
skybox.BackgroundColor3 = .(,,)
skybox.BackgroundTransparency =
skybox.BorderSizePixel =
skybox.BorderColor3 = .(,,)
skybox.Text =
skybox.TextColor3 = .(,,)
skybox.TextTransparency =
skybox.TextSize =
skybox.TextWrapped =
skybox.TextScaled =
skybox.Font = .Font.Legacy
skybox.TextXAlignment = .TextXAlignment.Center
skybox.TextYAlignment = .TextYAlignment.Center
skybox.MouseButton1Click:(()
lighting = :()
lighting:()
sky = .(, lighting)
sky.SkyboxBk =
sky.SkyboxFt =
sky.SkyboxLf =
sky.SkyboxRt =
sky.SkyboxUp =
sky.SkyboxDn =
.Lighting.TimeOfDay =
)
massage = .()
massage.Parent = ImageLabel
massage.Visible =
massage.Size = .(,,,)
massage.Position = .(,,,)
massage.Rotation =
massage.BackgroundColor3 = .(,,)
massage.BackgroundTransparency =
massage.BorderSizePixel =
massage.BorderColor3 = .(,,)
massage.Text =
massage.TextColor3 = .(,,)
massage.TextTransparency =
massage.TextSize =
massage.TextWrapped =
massage.TextScaled =
massage.Font = .Font.Legacy
massage.TextXAlignment = .TextXAlignment.Center
massage.TextYAlignment = .TextYAlignment.Center
massage.MouseButton1Click:(()
text =
duration =
message = .(, .Workspace)
message.Text = text
(duration)
message:()
)
face_all = .()
face_all.Parent = ImageLabel
face_all.Visible =
face_all.Size = .(,,,)
face_all.Position = .(,,,)
face_all.Rotation =
face_all.BackgroundColor3 = .(,,)
face_all.BackgroundTransparency =
face_all.BorderSizePixel =
face_all.BorderColor3 = .(,,)
face_all.Text =
face_all.TextColor3 = .(,,)
face_all.TextTransparency =
face_all.TextSize =
face_all.TextWrapped =
face_all.TextScaled =
face_all.Font = .Font.Legacy
face_all.TextXAlignment = .TextXAlignment.Center
face_all.TextYAlignment = .TextYAlignment.Center
face_all.MouseButton1Click:(()
Players = :()
Players = :()
ID =
(char)
head = char:(,)
head
_,v (head:())
v:()
v:()
gui = .()
gui.Size = .(,,,)
gui.AlwaysOnTop =
gui.LightInfluence =
gui.Adornee = head
gui.Parent = head
img = .()
img.Size = .(,,,)
img.BackgroundTransparency =
img.Image = ID
img.Parent = gui
_,p (Players:())
p.Character
(p.Character)
p.CharacterAdded:(apply)
Players.PlayerAdded:((p)
p.CharacterAdded:(apply)
)
)
TextLabel2 = .()
TextLabel2.Parent = Frame
TextLabel2.Visible =
TextLabel2.Size = .(,,,)
TextLabel2.Position = .(,,,)
TextLabel2.Rotation =
TextLabel2.BackgroundColor3 = .(,,)
TextLabel2.BackgroundTransparency =
TextLabel2.BorderSizePixel =
TextLabel2.BorderColor3 = .(,,)
TextLabel2.Text =
TextLabel2.TextColor3 = .(,,)
TextLabel2.TextTransparency =
TextLabel2.TextSize =
TextLabel2.TextWrapped =
TextLabel2.TextScaled =
TextLabel2.Font = .Font.Legacy
TextLabel2.TextXAlignment = .TextXAlignment.Center
TextLabel2.TextYAlignment = .TextYAlignment.Center
TextLabel = .()
TextLabel.Parent = Frame
TextLabel.Visible =
TextLabel.Size = .(,,,)
TextLabel.Position = .(,,,)
TextLabel.Rotation =
TextLabel.BackgroundColor3 = .(,,)
TextLabel.BackgroundTransparency =
TextLabel.BorderSizePixel =
TextLabel.BorderColor3 = .(,,)
TextLabel.Text =
TextLabel.TextColor3 = .(,,)
TextLabel.TextTransparency =
TextLabel.TextSize =
TextLabel.TextWrapped =
TextLabel.TextScaled =
TextLabel.Font = .Font.Legacy
TextLabel.TextXAlignment = .TextXAlignment.Center
TextLabel.TextYAlignment = .TextYAlignment.Center
X = .()
X.Parent = Frame
X.Visible =
X.Size = .(,,,)
X.Position = .(,,,)
X.Rotation =
X.BackgroundColor3 = .(,,)
X.BackgroundTransparency =
X.BorderSizePixel =
X.BorderColor3 = .(,,)
X.Text =
X.TextColor3 = .(,,)
X.TextTransparency =
X.TextSize =
X.TextWrapped =
X.TextScaled =
X.Font = .Font.Legacy
X.TextXAlignment = .TextXAlignment.Center
X.TextYAlignment = .TextYAlignment.Center
X.MouseButton1Click:(()
ScreenGui.Enabled =
)
R6 = .()
R6.Parent = Frame
R6.Visible =
R6.Size = .(,,,)
R6.Position = .(,,,)
R6.Rotation =
R6.BackgroundColor3 = .(,,)
R6.BackgroundTransparency =
R6.BorderSizePixel =
R6.BorderColor3 = .(,,)
R6.Text =
R6.TextColor3 = .(,,)
R6.TextTransparency =
R6.TextSize =
R6.TextWrapped =
R6.TextScaled =
R6.Font = .Font.Legacy
R6.TextXAlignment = .TextXAlignment.Center
R6.TextYAlignment = .TextYAlignment.Center
R6.MouseButton1Click:(()
(:())()
)
UIS = :()
player = .Players.LocalPlayer
Frame.Active =
dragging =
dragInput =
dragStart
startPos
(pos)
guiObjects = player.PlayerGui:(pos.X, pos.Y)
top = guiObjects[]
top (top:() top:())
Frame.InputBegan:((input)
input.UserInputType ~= .UserInputType.MouseButton1
input.UserInputType ~= .UserInputType.Touch
(input.Position)
dragging =
dragStart = input.Position
startPos = Frame.Position
dragInput = input
input.Changed:(()
input.UserInputState == .UserInputState.End
dragging =
dragInput =
)
)
UIS.InputChanged:((input)
dragging input == dragInput
delta = input.Position - dragStart
Frame.Position = .(
startPos.X.Scale,
startPos.X.Offset + delta.X,
startPos.Y.Scale,
startPos.Y.Offset + delta.Y
)
)Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: www.roblox.com, pastebin.com.
Silikou67 gui v2

Universal