Rayfield = (:())()
Players = :()
RunService = :()
UserInputService = :()
window = Rayfield:({ Rayfield = (:())()
Players = :()
RunService = :()
UserInputService = :()
Rayfield = (:())()
Players = :()
RunService = :()
UserInputService = :()
window = Rayfield:({
name = ,
subtitle = ,
tab = window:({
name = ,
icon =
})
noclip =
tab:({
name = ,
callback = (value)
noclip = value
character = LocalPlayer.Character
character
value
, part (character:())
part:()
part.CanCollide =
,
})
RunService.Stepped:(()
noclip
character = LocalPlayer.Character
character
, part (character:())
part:()
part.CanCollide =
)
currentSpeed =
tab:({
name = ,
range = {, },
value = ,
callback = (value)
currentSpeed = value
character = LocalPlayer.Character
character
humanoid = character:()
humanoid
humanoid.WalkSpeed = value
})
currentJumpPower =
tab:({
name = ,
range = {, },
value = ,
callback = (value)
currentJumpPower = value
character = LocalPlayer.Character
character
humanoid = character:()
humanoid
humanoid.UseJumpPower =
humanoid.JumpPower = value
})
godMode =
godConnection =
()
godConnection
godConnection:()
godConnection = RunService.Heartbeat:(()
godMode
character = LocalPlayer.Character
character
humanoid = character:()
humanoid
humanoid.Health > humanoid.Health < humanoid.MaxHealth
humanoid.Health = humanoid.MaxHealth
)
()
godConnection
godConnection:()
godConnection =
tab:({
name = ,
callback = (value)
godMode = value
godMode
()
()
,
})
flying =
flySpeed =
flyConnection =
()
flying =
flyConnection
flyConnection:()
flyConnection =
character = LocalPlayer.Character
character
root = character:()
root
root.AssemblyLinearVelocity = .zero
()
()
character = LocalPlayer.Character
character
humanoid = character:()
root = character:()
humanoid root
flying =
flyConnection = RunService.RenderStepped:(()
flying
character.Parent
()
camera = .CurrentCamera
camera
cameraLook = camera.CFrame.LookVector
cameraRight = camera.CFrame.RightVector
forward =
sideways =
vertical =
UserInputService:(.KeyCode.W)
forward +=
UserInputService:(.KeyCode.S)
forward -=
UserInputService:(.KeyCode.D)
sideways +=
UserInputService:(.KeyCode.A)
sideways -=
UserInputService:(.KeyCode.Space)
vertical +=
UserInputService:(.KeyCode.LeftControl)
vertical -=
movement =
(cameraLook forward) +
(cameraRight sideways)
movement.Magnitude >
movement = movement.Unit
root.AssemblyLinearVelocity =
(movement flySpeed) +
.(, vertical flySpeed, )
)
tab:({
name = ,
callback = (value)
value
()
()
,
})
flingAll =
tab:({
name = ,
callback = (value)
flingAll = value
value
.(()
, player (Players:())
flingAll
player ~= LocalPlayer
targetCharacter = player.Character
targetRoot = targetCharacter
targetCharacter:()
character = LocalPlayer.Character
root = character
character:()
targetRoot root
root.CFrame =
targetRoot.CFrame + .(, , )
.()
)
,
})
ayEnabled =
ayConnection =
()
ayConnection
ayConnection:()
ayConnection =
ayConnection = RunService.RenderStepped:(()
ayEnabled
character = LocalPlayer.Character
character
localRoot = character:()
localRoot
closestPlayer =
closestDistance = .huge
, player (Players:())
player ~= LocalPlayer
targetCharacter = player.Character
targetRoot = targetCharacter
targetCharacter:()
targetHumanoid = targetCharacter
targetCharacter:()
targetRoot
targetHumanoid
targetHumanoid.Health >
distance =
(targetRoot.Position - localRoot.Position).Magnitude
distance < closestDistance
closestDistance = distance
closestPlayer = player
closestPlayer
targetCharacter = closestPlayer.Character
targetRoot = targetCharacter
targetCharacter:()
camera = .CurrentCamera
targetRoot camera
camera.CFrame = .(
camera.CFrame.Position,
targetRoot.Position
)
)
tab:({
name = ,
callback = (value)
ayEnabled = value
ayEnabled
()
ayConnection
ayConnection:()
ayConnection =
,
})
mechanicsTab = window:({
name = ,
icon =
})
currentFOV =
fov = mechanicsTab:({
name = ,
range = {, },
value = ,
callback = (value)
currentFOV = value
camera = .CurrentCamera
camera
camera.FieldOfView = value
,
})
fov:()
autoJump =
autoJumpConnection =
()
autoJump =
autoJumpConnection
autoJumpConnection:()
autoJumpConnection =
()
()
autoJump =
autoJumpConnection = RunService.Heartbeat:(()
autoJump
character = LocalPlayer.Character
character
humanoid = character:()
humanoid humanoid.Health <=
humanoid.Jump =
)
mechanicsTab:({
name = ,
callback = (value)
value
()
()
,
})
LocalPlayer.CharacterAdded:((character)
humanoid = character:()
humanoid.WalkSpeed = currentSpeed
humanoid.UseJumpPower =
humanoid.JumpPower = currentJumpPower
.()
camera = .CurrentCamera
camera
camera.FieldOfView = currentFOV
noclip
.()
_, part (character:())
part:()
part.CanCollide =
godMode
.()
()
flying
.()
()
ayEnabled
.()
()
)
tab = window:({ name = , icon = })
tab:({
name = ,
callback = ()
(:())()
,
})
tab:({
name = ,
callback = ()
(:())()
,
})
tab:({
name = ,
callback = ()
(:(, ))()
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