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Fluent = (:())()
InterfaceManager = (:())()
Players = :()
RunService = :()
UserInputService = :()
VirtualUser = :()
Lighting = :()
TeleportService = :()
HttpService = :()
Camera = .CurrentCamera
LocalPlayer = Players.LocalPlayer
Window = Fluent:({
Title = ,
SubTitle = ,
TabWidth = ,
Size = .(, ),
Acrylic = ,
Theme = ,
MinimizeKey = .KeyCode.LeftControl
})
Tabs = {
Aim = Window:({ Title = , Icon = }),
Visual = Window:({ Title = , Icon = }),
Misc = Window:({ Title = , Icon = }),
ScriptHub = Window:({ Title = , Icon = }),
Setting = Window:({ Title = , Icon = }),
}
Tabs.Aim:()
AimbotToggle = Tabs.Aim:(, {
Title = ,
Description = ,
Default = ,
Callback = ()
})
AimKeyDropdown = Tabs.Aim:(, {
Title = ,
Description = ,
Values = { , , , , , , },
Default = ,
Callback = ()
})
SilentAimToggle = Tabs.Aim:(, {
Title = ,
Description = ,
Default = ,
Callback = ()
})
TeamCheckToggle = Tabs.Aim:(, {
Title = ,
Description = ,
Default = ,
Callback = ()
})
Tabs.Aim:()
FOVToggle = Tabs.Aim:(, {
Title = ,
Description = ,
Default = ,
Callback = ()
})
FOVSizeSlider = Tabs.Aim:(, {
Title = ,
Description = ,
Default = ,
Min = ,
Max = ,
Rounding = ,
Callback = ()
})
SmoothnessSlider = Tabs.Aim:(, {
Title = ,
Description = ,
Default = ,
Min = ,
Max = ,
Rounding = ,
Callback = ()
})
Tabs.Aim:()
AimPartDropdown = Tabs.Aim:(, {
Title = ,
Description = ,
Values = { , },
Default = ,
Callback = ()
})
FOVCircle = .()
FOVCircle.Visible =
FOVCircle.Thickness =
FOVCircle.Color = .(, , )
FOVCircle.Filled =
FOVCircle.Transparency =
AimKeyHeld =
AimKeyMap = {
[] = .KeyCode.E,
[] = .KeyCode.Q,
[] = .KeyCode.F,
[] = .KeyCode.CapsLock,
}
(player)
TeamCheckToggle.Value
lt = LocalPlayer.Team
tt = player.Team
lt tt lt == tt
ltc = LocalPlayer.TeamColor
ttc = player.TeamColor
ltc ttc ltc == ttc
(()
lChar = LocalPlayer.Character
tChar = player.Character
lChar tChar
lBC = lChar:()
tBC = tChar:()
lBC tBC
lBC.TorsoColor == tBC.TorsoColor
)
UserInputService.InputBegan:((input, gpe)
gpe
key = AimKeyDropdown.Value
key == input.UserInputType == .UserInputType.MouseButton2
AimKeyHeld =
key == input.UserInputType == .UserInputType.MouseButton1
AimKeyHeld =
key ==
AimKeyHeld =
kc = AimKeyMap[key]
kc input.KeyCode == kc AimKeyHeld =
)
UserInputService.InputEnded:((input)
key = AimKeyDropdown.Value
key ==
key == input.UserInputType == .UserInputType.MouseButton2
AimKeyHeld =
key == input.UserInputType == .UserInputType.MouseButton1
AimKeyHeld =
kc = AimKeyMap[key]
kc input.KeyCode == kc AimKeyHeld =
)
(partOverride)
cam = Camera
center = .(cam.ViewportSize.X / , cam.ViewportSize.Y / )
fov = FOVSizeSlider.Value
part = partOverride AimPartDropdown.Value
closest, minDist = , .huge
_, plr (Players:())
plr == LocalPlayer
(plr)
char = plr.Character
char
hum = char:()
tp = char:(part)
hum tp
hum.Health <=
vp, visible = cam:(tp.Position)
visible
dist = (.(vp.X, vp.Y) - center).Magnitude
dist < fov dist < minDist
minDist = dist
closest = tp
closest
RunService.RenderStepped:(()
SilentAimToggle.Value
UserInputService:(.UserInputType.MouseButton1)
target = (AimPartDropdown.Value )
target
(()
mouse = LocalPlayer:()
mouse.Hit = .(target.Position)
mouse.Target = target
)
)
RunService.RenderStepped:(()
cam = Camera
center = .(cam.ViewportSize.X / , cam.ViewportSize.Y / )
FOVCircle.Visible = FOVToggle.Value
FOVToggle.Value
FOVCircle.Radius = FOVSizeSlider.Value
FOVCircle.Position = center
AimbotToggle.Value
cam.CameraType == .CameraType.Scriptable
cam.CameraType = .CameraType.Custom
aimKey = AimKeyDropdown.Value
isMobile = UserInputService.TouchEnabled UserInputService.KeyboardEnabled
isMobile aimKey ~= AimKeyHeld
target = ()
target
smooth = .(SmoothnessSlider.Value, , )
alpha = / smooth
targetCF = .(cam.CFrame.Position, target.Position)
cam.CameraType = .CameraType.Scriptable
cam.CFrame = cam.CFrame:(targetCF, alpha)
.(()
AimbotToggle.Value cam.CameraType = .CameraType.Custom
)
)
ESPColor = .(, , )
ESPObjects = {}
ChamsObjects = {}
(player)
player == LocalPlayer
ESPObjects[player]
ESPObjects[player] = {
Box = .(),
Name = .(),
HealthBG = .(),
HealthFill = .(),
Tracer = .(),
Distance = .(),
HeadDot = .(),
}
o = ESPObjects[player]
o.Box.Visible = ; o.Box.Color = ESPColor; o.Box.Thickness = ; o.Box.Filled =
o.Name.Visible = ; o.Name.Color = .(,,)
o.Name.Size = ; o.Name.Center = ; o.Name.Outline = ; o.Name.Font = .Fonts.UI
o.HealthBG.Visible = ; o.HealthBG.Color = .(,,); o.HealthBG.Filled = ; o.HealthBG.Thickness =
o.HealthFill.Visible = ; o.HealthFill.Color = .(,,); o.HealthFill.Filled = ; o.HealthFill.Thickness =
o.Tracer.Visible = ; o.Tracer.Color = ESPColor; o.Tracer.Thickness =
o.Distance.Visible = ; o.Distance.Color = .(,,)
o.Distance.Size = ; o.Distance.Center = ; o.Distance.Outline = ; o.Distance.Font = .Fonts.UI
o.HeadDot.Visible = ; o.HeadDot.Color = ESPColor
o.HeadDot.Filled = ; o.HeadDot.Radius =
o.HeadDot.Transparency = ; o.HeadDot.Thickness =
(player)
ESPObjects[player]
_, d (ESPObjects[player]) (() d:() )
ESPObjects[player] =
(player)
ESPObjects[player]
_, d (ESPObjects[player]) d.Visible =
(player)
ChamsObjects[player]
(() ChamsObjects[player]:() )
ChamsObjects[player] =
(player)
char = player.Character
char
(player)
hl = .()
hl.Adornee = char
hl.FillTransparency =
hl.OutlineTransparency =
hl.DepthMode = .HighlightDepthMode.AlwaysOnTop
hl.FillColor = ESPColor
hl.OutlineColor = ESPColor
(() hl.Parent = :() )
hl.Parent hl.Parent = char
ChamsObjects[player] = hl
_, p (Players:()) (p)
Players.PlayerAdded:((p)
(p)
p.CharacterAdded:(() .(); (p) )
)
Players.PlayerRemoving:((p) (p); (p) )
Tabs.Visual:()
ESPToggle = Tabs.Visual:(, {
Title = , Description = ,
Default = , Callback = ()
})
BoxESPToggle = Tabs.Visual:(, {
Title = , Description = ,
Default = , Callback = ()
})
NameESPToggle = Tabs.Visual:(, {
Title = , Description = ,
Default = , Callback = ()
})
HealthBarToggle = Tabs.Visual:(, {
Title = , Description = ,
Default = , Callback = ()
})
TracerToggle = Tabs.Visual:(, {
Title = , Description = ,
Default = , Callback = ()
})
DistanceToggle = Tabs.Visual:(, {
Title = , Description = ,
Default = , Callback = ()
})
HeadDotToggle = Tabs.Visual:(, {
Title = , Description = ,
Default = , Callback = ()
})
ChamsToggle = Tabs.Visual:(, {
Title = , Description = ,
Default = ,
Callback = (v)
v
_, p (Players:()) (p)
})
Tabs.Visual:(, {
Title = , Description = ,
Default = .(, , ),
Callback = (v)
ESPColor = v
_, o (ESPObjects)
o.Box o.Box.Color = v
o.Tracer o.Tracer.Color = v
o.HeadDot o.HeadDot.Color = v
_, p (Players:())
ChamsObjects[p]
ChamsObjects[p].FillColor = v
ChamsObjects[p].OutlineColor = v
})
Tabs.Visual:()
FullBrightToggle = Tabs.Visual:(, {
Title = , Description = ,
Default = , Callback = ()
})
Tabs.Visual:(, {
Title = , Description = ,
Default = , Min = , Max = , Rounding = ,
Callback = (v) .CurrentCamera.FieldOfView = v
})
RunService.RenderStepped:(()
espOn = ESPToggle.Value
boxOn = BoxESPToggle.Value
nameOn = NameESPToggle.Value
hpOn = HealthBarToggle.Value
tracerOn = TracerToggle.Value
distOn = DistanceToggle.Value
dotOn = HeadDotToggle.Value
cam = Camera
_, plr (Players:())
plr == LocalPlayer
o = ESPObjects[plr]
o
char = plr.Character
hum = char char:()
root = char char:()
head = char char:()
espOn char hum root head hum.Health <=
(plr);
rootVP, onScreen = cam:(root.Position)
onScreen (plr)
headVP = cam:(head.Position + .(, , ))
feetVP = cam:(root.Position - .(, , ))
bH = .(headVP.Y - feetVP.Y)
bW = bH *
bX = rootVP.X - bW /
bY = headVP.Y
o.Box.Visible = boxOn
boxOn o.Box.Position = .(bX, bY); o.Box.Size = .(bW, bH); o.Box.Color = ESPColor
o.Name.Visible = nameOn
nameOn o.Name.Position = .(rootVP.X, bY - ); o.Name.Text = plr.DisplayName
hpPct = .(hum.Health / hum.MaxHealth, , )
o.HealthBG.Visible = hpOn; o.HealthFill.Visible = hpOn
hpOn
hbX = bX -
o.HealthBG.Position = .(hbX, bY); o.HealthBG.Size = .(, bH)
o.HealthFill.Position = .(hbX, bY + bH * ( - hpPct)); o.HealthFill.Size = .(, bH * hpPct)
o.HealthFill.Color = .( * ( - hpPct), * hpPct, )
o.Tracer.Visible = tracerOn
tracerOn o.Tracer.From = .(cam.ViewportSize.X / , cam.ViewportSize.Y); o.Tracer.To = .(rootVP.X, rootVP.Y); o.Tracer.Color = ESPColor
dist = .((root.Position - cam.CFrame.Position).Magnitude)
o.Distance.Visible = distOn
distOn o.Distance.Position = .(rootVP.X, feetVP.Y + ); o.Distance.Text = dist ..
o.HeadDot.Visible = dotOn
dotOn o.HeadDot.Position = .(headVP.X, headVP.Y); o.HeadDot.Color = ESPColor
)
RunService.Heartbeat:(()
_, plr (Players:())
plr == LocalPlayer
char = plr.Character
char (plr)
ChamsToggle.Value ESPToggle.Value
hl = ChamsObjects[plr]
hl hl.Parent hl.Adornee ~= char (plr); hl = ChamsObjects[plr]
hl hl.FillColor = ESPColor; hl.OutlineColor = ESPColor
(plr)
)
origBrightness = Lighting.Brightness
origGlobalShad = Lighting.GlobalShadows
origAmbient = Lighting.Ambient
origOutdoor = Lighting.OutdoorAmbient
origClockTime = Lighting.ClockTime
fbApplied =
RunService.Heartbeat:(()
FullBrightToggle.Value
fbApplied
fbApplied =
(() Lighting.Brightness = )
(() Lighting.ClockTime = )
(() Lighting.GlobalShadows = )
(() Lighting.Ambient = .(,,) )
(() Lighting.OutdoorAmbient = .(,,) )
_, v (Lighting:())
(()
v:() v.Density=; v.Glare=; v.Haze=
v:() v:() v:() v.Enabled =
)
fbApplied
fbApplied =
(() Lighting.Brightness = origBrightness )
(() Lighting.ClockTime = origClockTime )
(() Lighting.GlobalShadows = origGlobalShad )
(() Lighting.Ambient = origAmbient )
(() Lighting.OutdoorAmbient = origOutdoor )
_, v (Lighting:())
(()
v:() v:() v:() v.Enabled =
)
)
Tabs.Misc:()
Tabs.Misc:(, {
Title = , Description = ,
Default = , Min = , Max = , Rounding = ,
Callback = (v) .Gravity = v
})
Tabs.Misc:(, {
Title = , Description = ,
Default = , Min = , Max = , Rounding = ,
Callback = (v)
(()
hum = LocalPlayer.Character:()
hum hum.WalkSpeed = v
)
})
JumpSlider = Tabs.Misc:(, {
Title = , Description = ,
Default = , Min = , Max = , Rounding = ,
Callback = (v)
(()
hum = LocalPlayer.Character:()
hum hum.JumpPower = v; hum.JumpHeight = v *
)
})
RunService.Heartbeat:(()
(()
hum = LocalPlayer.Character LocalPlayer.Character:()
hum JumpSlider.Value ~=
hum.JumpPower = JumpSlider.Value
hum.JumpHeight = JumpSlider.Value *
)
)
InfiniteJumpToggle = Tabs.Misc:(, {
Title = , Description = ,
Default = , Callback = ()
})
NoClipToggle = Tabs.Misc:(, {
Title = , Description = ,
Default = , Callback = ()
})
FlyToggle = Tabs.Misc:(, {
Title = , Description = ,
Default = ,
Callback = (v)
(()
char = LocalPlayer.Character
char
hum = char:()
hrp = char:()
hum hrp
v
hum.PlatformStand =
bg = .(); bg.Name =
bg.MaxTorque = .(,,); bg.D = ; bg.Parent = hrp
bv = .(); bv.Name =
bv.MaxForce = .(,,); bv.Velocity = .zero; bv.Parent = hrp
hum.PlatformStand =
bg = hrp:(); bg bg:()
bv = hrp:(); bv bv:()
)
})
FlySpeedSlider = Tabs.Misc:(, {
Title = , Description = ,
Default = , Min = , Max = , Rounding = ,
Callback = ()
})
Tabs.Misc:()
AntiAFKToggle = Tabs.Misc:(, {
Title = ,
Description = ,
Default = ,
Callback = ()
})
Tabs.Misc:()
TpInput = Tabs.Misc:(, {
Title = , Description = ,
Default = , Placeholder = ,
Callback = ()
})
Tabs.Misc:({
Title = , Description = ,
Callback = ()
name = TpInput.Value
name == Fluent:({ Title = , Content = , Duration = })
target
_, p (Players:())
p.Name:():(name:()) target = p
target target.Character target.Character:()
hrp = LocalPlayer.Character LocalPlayer.Character:()
hrp
hrp.CFrame = target.Character.HumanoidRootPart.CFrame + .(, , )
Fluent:({ Title = , Content = .. target.Name, Duration = })
Fluent:({ Title = , Content = .. name, Duration = })
})
Tabs.Misc:()
Tabs.Misc:({
Title = , Description = ,
Callback = ()
Fluent:({ Title = , Content = , Duration = })
.()
(() TeleportService:(.PlaceId, LocalPlayer) )
})
Tabs.Misc:({
Title = , Description = ,
Callback = ()
Fluent:({ Title = , Content = , Duration = })
.(()
ok, res = (()
HttpService:(:(
.. .PlaceId ..
))
)
ok res res.data
list = {}
_, s (res.data)
s.id ~= .JobId s.playing < s.maxPlayers .(list, s.id)
#list >
picked = list[.(, #list)]
Fluent:({ Title = , Content = , Duration = })
.()
TeleportService:(.PlaceId, picked, LocalPlayer)
TeleportService:(.PlaceId, LocalPlayer)
)
})
Tabs.Misc:({
Title = , Description = ,
Callback = ()
link = .. .PlaceId .. .. .JobId
(() (link) )
Fluent:({ Title = , Content = , Duration = })
})
Tabs.Misc:()
ChatSpamToggle = Tabs.Misc:(, {
Title = , Description = ,
Default = , Callback = ()
})
ChatMsgInput = Tabs.Misc:(, {
Title = , Description = ,
Default = , Placeholder = ,
Callback = ()
})
ChatDelaySlider = Tabs.Misc:(, {
Title = , Description = ,
Default = , Min = , Max = , Rounding = ,
Callback = ()
})
Tabs.ScriptHub:({
Title = ,
Description = ,
Callback = ()
Fluent:({ Title = , Content = , Duration = })
(()
(:())()
)
})
Tabs.ScriptHub:({
Title = ,
Description = ,
Callback = ()
Fluent:({ Title = , Content = , Duration = })
(()
(:())()
)
})
Tabs.ScriptHub:({
Title = ,
Description = ,
Callback = ()
Fluent:({ Title = , Content = , Duration = })
(()
(:())()
)
})
Tabs.ScriptHub:({
Title = ,
Description = ,
Callback = ()
Fluent:({ Title = , Content = , Duration = })
(()
(:())()
)
})
InterfaceManager:(Fluent)
InterfaceManager:(Tabs.Setting)
UserInputService.JumpRequest:(()
InfiniteJumpToggle.Value
(()
LocalPlayer.Character:():(.HumanoidStateType.Jumping)
)
)
RunService.Stepped:(()
NoClipToggle.Value
(()
_, v (LocalPlayer.Character:())
v:() v.CanCollide =
)
)
RunService.RenderStepped:(()
FlyToggle.Value
(()
char = LocalPlayer.Character
char
hrp = char:()
hum = char:()
bv = hrp hrp:()
bg = hrp hrp:()
bv bg hum
cam = .CurrentCamera
speed = FlySpeedSlider.Value
look = cam.CFrame.LookVector
right = cam.CFrame.RightVector
dir = .zero
mobile = UserInputService.TouchEnabled UserInputService.KeyboardEnabled
mobile
md = hum.MoveDirection
md.Magnitude >
fl = .(look.X,,look.Z); fr = .(right.X,,right.Z)
fl.Magnitude > fl = fl.Unit ; fr.Magnitude > fr = fr.Unit
dir = look * fl:(md) + right * fr:(md)
UserInputService:(.KeyCode.W) dir = dir + look
UserInputService:(.KeyCode.S) dir = dir - look
UserInputService:(.KeyCode.A) dir = dir - right
UserInputService:(.KeyCode.D) dir = dir + right
bv.Velocity = dir.Magnitude > dir.Unit * speed .zero
bg.CFrame = cam.CFrame
)
)
.(()
method =
.()
AntiAFKToggle.Value
method = (method % ) +
(()
method ==
VirtualUser:(.(, ), Camera.CFrame)
.()
VirtualUser:(.(, ), Camera.CFrame)
method ==
VirtualUser:(.(, ), Camera.CFrame)
.()
VirtualUser:(.(, ), Camera.CFrame)
method ==
hum = LocalPlayer.Character LocalPlayer.Character:()
hum
hum:(.HumanoidStateType.Jumping)
method ==
VirtualUser:(.(
Camera.ViewportSize.X / ,
Camera.ViewportSize.Y /
), Camera.CFrame)
)
)
(()
LocalPlayer.Idled:(()
AntiAFKToggle.Value
VirtualUser:(.(,), Camera.CFrame)
.()
VirtualUser:(.(,), Camera.CFrame)
)
)
.(()
.()
ChatSpamToggle.Value
msg = ChatMsgInput.Value
msg ==
(()
tcs = :()
tcs tcs.ChatVersion == .ChatVersion.TextChatService
ch = tcs.TextChannels:() tcs.TextChannels:()
ch ch:(msg)
rs = :()
ev = rs:()
ev say = ev:(); say say:(msg, )
)
.(.(, ChatDelaySlider.Value - ))
)
Window:()
Fluent:({
Title = ,
Content = ,
Duration =
})
()
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()Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: github.com, raw.githubusercontent.com, games.roblox.com, www.roblox.com, rawscripts.net, sirius.menu.

Universal