Run it
Copy the script and paste it into your executor.
Players = :()
RunService = :()
TweenService = :()
UserInputService = :()
Lighting = :()
Workspace = :()
TeleportService = :()
VirtualUser = :()
LocalPlayer = Players.LocalPlayer
PlayerGui = LocalPlayer:()
Camera = Workspace.CurrentCamera
Character = LocalPlayer.Character LocalPlayer.CharacterAdded:()
Humanoid = Character:()
RootPart = Character:()
Theme = {
Sky = .(, , ),
SkyDeep = .(, , ),
Cloud = .(, , ),
Panel = .(, , ),
Stroke = .(, , ),
Toggle = .(, , ),
ToggleOn = .(, , ),
Close = .(, , ),
Text = .(, , ),
SubText = .(, , ),
Accent = .(, , ),
Sun = .(, , ),
}
ScreenGui = .()
ScreenGui.Name =
ScreenGui.ResetOnSpawn =
ScreenGui.IgnoreGuiInset =
ScreenGui.ZIndexBehavior = .ZIndexBehavior.Sibling
ScreenGui.Parent = PlayerGui
(inst, radius)
c = .()
c.CornerRadius = .(, radius )
c.Parent = inst
c
(inst, color, thickness)
s = .()
s.Color = color Theme.Stroke
s.Thickness = thickness
s.Transparency =
s.Parent = inst
s
(inst, c1, c2, rotation)
g = .()
g.Color = ColorSequence.(c1, c2)
g.Rotation = rotation
g.Parent = inst
g
(text, duration)
holder = ScreenGui:()
holder
holder = .()
holder.Name =
holder.BackgroundTransparency =
holder.AnchorPoint = .(, )
holder.Position = .(, , , )
holder.Size = .(, , , -)
holder.Parent = ScreenGui
layout = .()
layout.Padding = .(, )
layout.HorizontalAlignment = .HorizontalAlignment.Center
layout.Parent = holder
toast = .()
toast.BackgroundColor3 = Theme.Panel
toast.Size = .(, , , )
toast.BackgroundTransparency =
toast.Parent = holder
(toast, )
(toast, Theme.Stroke)
label = .()
label.BackgroundTransparency =
label.Size = .(, -, , )
label.Position = .(, , , )
label.Font = .Font.SourceSansBold
label.TextColor3 = Theme.Text
label.TextSize =
label.TextXAlignment = .TextXAlignment.Center
label.TextTransparency =
label.Text = text
label.Parent = toast
TweenService:(toast, TweenInfo.(), {BackgroundTransparency = }):()
TweenService:(label, TweenInfo.(), {TextTransparency = }):()
.(duration , ()
toast toast.Parent
TweenService:(toast, TweenInfo.(), {BackgroundTransparency = }):()
TweenService:(label, TweenInfo.(), {TextTransparency = }):()
.()
toast:()
)
IntroFrame = .()
IntroFrame.Name =
IntroFrame.Size = .(, , , )
IntroFrame.BackgroundColor3 = Theme.Sky
IntroFrame.ZIndex =
IntroFrame.Parent = ScreenGui
IntroGradient = (IntroFrame, .(, , ), Theme.SkyDeep, )
IntroGradient.Offset = .(, -)
Sun = .()
Sun.AnchorPoint = .(, )
Sun.Size = .(, , , )
Sun.Position = .(, , , )
Sun.BackgroundColor3 = Theme.Sun
Sun.BackgroundTransparency =
Sun.ZIndex =
Sun.Parent = IntroFrame
(Sun, )
(x, y, scale)
holder = .()
holder.BackgroundTransparency =
holder.Size = .(, * scale, , * scale)
holder.Position = .(x, , y, )
holder.ZIndex =
holder.Parent = IntroFrame
puffData = {
{, , },
{, , },
{, , },
{, , },
}
_, d (puffData)
puff = .()
puff.AnchorPoint = .(, )
puff.Position = .(d[], , d[], )
puff.Size = .(d[], , d[] * , )
puff.BackgroundColor3 = Theme.Cloud
puff.BackgroundTransparency =
puff.ZIndex =
puff.Parent = holder
(puff, )
holder
clouds = {
(-, , ),
(-, , ),
(, , ),
(, , ),
}
IntroTitle = .()
IntroTitle.BackgroundTransparency =
IntroTitle.AnchorPoint = .(, )
IntroTitle.Position = .(, , , )
IntroTitle.Size = .(, , , )
IntroTitle.Font = .Font.SourceSansBold
IntroTitle.TextColor3 = .(, , )
IntroTitle.TextSize =
IntroTitle.TextTransparency =
IntroTitle.TextStrokeTransparency =
IntroTitle.TextStrokeColor3 = Theme.SkyDeep
IntroTitle.Text =
IntroTitle.ZIndex =
IntroTitle.Parent = IntroFrame
IntroSub = .()
IntroSub.BackgroundTransparency =
IntroSub.AnchorPoint = .(, )
IntroSub.Position = .(, , , )
IntroSub.Size = .(, , , )
IntroSub.Font = .Font.SourceSans
IntroSub.TextColor3 = .(, , )
IntroSub.TextSize =
IntroSub.TextTransparency =
IntroSub.Text =
IntroSub.ZIndex =
IntroSub.Parent = IntroFrame
BarBack = .()
BarBack.AnchorPoint = .(, )
BarBack.Position = .(, , , )
BarBack.Size = .(, , , )
BarBack.BackgroundColor3 = .(, , )
BarBack.BackgroundTransparency =
BarBack.ZIndex =
BarBack.Parent = IntroFrame
(BarBack, )
BarFill = .()
BarFill.Size = .(, , , )
BarFill.BackgroundColor3 = Theme.Sun
BarFill.ZIndex =
BarFill.Parent = BarBack
(BarFill, )
stars = {}
i = ,
star = .()
star.Size = .(, , , )
star.Position = .(.(, ) / , , .(, ) / , )
star.BackgroundColor3 = .(, , )
star.BackgroundTransparency =
star.ZIndex =
star.Parent = IntroFrame
(star, )
stars[#stars + ] = star
.(()
TweenService:(Sun, TweenInfo.(, .EasingStyle.Sine), {BackgroundTransparency = }):()
i, c (clouds)
targetX = i <= + (i * ) - ((i - ) * )
_, puff (c:())
puff:()
TweenService:(puff, TweenInfo.(, .EasingStyle.Sine), {BackgroundTransparency = }):()
TweenService:(c, TweenInfo.(, .EasingStyle.Sine), {Position = .(targetX, , c.Position.Y.Scale, )}):()
_, star (stars)
.(()
.(.(, ) / )
star.Parent
TweenService:(star, TweenInfo.(), {BackgroundTransparency = }):()
.()
TweenService:(star, TweenInfo.(), {BackgroundTransparency = }):()
.()
)
.()
IntroTitle.Size = .(, , , )
TweenService:(IntroTitle, TweenInfo.(, .EasingStyle.Back, .EasingDirection.Out), {TextTransparency = }):()
.()
TweenService:(IntroSub, TweenInfo.(), {TextTransparency = }):()
TweenService:(BarBack, TweenInfo.(), {BackgroundTransparency = }):()
TweenService:(BarFill, TweenInfo.(, .EasingStyle.Quad), {Size = .(, , , )}):()
.()
fadeItems = {IntroTitle, IntroSub, BarBack, BarFill, Sun}
_, item (fadeItems)
item:()
TweenService:(item, TweenInfo.(), {TextTransparency = }):()
TweenService:(item, TweenInfo.(), {BackgroundTransparency = }):()
_, c (clouds)
_, puff (c:())
puff:()
TweenService:(puff, TweenInfo.(), {BackgroundTransparency = }):()
fade = TweenService:(IntroFrame, TweenInfo.(), {BackgroundTransparency = })
fade:()
fade.Completed:()
IntroFrame:()
)
Main = .()
Main.Name =
Main.Size = .(, , , )
Main.Position = .(, -, , -)
Main.BackgroundColor3 = Theme.Panel
Main.BackgroundTransparency =
Main.Visible =
Main.Parent = ScreenGui
(Main, )
(Main, Theme.Stroke, )
(Main, .(, , ), .(, , ), )
.(, ()
Main.Visible =
TweenService:(Main, TweenInfo.(), {BackgroundTransparency = }):()
)
TopBar = .()
TopBar.Size = .(, , , )
TopBar.BackgroundColor3 = Theme.Sky
TopBar.Parent = Main
(TopBar, )
(TopBar, Theme.Sky, Theme.SkyDeep, )
TopBarFix = .()
TopBarFix.Size = .(, , , )
TopBarFix.Position = .(, , , -)
TopBarFix.BackgroundColor3 = Theme.SkyDeep
TopBarFix.BorderSizePixel =
TopBarFix.Parent = TopBar
Title = .()
Title.BackgroundTransparency =
Title.Position = .(, , , )
Title.Size = .(, -, , )
Title.Font = .Font.SourceSansBold
Title.TextColor3 = .(, , )
Title.TextSize =
Title.TextXAlignment = .TextXAlignment.Left
Title.Text =
Title.Parent = TopBar
CloseBtn = .()
CloseBtn.Size = .(, , , )
CloseBtn.Position = .(, -, , -)
CloseBtn.BackgroundColor3 = Theme.Close
CloseBtn.Font = .Font.SourceSansBold
CloseBtn.TextColor3 = .(, , )
CloseBtn.TextSize =
CloseBtn.Text =
CloseBtn.Parent = TopBar
(CloseBtn, )
MinBtn = .()
MinBtn.Size = .(, , , )
MinBtn.Position = .(, -, , -)
MinBtn.BackgroundColor3 = .(, , )
MinBtn.BackgroundTransparency =
MinBtn.Font = .Font.SourceSansBold
MinBtn.TextColor3 = Theme.SkyDeep
MinBtn.TextSize =
MinBtn.Text =
MinBtn.Parent = TopBar
(MinBtn, )
Body = .()
Body.Position = .(, , , )
Body.Size = .(, , , -)
Body.BackgroundTransparency =
Body.Parent = Main
TabBar = .()
TabBar.Size = .(, -, , )
TabBar.Position = .(, , , )
TabBar.BackgroundTransparency =
TabBar.Parent = Body
TabLayout = .()
TabLayout.FillDirection = .FillDirection.Horizontal
TabLayout.Padding = .(, )
TabLayout.Parent = TabBar
Pages = .()
Pages.Position = .(, , , )
Pages.Size = .(, -, , -)
Pages.BackgroundTransparency =
Pages.Parent = Body
FloatBtn = .()
FloatBtn.Size = .(, , , )
FloatBtn.Position = .(, , , )
FloatBtn.BackgroundColor3 = Theme.Sky
FloatBtn.Font = .Font.SourceSansBold
FloatBtn.TextColor3 = .(, , )
FloatBtn.TextSize =
FloatBtn.Text =
FloatBtn.Visible =
FloatBtn.Parent = ScreenGui
(FloatBtn, )
(FloatBtn, Theme.Stroke)
(frame, dragHandle)
dragging =
dragStart, startPos
dragHandle.InputBegan:((input)
input.UserInputType == .UserInputType.MouseButton1 input.UserInputType == .UserInputType.Touch
dragging =
dragStart = input.Position
startPos = frame.Position
input.Changed:(()
input.UserInputState == .UserInputState.End
dragging =
)
)
dragHandle.InputChanged:((input)
dragging (input.UserInputType == .UserInputType.MouseMovement input.UserInputType == .UserInputType.Touch)
delta = input.Position - dragStart
frame.Position = .(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
)
(Main, TopBar)
(FloatBtn, FloatBtn)
minimized =
MinBtn.MouseButton1Click:(()
minimized = minimized
targetSize = minimized .(, , , ) .(, , , )
Body.Visible = minimized
TweenService:(Main, TweenInfo.(, .EasingStyle.Quad), {Size = targetSize}):()
)
CloseBtn.MouseButton1Click:(()
TweenService:(Main, TweenInfo.(), {BackgroundTransparency = }):()
.()
Main.Visible =
FloatBtn.Visible =
)
FloatBtn.MouseButton1Click:(()
FloatBtn.Visible =
Main.Visible =
Main.BackgroundTransparency =
TweenService:(Main, TweenInfo.(), {BackgroundTransparency = }):()
)
State = {
speed = , jump = , noclip = , fly = , infJump = ,
rainbow = , esp = , cinematic = , blur = , fog = ,
nightVision = , sunset = , strobe = , earthquake = ,
giant = , tiny = , music = , moonGravity = ,
rainbowChar = , antiAfk = ,
}
ActiveConnections = {}
(key, conn)
ActiveConnections[key]
ActiveConnections[key]:()
ActiveConnections[key] = conn
Tabs = {}
TabButtons = {}
currentTab =
(name)
currentTab == name
currentTab = name
tabName, page (Tabs)
page.Visible = tabName == name
tabName, btn (TabButtons)
btn.BackgroundColor3 = tabName == name Theme.Accent Theme.Toggle
btn.TextColor3 = tabName == name .(, , ) Theme.Text
(name)
btn = .()
btn.Size = .(, , , )
btn.BackgroundColor3 = Theme.Toggle
btn.Font = .Font.SourceSansBold
btn.TextColor3 = Theme.Text
btn.TextSize =
btn.Text = name
btn.Parent = TabBar
(btn, )
TabButtons[name] = btn
page = .()
page.Size = .(, , , )
page.BackgroundTransparency =
page.BorderSizePixel =
page.ScrollBarThickness =
page.ScrollBarImageColor3 = Theme.Accent
page.CanvasSize = .(, , , )
page.AutomaticCanvasSize = .AutomaticSize.Y
page.Visible =
page.Parent = Pages
layout = .()
layout.Padding = .(, )
layout.Parent = page
btn.MouseButton1Click:(()
(name)
)
Tabs[name] = page
page
(page, text, callback)
btn = .()
btn.Size = .(, , , )
btn.BackgroundColor3 = Theme.Toggle
btn.Font = .Font.SourceSansBold
btn.TextColor3 = Theme.Text
btn.TextSize =
btn.Text = text
btn.AutoButtonColor =
btn.Parent = page
(btn, )
(btn, Theme.Stroke)
on =
btn.MouseButton1Click:(()
on = on
TweenService:(btn, TweenInfo.(), {BackgroundColor3 = on Theme.ToggleOn Theme.Toggle}):()
btn.TextColor3 = on .(, , ) Theme.Text
(on)
)
btn
(page, text, callback)
btn = .()
btn.Size = .(, , , )
btn.BackgroundColor3 = Theme.Toggle
btn.Font = .Font.SourceSansBold
btn.TextColor3 = Theme.Text
btn.TextSize =
btn.Text = text
btn.Parent = page
(btn, )
(btn, Theme.Stroke)
btn.MouseButton1Click:(()
TweenService:(btn, TweenInfo.(), {BackgroundColor3 = Theme.ToggleOn}):()
.(, ()
TweenService:(btn, TweenInfo.(), {BackgroundColor3 = Theme.Toggle}):()
)
()
)
btn
(page, text, min, max, default, callback)
holder = .()
holder.Size = .(, , , )
holder.BackgroundColor3 = Theme.Toggle
holder.Parent = page
(holder, )
(holder, Theme.Stroke)
label = .()
label.BackgroundTransparency =
label.Position = .(, , , )
label.Size = .(, -, , )
label.Font = .Font.SourceSansBold
label.TextColor3 = Theme.Text
label.TextSize =
label.TextXAlignment = .TextXAlignment.Left
label.Text = text
label.Parent = holder
track = .()
track.Position = .(, , , )
track.Size = .(, -, , )
track.BackgroundColor3 = .(, , )
track.Parent = holder
(track, )
fill = .()
fill.BackgroundColor3 = Theme.Accent
fill.Size = .((default - min) / (max - min), , , )
fill.Parent = track
(fill, )
dragging =
(inputPos)
rel = .((inputPos.X - track.AbsolutePosition.X) / track.AbsoluteSize.X, , )
fill.Size = .(rel, , , )
value = min + (max - min) * rel
(value)
track.InputBegan:((input)
input.UserInputType == .UserInputType.MouseButton1 input.UserInputType == .UserInputType.Touch
dragging =
(input.Position)
)
track.InputEnded:((input)
input.UserInputType == .UserInputType.MouseButton1 input.UserInputType == .UserInputType.Touch
dragging =
)
UserInputService.InputChanged:((input)
dragging (input.UserInputType == .UserInputType.MouseMovement input.UserInputType == .UserInputType.Touch)
(input.Position)
)
holder
()
Character = LocalPlayer.Character
Character
Humanoid = Character:()
RootPart = Character:()
RootPart
MoveTab = ()
VisualTab = ()
ChaosTab = ()
FunTab = ()
UtilTab = ()
()
(MoveTab, , (on)
State.speed = on
Humanoid
Humanoid.WalkSpeed = on
(on )
)
(MoveTab, , (on)
State.jump = on
Humanoid
Humanoid.JumpPower = on
(on )
)
(MoveTab, , (on)
State.infJump = on
on
(, UserInputService.JumpRequest:(()
Humanoid
Humanoid:(.HumanoidStateType.Jumping)
))
(, )
(on )
)
(MoveTab, , (on)
State.noclip = on
on
(, RunService.Stepped:(()
Character
_, part (Character:())
part:()
part.CanCollide =
))
(, )
(on )
)
flyUp, flyDown = ,
(MoveTab, , (on)
State.fly = on
root = ()
on root
bv = .()
bv.Name =
bv.MaxForce = .(, , )
bv.Velocity = .(, , )
bv.Parent = root
Humanoid.PlatformStand =
(, RunService.RenderStepped:(()
force = root:()
force
moveDir = Humanoid.MoveDirection
camCF = Camera.CFrame
dir = .()
moveDir.Magnitude >
dir = (camCF.LookVector * moveDir:(camCF.LookVector) + camCF.RightVector * moveDir:(camCF.RightVector))
vertical =
flyUp vertical = vertical +
flyDown vertical = vertical -
velocity = (dir.Magnitude > dir.Unit * moveDir.Magnitude .()) *
velocity = velocity + .(, vertical * , )
force.Velocity = velocity
))
(, )
root2 = ()
root2
force = root2:()
force force:()
Humanoid
Humanoid.PlatformStand =
(on )
)
flyControls = .()
flyControls.Size = .(, , , )
flyControls.BackgroundTransparency =
flyControls.Parent = MoveTab
upBtn = .()
upBtn.Size = .(, , , )
upBtn.BackgroundColor3 = Theme.Toggle
upBtn.Text =
upBtn.Font = .Font.SourceSansBold
upBtn.TextColor3 = Theme.Text
upBtn.TextSize =
upBtn.Parent = flyControls
(upBtn, )
(upBtn, Theme.Stroke)
downBtn = .()
downBtn.Size = .(, , , )
downBtn.Position = .(, , , )
downBtn.BackgroundColor3 = Theme.Toggle
downBtn.Text =
downBtn.Font = .Font.SourceSansBold
downBtn.TextColor3 = Theme.Text
downBtn.TextSize =
downBtn.Parent = flyControls
(downBtn, )
(downBtn, Theme.Stroke)
upBtn.InputBegan:((input)
input.UserInputType == .UserInputType.MouseButton1 input.UserInputType == .UserInputType.Touch
flyUp =
)
upBtn.InputEnded:((input)
input.UserInputType == .UserInputType.MouseButton1 input.UserInputType == .UserInputType.Touch
flyUp =
)
downBtn.InputBegan:((input)
input.UserInputType == .UserInputType.MouseButton1 input.UserInputType == .UserInputType.Touch
flyDown =
)
downBtn.InputEnded:((input)
input.UserInputType == .UserInputType.MouseButton1 input.UserInputType == .UserInputType.Touch
flyDown =
)
UserInputService.InputBegan:((input, gpe)
gpe
State.fly
input.KeyCode == .KeyCode.Space flyUp =
input.KeyCode == .KeyCode.LeftControl flyDown =
)
UserInputService.InputEnded:((input)
input.KeyCode == .KeyCode.Space flyUp =
input.KeyCode == .KeyCode.LeftControl flyDown =
)
(MoveTab, , , , , (value)
Humanoid
Humanoid.WalkSpeed = value
)
(MoveTab, , , , , (value)
Humanoid
Humanoid.JumpPower = value
)
(MoveTab, , ()
Humanoid.Health =
()
)
(VisualTab, , (on)
State.rainbow = on
root = ()
on root
a0 = .()
a0.Position = .(, , )
a0.Name =
a0.Parent = root
a1 = .()
a1.Position = .(, -, )
a1.Name =
a1.Parent = root
trail = .()
trail.Name =
trail.Attachment0 = a0
trail.Attachment1 = a1
trail.Lifetime =
trail.Parent = root
hue =
(, RunService.RenderStepped:((dt)
hue = (hue + dt * ) %
trail.Color = ColorSequence.(.(hue, , ))
))
(, )
root2 = ()
root2
t = root2:()
t t:()
x0 = root2:()
x0 x0:()
x1 = root2:()
x1 x1:()
(on )
)
(VisualTab, , (on)
State.cinematic = on
cc = Lighting:()
on
cc
cc = .()
cc.Name =
cc.Contrast =
cc.Saturation =
cc.TintColor = .(, , )
cc.Parent = Lighting
cc cc:()
(on )
)
(VisualTab, , (on)
State.blur = on
blur = Lighting:()
on
blur
blur = .()
blur.Name =
blur.Size =
blur.Parent = Lighting
blur blur:()
(on )
)
(VisualTab, , (on)
State.fog = on
on
Lighting:(, Lighting.FogEnd)
Lighting:(, Lighting.FogStart)
Lighting.FogStart =
Lighting.FogEnd =
oldEnd = Lighting:()
oldStart = Lighting:()
Lighting.FogEnd = oldEnd
Lighting.FogStart = oldStart
(on )
)
(VisualTab, , (on)
State.nightVision = on
cc = Lighting:()
on
cc
cc = .()
cc.Name =
cc.Brightness =
cc.TintColor = .(, , )
cc.Parent = Lighting
cc cc:()
(on )
)
(VisualTab, , (on)
State.sunset = on
on
Lighting:(, Lighting.ClockTime)
Lighting.ClockTime =
oldClock = Lighting:()
Lighting.ClockTime = oldClock
(on )
)
(VisualTab, , , , Lighting.ClockTime, (value)
Lighting.ClockTime = value
)
(VisualTab, , , , Camera.FieldOfView, (value)
Camera.FieldOfView = value
)
(VisualTab, , , , Lighting.Brightness, (value)
Lighting.Brightness = value
)
(VisualTab, , ()
Lighting.Brightness =
Lighting.ClockTime =
Lighting.FogEnd =
Lighting.FogStart =
()
)
(ChaosTab, , (on)
State.strobe = on
overlay = ScreenGui:()
on
overlay
overlay = .()
overlay.Name =
overlay.Size = .(, , , )
overlay.BackgroundColor3 = .(, , )
overlay.BackgroundTransparency =
overlay.ZIndex =
overlay.Parent = ScreenGui
(, RunService.RenderStepped:(()
overlay.BackgroundColor3 = .(.(), , )
overlay.BackgroundTransparency = .(, ) /
))
(, )
overlay overlay:()
(on )
)
(ChaosTab, , (on)
State.earthquake = on
on
(, RunService.RenderStepped:(()
offset = .(.(-, ), .(-, ), ) / *
Camera.CFrame = Camera.CFrame * .(offset)
))
(, )
(on )
)
(ChaosTab, , ()
.(()
i = ,
offset = .(.(-, ), .(-, ), ) *
Camera.CFrame = Camera.CFrame * .(offset)
.()
)
()
)
(ChaosTab, , ()
overlay = .()
overlay.Size = .(, , , )
overlay.BackgroundColor3 = .(, , )
overlay.ZIndex =
overlay.Parent = ScreenGui
TweenService:(overlay, TweenInfo.(), {BackgroundTransparency = }):()
.(, ()
overlay:()
)
()
)
(ChaosTab, , ()
root = ()
root
explosion = .()
explosion.Position = root.Position
explosion.BlastRadius =
explosion.BlastPressure =
explosion.Parent = Workspace
()
)
(ChaosTab, , ()
root = ()
root
attach = .()
attach.Parent = root
emitter = .()
emitter.Texture =
emitter.Lifetime = NumberRange.(, )
emitter.Rate =
emitter.Speed = NumberRange.(, )
emitter.SpreadAngle = .(, )
emitter.Color = ColorSequence.({
ColorSequenceKeypoint.(, .(, , )),
ColorSequenceKeypoint.(, .(, , )),
ColorSequenceKeypoint.(, .(, , )),
})
emitter.Parent = attach
emitter:()
.(, ()
attach:()
)
()
)
(ChaosTab, , ()
root = ()
root
.(()
i = ,
meteor = .()
meteor.Shape = .PartType.Ball
meteor.Size = .(, , )
meteor.Color = .(, , )
meteor.Material = .Material.Neon
meteor.CanCollide =
meteor.Anchored =
meteor.Position = root.Position + .(.(-, ), , .(-, ))
meteor.Parent = Workspace
fire = .()
fire.Size =
fire.Parent = meteor
bv = .()
bv.MaxForce = .(, , )
bv.Velocity = .(, -, )
bv.Parent = meteor
:():(meteor, )
.()
)
()
)
(ChaosTab, , (on)
State.moonGravity = on
Workspace.Gravity = on
(on )
)
(ChaosTab, , ()
Character
_, joint (Character:())
joint:()
socket = .()
a0 = .()
a1 = .()
a0.Parent = joint.Part0
a1.Parent = joint.Part1
a0.CFrame = joint.C0
a1.CFrame = joint.C1
socket.Attachment0 = a0
socket.Attachment1 = a1
socket.Name =
socket.Parent = joint.Part0
joint.Enabled =
Humanoid.PlatformStand =
.(, ()
Character
_, joint (Character:())
joint:()
joint.Enabled =
_, obj (Character:())
obj:() obj.Name ==
obj.Attachment0 obj.Attachment0:()
obj.Attachment1 obj.Attachment1:()
obj:()
Humanoid
Humanoid.PlatformStand =
)
()
)
(ChaosTab, , ()
root = ()
root
offset = .(.(-, ), , .(-, ))
root.CFrame = .(root.Position + offset)
()
)
(FunTab, , (on)
State.giant = on
State.tiny on State.tiny =
Humanoid
scale = on
(()
Humanoid.BodyHeightScale.Value = scale
Humanoid.BodyWidthScale.Value = scale
Humanoid.BodyDepthScale.Value = scale
Humanoid.HeadScale.Value = scale
)
(on )
)
(FunTab, , (on)
State.tiny = on
State.giant on State.giant =
Humanoid
scale = on
(()
Humanoid.BodyHeightScale.Value = scale
Humanoid.BodyWidthScale.Value = scale
Humanoid.BodyDepthScale.Value = scale
Humanoid.HeadScale.Value = scale
)
(on )
)
(FunTab, , (on)
State.rainbowChar = on
on
hue =
(, RunService.RenderStepped:((dt)
hue = (hue + dt * ) %
color = .(hue, , )
Character
_, part (Character:())
part:()
part.Color = color
))
(, )
(on )
)
(FunTab, , ()
Humanoid
anim = .()
anim.AnimationId =
track = Humanoid:(anim)
track:()
.(, ()
track:()
)
()
)
(FunTab, , ()
root = ()
root
.(()
i = ,
root.CFrame = root.CFrame * .(.(), , )
.()
)
()
)
(FunTab, , ()
root = ()
root
.(()
i = ,
root.CFrame = root.CFrame * .(, .(), )
.()
)
()
)
musicSound =
(FunTab, , (on)
State.music = on
on
musicSound = .()
musicSound.SoundId =
musicSound.Looped =
musicSound.Volume =
musicSound.Parent = Camera
musicSound:()
musicSound
musicSound:()
musicSound:()
musicSound =
(on )
)
(UtilTab, , (on)
State.esp = on
on
_, plr (Players:())
plr ~= LocalPlayer plr.Character
char = plr.Character
hl = char:()
hl
hl = .()
hl.Name =
hl.FillColor = .(, , )
hl.FillTransparency =
hl.OutlineColor = .(, , )
hl.Parent = char
(, Players.PlayerAdded:((plr)
plr.CharacterAdded:((char)
State.esp
hl = .()
hl.Name =
hl.FillColor = .(, , )
hl.FillTransparency =
hl.Parent = char
)
))
(, )
_, plr (Players:())
plr.Character
hl = plr.Character:()
hl hl:()
(on )
)
(UtilTab, , (on)
State.antiAfk = on
on
(, LocalPlayer.Idled:(()
VirtualUser:()
VirtualUser:(.())
))
(, )
(on )
)
savedPosition =
(UtilTab, , ()
root = ()
root
savedPosition = root.CFrame
()
)
(UtilTab, , ()
root = ()
root savedPosition
root.CFrame = savedPosition
()
()
)
(UtilTab, , ()
()
.()
TeleportService:(.PlaceId, LocalPlayer)
)
(UtilTab, , ()
root = ()
root
pos = root.Position
(.(, pos.X, pos.Y, pos.Z), )
)
(UtilTab, , ()
( .. #Players:(), )
)
(UtilTab, , ()
Camera.FieldOfView =
()
)
LocalPlayer.CharacterAdded:((char)
Character = char
Humanoid = char:()
RootPart = char:()
State.speed
Humanoid.WalkSpeed =
State.jump
Humanoid.JumpPower =
State.giant State.tiny
scale = State.giant
(()
Humanoid.BodyHeightScale.Value = scale
Humanoid.BodyWidthScale.Value = scale
Humanoid.BodyDepthScale.Value = scale
Humanoid.HeadScale.Value = scale
)
)
It has everything

Universal