Run it
Copy the script and paste it into your executor.
Players = :()
RunService = :()
UserInputService = :()
player = Players.LocalPlayer
Rayfield = (:())()
window = Rayfield:({
Name = ,
Subtitle = ,
})
tab = window:({
Name = ,
Icon =
})
chargeEnabled =
highJumpEnabled =
godmodeEnabled =
noclipEnabled =
flyEnabled =
noclipConnection
flyConnection
flyVelocity
flyGyro
tab:({
Name = ,
CurrentValue = ,
Callback = (value)
chargeEnabled = value
value
.(()
chargeEnabled
character = player.Character
humanoid = character character:()
humanoid
humanoid.WalkSpeed =
.()
character = player.Character
humanoid = character character:()
humanoid
humanoid.WalkSpeed =
)
})
tab:({
Name = ,
CurrentValue = ,
Callback = (value)
highJumpEnabled = value
value
.(()
highJumpEnabled
character = player.Character
humanoid = character character:()
humanoid
humanoid.UseJumpPower =
humanoid.JumpPower =
.()
character = player.Character
humanoid = character character:()
humanoid
humanoid.UseJumpPower =
humanoid.JumpPower =
)
})
tab:({
Name = ,
CurrentValue = ,
Callback = (value)
godmodeEnabled = value
value
.(()
godmodeEnabled
character = player.Character
humanoid = character character:()
humanoid
humanoid.MaxHealth = .huge
humanoid.Health = .huge
.()
)
character = player.Character
humanoid = character character:()
humanoid
humanoid.MaxHealth =
humanoid.Health =
})
tab:({
Name = ,
CurrentValue = ,
Callback = (value)
noclipEnabled = value
noclipConnection
noclipConnection:()
noclipConnection =
value
noclipConnection = RunService.Stepped:(()
character = player.Character
character
_, part (character:())
part:()
part.CanCollide =
)
character = player.Character
character
_, part (character:())
part:()
part.CanCollide =
})
tab:({
Name = ,
CurrentValue = ,
Callback = (value)
flyEnabled = value
character = player.Character
humanoid = character character:()
rootPart = character character:()
value
flyConnection
flyConnection:()
flyConnection =
flyVelocity
flyVelocity:()
flyVelocity =
flyGyro
flyGyro:()
flyGyro =
humanoid
humanoid.PlatformStand =
rootPart humanoid
flyVelocity = .()
flyVelocity.Name =
flyVelocity.MaxForce = .(
.huge,
.huge,
.huge
)
flyVelocity.Velocity = .zero
flyVelocity.Parent = rootPart
flyGyro = .()
flyGyro.Name =
flyGyro.MaxTorque = .(
.huge,
.huge,
.huge
)
flyGyro.P =
flyGyro.Parent = rootPart
humanoid.PlatformStand =
flyConnection = RunService.RenderStepped:(()
flyEnabled
currentCharacter = player.Character
currentHumanoid = currentCharacter
currentCharacter:()
currentRoot = currentCharacter
currentCharacter:()
currentRoot currentHumanoid
camera = .CurrentCamera
camera
direction = .zero
UserInputService:(.KeyCode.W)
direction += camera.CFrame.LookVector
UserInputService:(.KeyCode.S)
direction -= camera.CFrame.LookVector
UserInputService:(.KeyCode.A)
direction -= camera.CFrame.RightVector
UserInputService:(.KeyCode.D)
direction += camera.CFrame.RightVector
UserInputService:(.KeyCode.Space)
direction += .(, , )
UserInputService:(.KeyCode.LeftControl)
direction -= .(, , )
direction.Magnitude >
direction = direction.Unit
flyVelocity flyVelocity.Parent
flyVelocity.Velocity = direction *
flyGyro flyGyro.Parent
flyGyro.CFrame = camera.CFrame
)
})
sliderTab = window:({
Name = ,
Icon =
})
sliderTab:({
Name = ,
Range = {, },
Increment = ,
CurrentValue = ,
Callback = (value)
camera = .CurrentCamera
camera
camera.FieldOfView = value
})
.CurrentCamera
.CurrentCamera.FieldOfView =
sliderTab:({
Name = ,
Range = {, },
Increment = ,
CurrentValue = ,
Callback = (value)
character = player.Character
humanoid = character character:()
humanoid
humanoid.WalkSpeed = value
})
character = player.Character
humanoid = character character:()
humanoid
humanoid.WalkSpeed =
sliderTab:({
Name = ,
Range = {, },
Increment = ,
CurrentValue = ,
Callback = (value)
character = player.Character
humanoid = character character:()
humanoid
humanoid.UseJumpPower =
humanoid.JumpPower = value
})
character = player.Character
humanoid = character character:()
humanoid
humanoid.UseJumpPower =
humanoid.JumpPower =
mechanicsTab = window:({
Name = ,
Icon =
})
mechanicsTab:({
Name = ,
CurrentValue = ,
Callback = (value)
value
.(()
value
character = player.Character
humanoid = character
character:()
humanoid
humanoid.Jump =
.()
toggleState =
)
})
Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: sirius.menu.
Solar hub (credits to rayfield)

Universal