Run it
Copy the script and paste it into your executor.
camera = .CurrentCamera
entities = :()
localplayer = entities.LocalPlayer
runservice = :()
esp_settings = {
enabled = ,
skel = ,
skel_col = .(,,)
}
(player, character)
skel_head = .()
skel_head.Visible =
skel_head.Thickness =
skel_head.Color = .(,,)
skel_torso = .()
skel_torso.Visible =
skel_torso.Thickness =
skel_torso.Color = .(,,)
skel_leftarm = .()
skel_leftarm.Visible =
skel_leftarm.Thickness =
skel_leftarm.Color = .(,,)
skel_rightarm = .()
skel_rightarm.Visible =
skel_rightarm.Thickness =
skel_rightarm.Color = .(,,)
skel_leftleg = .()
skel_leftleg.Visible =
skel_leftleg.Thickness =
skel_leftleg.Color = .(,,)
skel_rightleg = .()
skel_rightleg.Visible =
skel_rightleg.Thickness =
skel_rightleg.Color = .(,,)
()
connection
connection = runservice.RenderStepped:(()
:(character.Name)
character
character:()
character:()
character:().Health ~=
character_rootpart_3d = character.HumanoidRootPart.Position
character_rootpart_2d, rootpart_onscreen = camera:(character_rootpart_3d)
rootpart_onscreen character.Humanoid.RigType == .HumanoidRigType.R6 esp_settings.enabled
head_2d = camera:(character.Head.Position)
torso_upper_2d = camera:(character.Torso.Position + .(,,))
torso_lower_2d = camera:(character.Torso.Position + .(,-,))
leftarm_2d = camera:(character[].Position + .(,-,))
rightarm_2d = camera:(character[].Position + .(,-,))
leftleg_2d = camera:(character[].Position + .(,-,))
rightleg_2d = camera:(character[].Position + .(,-,))
skel_head.From = .(head_2d.X, head_2d.Y)
skel_head.To = .(torso_upper_2d.X, torso_upper_2d.Y)
skel_torso.From = .(torso_upper_2d.X, torso_upper_2d.Y)
skel_torso.To = .(torso_lower_2d.X, torso_lower_2d.Y)
skel_leftarm.From = .(torso_upper_2d.X, torso_upper_2d.Y)
skel_leftarm.To = .(leftarm_2d.X, leftarm_2d.Y)
skel_rightarm.From = .(torso_upper_2d.X, torso_upper_2d.Y)
skel_rightarm.To = .(rightarm_2d.X, rightarm_2d.Y)
skel_leftleg.From = .(torso_lower_2d.X, torso_lower_2d.Y)
skel_leftleg.To = .(leftleg_2d.X, leftleg_2d.Y)
skel_rightleg.From = .(torso_lower_2d.X, torso_lower_2d.Y)
skel_rightleg.To = .(rightleg_2d.X, rightleg_2d.Y)
skel_head.Visible = esp_settings.skel
skel_torso.Visible = esp_settings.skel
skel_leftarm.Visible = esp_settings.skel
skel_rightarm.Visible = esp_settings.skel
skel_leftleg.Visible = esp_settings.skel
skel_rightleg.Visible = esp_settings.skel
skel_head.Visible =
skel_torso.Visible =
skel_leftarm.Visible =
skel_rightarm.Visible =
skel_leftleg.Visible =
skel_rightleg.Visible =
player ==
connection:()
connection =
skel_head.Visible =
skel_torso.Visible =
skel_leftarm.Visible =
skel_rightarm.Visible =
skel_leftleg.Visible =
skel_rightleg.Visible =
)
.(update)()
(player)
player.Character
.(draw)(player, player.Character)
player.CharacterAdded:((character)
.(draw)(player, character)
)
a,b , entities:()
b ~= localplayer
(b)
entities.PlayerAdded:(playeradded)Universal ESP [ONLY WORKS ON R6 !!! and not made by me]