Run it
Copy the script and paste it into your executor.
HttpService = :()
UserInputService = :()
player = :().LocalPlayer
char = player.Character
chara = :().LocalPlayer.Character
head = char.Head
torso = char:() char:()
root = char.HumanoidRootPart
humanoid = char.Humanoid
playerhealth = humanoid.Health
mouse = player:()
tween = :()
lighting = :()
input = :()
frozenobjectstable = {}
seconds =
stoppedtime =
timestopeffect = .()
timestopeffect.Parent = lighting
timestopeffect.Saturation =
timestopeffect.Contrast =
timestopeffect.Enabled =
timestopvoiceline = .(, head)
timestopvoiceline.SoundId =
timestopvoiceline.Volume =
timeresumevoiceline = .(, head)
timeresumevoiceline.SoundId =
timeresumevoiceline.Volume =
clock = .(, )
clock.SoundId =
clock.Volume =
clock.Looped =
CHARACTER_DISTANCE =
ANGLE_INCREMENT =
SCALE_START = .(, , )
SCALE_END = .(, , )
SCALE_FIN = .(, , )
GLOW_COLOR_START = .(, , )
GLOW_COLOR_END = .(, , )
GLOW_RANGE =
()
stoppedtime ==
stoppedtime =
timestopvoiceline:()
().Network.IncomingReplicationLag = .huge
_, v (:())
v:()
v.Anchored ==
v:(char)
v.Anchored =
.(frozenobjectstable, v)
(position, rotation, )
(()
()
part = .()
part.Size = SCALE_START
part.Color = .(, , )
part.Position = position
part.CFrame = rotation
part.Anchored =
part.CanCollide =
part.Parent = .Workspace
part.Name =
glow = .()
glow.Color = GLOW_COLOR_START
glow.Brightness =
glow.Range = GLOW_RANGE
glow.Shadows =
glow.Parent = part
tweenInfo = TweenInfo.(, .EasingStyle.Linear, .EasingDirection.InOut)
tween = .TweenService:(part, tweenInfo, {Size = SCALE_END})
tween:()
)
()
character = .Players.LocalPlayer.Character
character
humanoidRootPart = character:()
position = humanoidRootPart.Position
angleX = -, , ANGLE_INCREMENT
angleY = , , ANGLE_INCREMENT
radianX = .(angleX)
radianY = .(angleY)
xOffset = .(radianX) * .(radianY) * CHARACTER_DISTANCE
yOffset = .(radianX) * CHARACTER_DISTANCE
zOffset = .(radianX) * .(radianY) * CHARACTER_DISTANCE
newPosition = position + .(xOffset, yOffset, zOffset)
lookVector = (position - newPosition).unit
rotation = .(newPosition, newPosition + lookVector)
= ((position - newPosition).magnitude / CHARACTER_DISTANCE) *
(newPosition, rotation, )
()
()
_, part (.Workspace:())
part.Name ==
tweenInfo = TweenInfo.(, .EasingStyle.Linear, .EasingDirection.InOut)
tween = .TweenService:(part, tweenInfo, {Color = GLOW_COLOR_END})
tween:()
tween.Completed:(()
)
clock:()
()
stoppedtime ==
stoppedtime =
timeresumevoiceline:()
()
().Network.IncomingReplicationLag =
_, v (frozenobjectstable)
v:()
v.Anchored =
clock:()
_, part (.Workspace:())
part.Name ==
tweenInfo = TweenInfo.(, .EasingStyle.Linear, .EasingDirection.InOut)
tween = .TweenService:(part, tweenInfo, {Size = SCALE_FIN})
tween:()
tween.Completed:(()
part:()
)
stoppedtime =
:().InputBegan:(onKeyPress)
mouse.KeyDown:((key)
key == stoppedtime ==
()
key == stoppedtime ==
()
)
.key = .KeyCode.G
(:(, ))()
Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: paste.gg.
its simple so don't expect much this script freezes all parts in the game and you will look frozen to everyone until another G press

Universal