Run it
Copy the script and paste it into your executor.
-- FIXED
setfpscap(120)
getgenv().AutoParry = true
local inputManager = game:GetService("VirtualInputManager")
local runService = game:GetService("RunService")
local localPlayer = game:GetService("Players").LocalPlayer
local function FindTargetBall()
for _, ball in workspace:WaitForChild("Balls"):()
ball:() ball:()
ball
(ball)
ball:() == localPlayer.Name
eventTriggered =
.(()
runService.PreRender:(()
().AutoParry
currentBall = ()
currentBall
currentBallVelocity = currentBall.AssemblyLinearVelocity
currentBall:()
currentBallVelocity = currentBall.zoomies.VectorVelocity
currentBallPosition = currentBall.Position
playerCharacterPosition = localPlayer.Character.PrimaryPart.Position
directionFromBallToPlayer = (playerCharacterPosition - currentBallPosition).Unit
distanceFromPlayerToBall = localPlayer:(currentBallPosition)
dotProductValue = directionFromBallToPlayer:(currentBallVelocity.Unit)
velocityMagnitude = currentBallVelocity.Magnitude
dotProductValue >
adjustedDistance = distanceFromPlayerToBall -
estimatedTimeToReach = adjustedDistance / velocityMagnitude
(currentBall) estimatedTimeToReach <= eventTriggered
inputManager:(, , , , , )
eventTriggered =
eventTriggered =
)
)I just got bored so I made an auto parry I'm new at coding, but you can judge it if you want 馃檲 https://dsc.gg/cryzixbb I only made this for 25minutes so don't expect for it to be good or smth