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Copy the script and paste it into your executor.
Players = :()
lp = Players.LocalPlayer
Character = lp.Character lp.CharacterAdded:()
Humanoid = Character:()
Character.Humanoid.Name =
hum = Character.noneofurbusiness
LeftArm=Character[]
LeftLeg=Character[]
RightArm=Character[]
RightLeg=Character[]
Root=Character[]
Head=Character[]
Torso=Character[]
RootJoint = Root[]
Neck = Torso[]
RightShoulder = Torso[]
LeftShoulder = Torso[]
RightHip = Torso[]
LeftHip = Torso[]
walking =
attacking =
tauntdebounce =
themeallow =
secondform =
position =
MseGuide =
equipping =
varsp =
settime =
sine =
sine2 =
ws =
hpheight =
change =
change2 =
dgs =
RunSrv = :()
RenderStepped = :().RenderStepped
removeuseless = :()
smoothen = :()
mouse = .Players.LocalPlayer:()
cam = .CurrentCamera
.Players.LocalPlayer.Character.Head.face:()
armorparts = {}
(, :())
sound = .()
sound.SoundId = ()
sound.Volume =
sound.Looped =
sound.Parent = .Players.LocalPlayer.Character:()
sound:()
dmt2 = {,}
bloodfolder = .(,Torso)
tauntable = {,,,,,,,,,,,}
killable = {}
dashing =
screenGui = .()
screenGui.Parent = .Parent
Root.Size = .(,,)
LeftArm.Size = .(, , )
Torso.Size = .(,,)
RightArm.Size = .(, , )
RightLeg.Size = .(, , )
LeftLeg.Size = .(, , )
Head.Size = .(, , )
RootJoint.Parent = Root
Neck.Parent = Torso
RightShoulder.Parent = Torso
LeftShoulder.Parent = Torso
RightHip.Parent = Torso
LeftHip.Parent = Torso
HEADLERP = .()
HEADLERP.Parent = Head
HEADLERP.Part0 = Head
HEADLERP.Part1 = Head
HEADLERP.C0 = .(, -, -) * .(.(), .(), .())
TORSOLERP = .()
TORSOLERP.Parent = Root
TORSOLERP.Part0 = Torso
TORSOLERP.C0 = .(, , ) * .(.(), .(), .())
ROOTLERP = .()
ROOTLERP.Parent = Root
ROOTLERP.Part0 = Root
ROOTLERP.Part1 = Torso
ROOTLERP.C0 = .(, , ) * .(.(), .(), .())
RIGHTARMLERP = .()
RIGHTARMLERP.Parent = RightArm
RIGHTARMLERP.Part0 = RightArm
RIGHTARMLERP.Part1 = Torso
RIGHTARMLERP.C0 = .(-, , -) * .(.(), .(), .())
LEFTARMLERP = .()
LEFTARMLERP.Parent = LeftArm
LEFTARMLERP.Part0 = LeftArm
LEFTARMLERP.Part1 = Torso
LEFTARMLERP.C0 = .(, , -) * .(.(), .(), .())
RIGHTLEGLERP = .()
RIGHTLEGLERP.Parent = RightLeg
RIGHTLEGLERP.Part0 = RightLeg
RIGHTLEGLERP.Part1 = Torso
RIGHTLEGLERP.C0 = .(-, , ) * .(.(), .(), .())
LEFTLEGLERP = .()
LEFTLEGLERP.Parent = LeftLeg
LEFTLEGLERP.Part0 = LeftLeg
LEFTLEGLERP.Part1 = Torso
LEFTLEGLERP.C0 = .(, , ) * .(.(), .(), .())
(a, b)
weld = .(, a)
weld.Part0 = a
weld.Part1 = b
weld.C0 = a.CFrame:() * b.CFrame
weld
(PARENT,POSITION1,POSITION2,LIFETIME,COLOR)
A = .(, PARENT)
A.Position = POSITION1
A.Name =
B = .(, PARENT)
B.Position = POSITION2
B.Name =
x = .(, PARENT)
x.Attachment0 = A
x.Attachment1 = B
x.Enabled =
x.Lifetime = LIFETIME
x.TextureMode =
x.LightInfluence =
x.Color = COLOR
x.Transparency = NumberSequence.(, )
(pos, di, ran, ignore)
:(Ray.(pos, di.unit * ran), ignore)
(StartPos, EndPos, Distance, Ignore)
di = .(StartPos,EndPos).lookVector
(StartPos, di, Distance, Ignore)
(a,speed,color1)
z = {
Color = color1
}
tween = smoothen:(a,TweenInfo.(speed,.EasingStyle.Linear),z)
tween:()
(victim,damage)
victim.MaxHealth < victim ~= hum
victim.Health = victim.Health - damage
victim.Health <
()
victim.Parent:()
()
()
.(()
tauntdebounce
tauntdebounce =
rdnm2 = tauntable[.(,#tauntable)]
.(()
tauntsound = .(, Head)
tauntsound.Volume =
tauntsound.SoundId = ..rdnm2
tauntsound.Looped =
tauntsound.Pitch = .(,)/
tauntsound:()
()
(tauntsound.TimeLength)
tauntsound:()
()
tauntdebounce =
)()
)()
()
.(()
tauntdebounce
tauntdebounce =
rdnm2 = killable[.(,#killable)]
i = ,
.(()
tauntsound = .(, Head)
tauntsound.Volume =
tauntsound.SoundId = ..rdnm2
tauntsound.Looped =
tauntsound.Pitch =
tauntsound:()
()
(tauntsound.TimeLength)
tauntsound:()
()
tauntdebounce =
)()
)()
(a,name,pos,speed)
bov = .(,a)
bov.Name = name
bov.maxForce = .(,,)
a.CFrame = .(a.Position,pos)
bov.velocity = a.CFrame.lookVector*speed
(parent,from,too,endtarget,color,size,mat,offset)
(pos, di, ran, ignore)
ing={endtarget}
:(Ray.(pos, di.unit * ran),ing)
(StartPos, EndPos, Distance, Ignore)
di = .(StartPos,EndPos).lookVector
(StartPos, di, Distance, Ignore)
lastposition = from
step =
distance = (from-too).magnitude
i = ,distance, step
from = lastposition
too = from + -(from-too).unit*step+ .(.(-offset,offset),.(-offset,offset),.(-offset,offset))
bolt = .(,parent)
bolt.Size = .(size,size,(from-too).magnitude)
bolt.Anchored =
bolt.CanCollide =
bolt.BrickColor = color
bolt.Material = mat
bolt.CFrame = .(from:(too,),too)
lastposition = too
.(()
i = ,
bolt.Transparency = bolt.Transparency +
()
bolt:()
)()
lastbolt = .(,parent)
lastbolt.Size = .(,,(from-too).magnitude)
lastbolt.Anchored =
lastbolt.CanCollide =
lastbolt.BrickColor = color
lastbolt.Material = mat
lastbolt.CFrame = .(lastposition,too)
lastbolt.Size = .(size,size,size)
start = lastposition
hit,endp = (lastposition,too,,lastbolt)
dis = (start - endp).magnitude
lastbolt.CFrame = .(lastposition,too) * .(,,-dis/)
dis <
lastbolt.Size = .(size,size,dis)
lastbolt.Size = .(size,size,)
.(()
i = ,
lastbolt.Transparency = lastbolt.Transparency +
()
lastbolt:()
)()
dmt2random = dmt2[.(,#dmt2)]
doomtheme = .(, Torso)
doomtheme.Volume =
doomtheme.Name =
doomtheme.Looped =
doomtheme.SoundId = ..dmt2random
doomtheme:()
.(()
()
(()
doomtheme.Ended:()
dmt2random = dmt2[.(,#dmt2)]
doomtheme.SoundId = ..dmt2random
doomtheme:()
)
)()
chaino = .(,Torso)
chaino.SoundId =
chaino.Volume =
chaino.Pitch =
chaino.Looped =
chaino:()
growling = .(,Torso)
growling.SoundId =
growling.Volume =
growling.Pitch =
growling.Looped =
growling:()
Torso.ChildRemoved:((removed)
removed.Name ==
dmt2random = dmt2[.(,#dmt2)]
doomtheme = .(,Torso)
doomtheme.SoundId = ..dmt2random
doomtheme.Name =
doomtheme.Looped =
doomtheme.Volume =
doomtheme:()
removed.Name ==
growling = .(,Torso)
growling.SoundId =
growling.Volume =
growling.Pitch =
growling.Name =
growling.Looped =
growling:()
removed.Name ==
chaino = .(,Torso)
chaino.SoundId =
chaino.Volume =
chaino.Pitch =
chaino.Looped =
chaino.Name =
chaino:()
)
.(()
()
hum.WalkSpeed = ws
hum.JumpPower =
)()
godmode = .(()
i,v (Character:())
v:() v ~= Root
v.Anchored =
hum.MaxHealth = .huge
()
hum.Health = .huge
()
)
()
ff = .(, Character)
ff.Visible =
(()
LEFTARMLERP.C0 = LEFTARMLERP.C0:(.(,,) * .(.(),.(),.()), )
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:(.(-,,) * .(.(),.(),.()), )
ROOTLERP.C0 = ROOTLERP.C0:(.(, , ) * .(.(), .(), .()),)
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:(.(-, , ) * .(.(), .(), .()), )
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:(.(, , ) * .(.(), .(), .()), )
)
(Radius,Position)
Returning = {}
_,v (:())
v~=Character v:() v:() v:()
v:()
Mag = (v.Torso.Position - Position).magnitude
Mag < Radius
.(Returning,v)
v:()
Mag = (v.UpperTorso.Position - Position).magnitude
Mag < Radius
.(Returning,v)
Returning
(num)
num == num ==
:().Stepped:()
i = , num
:().Stepped:()
(PARENT,ID,VOL,LOOP,PITCH,REMOVE)
so = .()
so.Parent = PARENT
so.SoundId = ..ID
so.Volume = VOL
so.Looped = LOOP
so.Pitch = PITCH
so:()
removeuseless:(so,REMOVE)
(parent,scale,mid,tid)
mesh = .(,parent)
mesh.Name =
mesh.Scale = scale
mesh.MeshId =
mesh.TextureId =
(position,size,trans,mat,color)
trailblock = .(,Torso)
trailblock.Anchored =
trailblock.CanCollide =
trailblock.Transparency = trans
trailblock.Material = mat
trailblock.BrickColor = color
trailblock.CFrame = .(position) * .(.(.(-,)),.(.(-,)),.(.(-,)))
trailblock.Size = size
.(()
i = ,
trailblock.Transparency = trailblock.Transparency +
trailblock.Size = trailblock.Size - trailblock.Size/
()
trailblock:()
)()
(parent, intensity)
parent ==
(parent) ~=
parent.Parent
parent:()
parent.Position ==
.(()
parent == parent.Parent
ok, emitter = (()
e = .()
e.Parent = parent
e.Enabled =
e.Color = ColorSequence.(BrickColor.().Color)
e.Texture =
e.Lifetime = NumberRange.()
e.Size = NumberSequence.(, )
e.Transparency = NumberSequence.(, )
e.Rate = intensity
e.Rotation = NumberRange.(, )
e.Speed = NumberRange.()
e.SpreadAngle = .(, )
e
)
ok emitter
()
emitter emitter.Parent
emitter.Enabled =
removeuseless
(() removeuseless:(emitter, ) )
(() emitter:() )
)()
.(()
loops = .(, .((intensity ) / ))
i = , loops
parent == parent.Parent
parent.Position
ok, part, hitPosition = (()
ray = Ray.(parent.Position, .(, -, ))
ignoreList = {bloodfolder, bloc, Character, blooddecal, blowd, Torso}
parent.Parent .(ignoreList, parent.Parent)
:(ray, ignoreList, , )
)
ok part hitPosition part.Parent ~= parent.Parent part.Parent:()
.(()
size = .(, )
decalPart = .()
decalPart.Parent = bloodfolder
decalPart.Anchored =
decalPart.CanCollide =
decalPart.Transparency =
decalPart.Size = .(size, , size)
decalPart.Position = hitPosition
decalPart.Orientation = .(, .(, ), )
decalPart.Name =
decal = .()
decal.Parent = decalPart
decal.Face = .NormalId.Top
decal.Texture =
decal.Transparency = .(, )
()
j = ,
decal.Transparency = decal.Transparency +
()
decalPart decalPart.Parent decalPart:()
)()
()
)()
(position,scale,brickcolor,transparencyincrease)
.(()
spikeball = .(,Torso)
spikeball.Anchored =
spikeball.CanCollide =
spikeball.Size = .(,,)
spikeball.BrickColor = brickcolor
spikeball.CFrame = position
spikeball.Transparency =
spikemesh = .(,spikeball)
spikemesh.MeshId =
spikemesh.Scale = .(,,)
i = ,
spikeball.CFrame = spikeball.CFrame * .(.(+.(,)),.(+.(,)),.(+.(,)))
spikemesh.Scale = spikemesh.Scale + scale
spikeball.Transparency = spikeball.Transparency + transparencyincrease/
()
spikeball:()
)()
(position,scale,transparency,brickcolor,speed,transparencyincrease)
.(()
shockwave = .(, Torso)
shockwave.Size = .(,,)
shockwave.CanCollide =
shockwave.Anchored =
shockwave.Transparency = transparency
shockwave.BrickColor = brickcolor
shockwave.CFrame = position
shockwavemesh = .(, shockwave)
shockwavemesh.Scale = .(,,)
shockwavemesh.MeshId =
shockwave2 = .(, Torso)
shockwave2.Size = .(,,)
shockwave2.CanCollide =
shockwave2.Anchored =
shockwave2.Transparency = shockwave.Transparency
shockwave2.BrickColor = shockwave.BrickColor
shockwave2.CFrame = shockwave.CFrame
shockwavemesh2 = .(, shockwave2)
shockwavemesh2.Scale = .(,,)
shockwavemesh2.MeshId =
i = ,
shockwave.CFrame = shockwave.CFrame * .(.(),.(+speed),)
shockwave2.CFrame = shockwave2.CFrame * .(.(),.(-speed),)
shockwave.Transparency = shockwave.Transparency + transparencyincrease
shockwave2.Transparency = shockwave2.Transparency + transparencyincrease
shockwavemesh2.Scale = shockwavemesh2.Scale + scale
shockwavemesh.Scale = shockwavemesh.Scale + scale
()
shockwave:()
shockwave2:()
)()
(brickcolor,size,trans,posi,mater,spread)
blocky = .(,Torso)
blocky.Anchored =
blocky.CanCollide =
blocky.BrickColor = brickcolor
blocky.Size = size
blocky.Transparency = trans
blocky.CFrame = posi * .(.(.(-,)),.(.(-,)),.(.(-,)))
blocky.Material = mater
locbloc = .(,Torso)
locbloc.Anchored =
locbloc.CanCollide =
locbloc.Transparency =
locbloc.Size = .(,,)
locbloc.CFrame = blocky.CFrame * .(.(-spread,spread),.(-spread,spread),.(-spread,spread))
.(()
a = .(-,)
b = .(-,)
c = .(-,)
i = ,
blocky.CFrame = blocky.CFrame:(.(locbloc.Position) * .(.(a),.(b),.(c)),)
blocky.Transparency = blocky.Transparency +
()
blocky:()
locbloc:()
)()
.(()
_,n (Character:())
n:() n:()
i,v (Character:())
v.Name ==
)()
shirt = .(, Character)
shirt.Name =
pants = .(, Character)
pants.Name =
Character.Shirt.ShirtTemplate =
Character.Pants.PantsTemplate =
Helmethead = .(,Head)
Helmethead.Size = .(,,)
Helmethead.Anchored =
Helmethead.CanCollide =
(Helmethead,.(, , ),,)
Helmetheadweld = (Helmethead,Head) Helmetheadweld.C0 = Helmetheadweld.C0 * .(-, -, )
chain1 = .(,Torso)
chain1.Size = .(,,)
chain1.Anchored =
chain1.CanCollide =
chain1.BrickColor = BrickColor.()
chain1mesh = .(,chain1)
chain1mesh.MeshId =
chain1mesh.Scale = .(,,)
chain1weld = (chain1,LeftLeg) chain1weld.C0 = chain1weld.C0 * .(-,,) * .(,.(-),)
chain2 = .(,Torso)
chain2.Size = .(,,)
chain2.Anchored =
chain2.CanCollide =
chain2.BrickColor = BrickColor.()
chain2mesh = .(,chain2)
chain2mesh.MeshId =
chain2mesh.Scale = .(,,)
chain2weld = (chain2,LeftArm) chain2weld.C0 = chain2weld.C0 * .(,,) * .(,.(),)
chain3 = .(,Torso)
chain3.Size = .(,,)
chain3.Anchored =
chain3.CanCollide =
chain3.BrickColor = BrickColor.()
chain3mesh = .(,chain3)
chain3mesh.MeshId =
chain3mesh.Scale = .(,,)
chain3weld = (chain3,Torso) chain3weld.C0 = chain3weld.C0 * .(,,) * .(,.(),)
()
mouse.KeyDown:((Press)
Press=Press:()
Press==
()
i,v (Player.Character:())
v:()
v:()
Press==
walking
debounce
debounce =
dashing =
.(()
i = ,
walking
varsp = varsp +
ws = ws +
chaino.Pitch = chaino.Pitch +
()
)()
walking
Hit = (,Root.Position)
_,v (Hit)
v:() v:().Health >
slachtoffer = v:()
(slachtoffer,.(,))
vel = .(,v:() v:())
vel.maxForce = .(,,)
torso = v:() v:()
vel.velocity = .(Root.Position,torso.Position).lookVector*
(torso,)
(torso,,,,.(,)/,)
borb = .(,Torso)
borb.Anchored =
borb.CanCollide =
borb.Shape =
borb.Size = .(,,)
borb.Material =
borb.BrickColor = BrickColor.()
borb.CFrame = torso.CFrame
(borb.CFrame,.(,,),BrickColor.(),)
.(()
i = ,
hum.CameraOffset = .(.(-,),.(-,),.(-,))
borb.Size = borb.Size + .(,,)
borb.Transparency = borb.Transparency +
()
hum.CameraOffset = .(,,)
borb:()
)()
removeuseless:(vel,)
()
debounce =
attacking =
dashing =
chaino.Pitch =
ws =
varsp =
Press==
mouse.Target ~= mouse.Target.Parent ~= Character mouse.Target.Parent.Parent ~= Character mouse.Target.Parent:() ~=
enemyhum = mouse.Target.Parent:()
enemyhum.Health <
ETorso = enemyhum.Parent:() enemyhum.Parent:()
(ETorso.Position - Torso.Position).magnitude <
debounce
debounce =
attacking =
chaino.Volume =
ws =
locatetor = .(,Torso)
locatetor.Size = .(,,)
locatetor.Anchored =
locatetor.Transparency =
locatetor.CanCollide =
locatetor.CFrame = Root.CFrame * .(,-,-)
ETorso.CFrame = locatetor.CFrame * .(,.(),)
i = ,
ETorso.CFrame = locatetor.CFrame * .(,.(),)
LEFTARMLERP.C0 = LEFTARMLERP.C0:(.(,,)*.(.(),.(-),.())*.(.(),.(),.()),)
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:(.(,,)*.(.(),.(-),.())*.(.(),.(),.()),)
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:(.(-,,-)*.(.(),.(-),.(-))*.(.(),.(),.()),)
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:(.(-,,)*.(.(),.(-),.(-))*.(.(),.(),.()),)
ROOTLERP.C0 = ROOTLERP.C0:(.(, -, ) * .(.(), .(), .()),)
()
locatetor.CFrame = Root.CFrame * .(,-,-)
toweld = (ETorso,locatetor)
toweld.C0 = .(,-,) * .(.(),.(),)
shockwavee = .(,Torso)
shockwavee.Size = .(,,)
shockwavee.Anchored =
shockwavee.CanCollide =
shockwavee.CFrame = ETorso.CFrame
shockwavee.Transparency =
shockwavee.Material =
shockwavee.BrickColor = BrickColor.()
shockwavee.Shape =
(shockwavee.CFrame,.(,,),BrickColor.(),)
.(()
i = ,
shockwavee.Size = shockwavee.Size + .(,,)
shockwavee.Transparency = shockwavee.Transparency +
()
shockwavee:()
)()
enemyhum:(.(,))
(ETorso,,,,.(,)/,)
i = ,
hum.CameraOffset = .(.(-,),.(-,),.(-,))
LEFTARMLERP.C0 = LEFTARMLERP.C0:(.(,,)*.(.(),.(),.())*.(.(),.(),.()),)
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:(.(,,)*.(.(-),.(-),.(-))*.(.(),.(),.()),)
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:(.(-,,)*.(.(),.(-),.(-))*.(.(),.(),.()),)
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:(.(-,,-)*.(.(-),.(),.())*.(.(),.(),.()),)
ROOTLERP.C0 = ROOTLERP.C0:(.(, -, ) * .(.(-), .(), .()),)
()
i = ,
LEFTARMLERP.C0 = LEFTARMLERP.C0:(.(-,,-)*.(.(),.(-),.())*.(.(),.(),.()),)
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:(.(,,)*.(.(),.(-),.())*.(.(),.(),.()),)
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:(.(,,-)*.(.(),.(),.(-))*.(.(),.(),.()),)
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:(.(-,,)*.(.(),.(),.(-))*.(.(),.(),.()),)
ROOTLERP.C0 = ROOTLERP.C0:(.(,-,)*.(.(),.(-),.())*.(.(),.(),.()),)
()
i = ,
enemyhum:(.(,))
(ETorso,)
(ETorso,,,,.(,)/,)
(ETorso.CFrame * .(.(),,),.(,,),,BrickColor.(),.(,),)
(ETorso.CFrame * .(.(),,),.(,,),,BrickColor.(),.(,),)
shockwavee = .(,Torso)
shockwavee.Size = .(,,)
shockwavee.Anchored =
shockwavee.CanCollide =
shockwavee.CFrame = ETorso.CFrame
shockwavee.Transparency =
shockwavee.Material =
shockwavee.BrickColor = BrickColor.()
shockwavee.Shape =
(shockwavee.CFrame,.(,,),BrickColor.(),)
.(()
i = ,
shockwavee.Size = shockwavee.Size + .(,,)
shockwavee.Transparency = shockwavee.Transparency +
()
shockwavee:()
)()
i = ,
hum.CameraOffset = .(.(-,),.(-,),.(-,))
LEFTARMLERP.C0 = LEFTARMLERP.C0:(.(,,-)*.(.(-),.(),.())*.(.(),.(),.()),)
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:(.(,,-)*.(.(-),.(-),.())*.(.(),.(),.()),)
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:(.(-,,)*.(.(-),.(-),.())*.(.(),.(),.()),)
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:(.(-,,)*.(.(),.(-),.(-))*.(.(),.(),.()),)
ROOTLERP.C0 = ROOTLERP.C0:(.(, -, ) * .(.(-), .(-), .()),)
()
enemyhum:(.(,))
(ETorso,)
(ETorso,,,,.(,)/,)
(ETorso.CFrame * .(.(),,),.(,,),,BrickColor.(),.(,),)
(ETorso.CFrame * .(.(),,),.(,,),,BrickColor.(),.(,),)
shockwavee = .(,Torso)
shockwavee.Size = .(,,)
shockwavee.Anchored =
shockwavee.CanCollide =
shockwavee.CFrame = ETorso.CFrame
shockwavee.Transparency =
shockwavee.Material =
shockwavee.BrickColor = BrickColor.()
shockwavee.Shape =
(shockwavee.CFrame,.(,,),BrickColor.(),)
.(()
i = ,
shockwavee.Size = shockwavee.Size + .(,,)
shockwavee.Transparency = shockwavee.Transparency +
()
shockwavee:()
)()
i = ,
hum.CameraOffset = .(.(-,),.(-,),.(-,))
LEFTARMLERP.C0 = LEFTARMLERP.C0:(.(,-,)*.(.(-),.(),.(-))*.(.(),.(),.()),)
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:(.(,,)*.(.(),.(),.())*.(.(),.(),.()),)
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:(.(-,,-)*.(.(-),.(-),.(-))*.(.(),.(),.()),)
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:(.(-,,-)*.(.(-),.(),.(-))*.(.(),.(),.()),)
ROOTLERP.C0 = ROOTLERP.C0:(.(, -, ) * .(.(-), .(), .()),)
()
()
hum.CameraOffset = .(,,)
i = ,
LEFTARMLERP.C0 = LEFTARMLERP.C0:(.(,,)*.(.(-),.(),.())*.(.(),.(),.()),)
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:(.(,,-)*.(.(-),.(-),.(-))*.(.(),.(),.()),)
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:(.(-,,-)*.(.(),.(-),.(-))*.(.(),.(),.()),)
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:(.(-,,)*.(.(),.(-),.(-))*.(.(),.(),.()),)
ROOTLERP.C0 = ROOTLERP.C0:(.(,-,)*.(.(-),.(-),.())*.(.(),.(),.()),)
()
toweld:()
Hit = (,locatetor.Position)
_,v (Hit)
v:() v:().Health >
slachtoffer = v:()
(slachtoffer,.(,))
vel = .(,v:() v:())
vel.maxForce = .(,,)
torso = v:() v:()
vel.velocity = .(Root.Position,torso.Position).lookVector*
(torso,)
(torso,,,,.(,)/,)
borb = .(,Torso)
borb.Anchored =
borb.CanCollide =
borb.Shape =
borb.Size = .(,,)
borb.Material =
borb.BrickColor = BrickColor.()
borb.CFrame = torso.CFrame
(borb.CFrame,.(,,),BrickColor.(),)
.(()
i = ,
hum.CameraOffset = .(.(-,),.(-,),.(-,))
borb.Size = borb.Size + .(,,)
borb.Transparency = borb.Transparency +
()
hum.CameraOffset = .(,,)
borb:()
)()
removeuseless:(vel,)
i = ,
LEFTARMLERP.C0 = LEFTARMLERP.C0:(.(,,-)*.(.(),.(),.())*.(.(),.(),.()),)
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:(.(,,)*.(.(),.(-),.())*.(.(),.(),.()),)
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:(.(-,,-)*.(.(),.(-),.(-))*.(.(),.(),.()),)
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:(.(-,,-)*.(.(-),.(-),.())*.(.(),.(),.()),)
ROOTLERP.C0 = ROOTLERP.C0:(.(,-,)*.(.(),.(-),.(-))*.(.(),.(),.()),)
()
locatetor:()
ws =
attacking =
debounce =
hum.CameraOffset = .(,,)
Press==
debounce
debounce =
attacking =
chaino.Volume =
ws =
g1 = .(, )
g1.CFrame = Root.CFrame
g1.Parent = Root
g1.D =
g1.P =
g1.MaxTorque = .(,,)
i = ,
g1.CFrame = g1.CFrame:(.(Root.Position,mouse.Hit.p),)
LEFTARMLERP.C0 = LEFTARMLERP.C0:(.(,,-)*.(.(-),.(),.())*.(.(),.(),.()),)
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:(.(,,)*.(.(),.(-),.())*.(.(),.(),.()),)
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:(.(-,,-)*.(.(-),.(-),.(-))*.(.(),.(),.()),)
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:(.(-,,-)*.(.(-),.(-),.(-))*.(.(),.(),.()),)
ROOTLERP.C0 = ROOTLERP.C0:(.(,,)*.(.(),,),)
()
didhit =
mate =
colo =
ray = Ray.(Root.Position,.(,-,))
tabd = {bloodfolder,Character}
part, hitPosition = :(ray, {bloodfolder,Root,Character,blooddecal,blowd,Torso},,)
part
didhit =
mate = part.Material
colo = part.BrickColor
didhit =
didhit
hitbox = .(,Torso)
hitbox.Size = .(,,)
hitbox.Anchored =
hitbox.Transparency =
hitbox.CanCollide =
hitbox.CFrame = Root.CFrame * .(,,-)
ba = .(,Torso)
ba.Size = .(,,)
ba.Anchored =
ba.CanCollide =
ba.Transparency =
ba.CFrame = hitbox.CFrame * .(,-,)
ba2 = ba:() ba2.Parent = Torso ba2.CFrame = hitbox.CFrame * .(-,-,)
grast = .(,Torso)
grast.Size = .(,,)
grast.Anchored =
grast.CanCollide =
grast.Transparency =
grast.Material = mate
grast.BrickColor = colo
grast.CFrame = hitbox.CFrame * .(,-,) * .(.(.(-,)),.(),.(.(-,)))
(.(hitbox.Position) * .(,-,),.(,,),,BrickColor.(),.(,),)
(.(hitbox.Position) * .(,-,),.(,,),,BrickColor.(),.(,),)
(.(hitbox.Position) * .(,-,),.(,,),,BrickColor.(),.(,),)
(grast,,,,.(,)/,)
.(()
i = ,
hum.CameraOffset = .(.(-,),.(-,),.(-,))
grast.CFrame = grast.CFrame * .(,+,)
()
hum.CameraOffset = .(,,)
)()
i = ,
LEFTARMLERP.C0 = LEFTARMLERP.C0:(.(,,-)*.(.(),.(),.())*.(.(),.(),.()),)
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:(.(,,)*.(.(),.(),.(-))*.(.(),.(),.()),)
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:(.(-,,-)*.(.(),.(),.(-))*.(.(),.(),.()),)
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:(.(-,,)*.(.(-),.(),.(-))*.(.(),.(),.()),)
ROOTLERP.C0 = ROOTLERP.C0:(.(,-,)*.(.(-),,),)
()
i = ,
ROOTLERP.C0 = ROOTLERP.C0:(.(,-,)*.(.(-),.(-),.())*.(.(),.(),.()),)
LEFTARMLERP.C0 = LEFTARMLERP.C0:(.(,,)*.(.(-),.(),.(-))*.(.(),.(),.()),)
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:(.(,,)*.(.(-),.(-),.(-))*.(.(),.(),.()),)
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:(.(-,,)*.(.(-),.(),.(-))*.(.(),.(),.()),)
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:(.(,,)*.(.(),.(),.(-))*.(.(),.(),.()),)
()
(grast,,,,.(,)/,)
(grast,,,,.(,)/,)
shockwave = .(,Torso)
shockwave.Size = .(,,)
shockwave.Anchored =
shockwave.CanCollide =
shockwave.CFrame = grast.CFrame * .(,-,)
shockwave.Transparency =
shockwave.Material =
shockwave.BrickColor = BrickColor.()
shockwave.Shape =
(shockwave.CFrame,.(,,),BrickColor.(),)
.(()
i = ,
shockwave.Size = shockwave.Size + .(,,)
shockwave.Transparency = shockwave.Transparency +
()
shockwave:()
)()
.(()
a = .(-,)
b = .(-,)
i = ,
ba.CFrame = ba.CFrame * .(,,-)
ba2.CFrame = ba2.CFrame * .(,,-)
hitbox.CFrame = hitbox.CFrame * .(,,-)
grast.CFrame = hitbox.CFrame * .(.(a),,.(b))
Hit = (,grast.Position)
_,v (Hit)
v:() v:().Health >
slachtoffer = v:()
(slachtoffer,.(,))
vel = .(,v:() v:())
vel.maxForce = .(,,)
torso = v:() v:()
vel.velocity = .(grast.Position,torso.Position).lookVector*
(torso,)
(torso,,,,.(,)/,)
borb = .(,Torso)
borb.Anchored =
borb.CanCollide =
borb.Shape =
borb.Size = .(,,)
borb.Material =
borb.BrickColor = BrickColor.()
borb.CFrame = torso.CFrame
(borb.CFrame,.(,,),BrickColor.(),)
.(()
i = ,
hum.CameraOffset = .(.(-,),.(-,),.(-,))
borb.Size = borb.Size + .(,,)
borb.Transparency = borb.Transparency +
()
hum.CameraOffset = .(,,)
borb:()
)()
removeuseless:(vel,)
didhit =
mate =
colo =
ray = Ray.(ba.Position,.(,-,))
tabd = {bloodfolder,Character}
part, hitPosition = :(ray, {bloodfolder,Root,Character,blooddecal,blowd,Torso},,)
part
didhit =
mate = part.Material
colo = part.BrickColor
didhit =
didhit
gra = .(,Torso)
gra.Anchored =
gra.CanCollide =
gra.CFrame = ba.CFrame * .(.(.(-,)),.(.(-,)),.(.(-,)))
gra.Material = mate
gra.BrickColor = colo
gra.Size = .(,,)
gra2 = gra:() gra2.Parent = Torso gra2.CFrame = ba2.CFrame * .(.(.(-,)),.(.(-,)),.(.(-,)))
.(()
()
i = ,
gra.Transparency = gra.Transparency +
gra2.Transparency = gra.Transparency
()
gra:()
gra2:()
)()
()
i = ,
hitbox.CFrame = hitbox.CFrame * .(,,-)
grast.CFrame = hitbox.CFrame * .(.(a),,.(b))
grast.Transparency = grast.Transparency +
()
ba:()
ba2:()
grast:()
hitbox:()
)()
.(()
i = ,
hum.CameraOffset = .(.(-,),.(-,),.(-,))
()
hum.CameraOffset = .(,,)
)()
i = ,
ROOTLERP.C0 = ROOTLERP.C0:(.(,,)*.(.(),.(),.())*.(.(),.(),.()),)
LEFTARMLERP.C0 = LEFTARMLERP.C0:(.(,,-)*.(.(-),.(),.())*.(.(),.(),.()),)
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:(.(,,)*.(.(),.(),.(-))*.(.(),.(),.()),)
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:(.(-,,-)*.(.(),.(-),.(-))*.(.(),.(),.()),)
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:(.(-,,-)*.(.(-),.(-),.())*.(.(),.(),.()),)
()
removeuseless:(g1,)
debounce =
attacking =
ws =
Press==
debounce
debounce =
attacking =
chaino.Volume =
ws =
g1 = .(, )
g1.CFrame = Root.CFrame
g1.Parent = Root
g1.D =
g1.P =
g1.MaxTorque = .(,,)
i = ,
g1.CFrame = g1.CFrame:(.(Root.Position,mouse.Hit.p),)
ROOTLERP.C0 = ROOTLERP.C0:(.(,-,)*.(.(-),.(-),.())*.(.(),.(),.()),)
LEFTARMLERP.C0 = LEFTARMLERP.C0:(.(,,)*.(.(-),.(),.(-))*.(.(),.(),.()),)
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:(.(,,)*.(.(-),.(-),.(-))*.(.(),.(),.()),)
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:(.(-,,)*.(.(-),.(),.(-))*.(.(),.(),.()),)
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:(.(,,)*.(.(),.(),.(-))*.(.(),.(),.()),)
()
ws =
hitbox = .(,Torso)
hitbox.Size = .(,,)
hitbox.Anchored =
hitbox.CanCollide =
hitbox.CFrame = Root.CFrame * .(,,-)
hitbox.Transparency =
Hit = (,hitbox.Position)
_,v (Hit)
v:() v:().Health >
slachtoffer = v:()
(slachtoffer,.(,))
vel = .(,v:() v:())
vel.maxForce = .(,,)
torso = v:() v:()
vel.velocity = .(Root.Position,torso.Position).lookVector*
(torso,)
(torso,,,,.(,)/,)
borb = .(,Torso)
borb.Anchored =
borb.CanCollide =
borb.Shape =
borb.Size = .(,,)
borb.Material =
borb.BrickColor = BrickColor.()
borb.CFrame = torso.CFrame
(borb.CFrame,.(,,),BrickColor.(),)
.(()
i = ,
hum.CameraOffset = .(.(-,),.(-,),.(-,))
borb.Size = borb.Size + .(,,)
borb.Transparency = borb.Transparency +
()
hum.CameraOffset = .(,,)
borb:()
)()
removeuseless:(vel,)
i = ,
ROOTLERP.C0 = ROOTLERP.C0:(.(,-,)*.(.(),.(),.())*.(.(),.(),.()),)
LEFTARMLERP.C0 = LEFTARMLERP.C0:(.(,,-)*.(.(),.(),.(-))*.(.(),.(),.()),)
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:(.(,,)*.(.(),.(),.())*.(.(),.(),.()),)
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:(.(-,,-)*.(.(),.(-),.(-))*.(.(),.(),.()),)
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:(.(-,,-)*.(.(-),.(-),.())*.(.(),.(),.()),)
()
ws =
removeuseless:(g1,)
debounce =
attacking =
Press==
debounce
debounce =
attacking =
i = ,
plant2 = hum.MoveDirection*Torso.CFrame.LookVector
plant3 = hum.MoveDirection*Torso.CFrame.RightVector
plant = plant2.Z + plant2.X
plant4 = plant3.Z + plant3.X
LEFTARMLERP.C0 = LEFTARMLERP.C0:(.(,,)*.(.(-),.(),.())*.(.(),.(),.()),)
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:(.(,,)*.(.(),.(),.(-))*.(.(),.(),.()),)
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:(.(-,,)*.(.(-),.(-),.(-))*.(.(),.(),.()),)
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:(.(-,,)*.(.(),.(-),.(-))*.(.(),.(),.()),)
ROOTLERP.C0 = ROOTLERP.C0:(.(,,)*.(.(),.(),.(-plant4 - plant4*) + Root.RotVelocity.Y / )*.(.(),.(),.()),)
()
didhit =
mate =
colo =
ray = Ray.(Root.Position,.(,-,))
tabd = {bloodfolder,Character}
part, hitPosition = :(ray, {bloodfolder,Root,Character,blooddecal,blowd,Torso},,)
part
didhit =
mate = part.Material
colo = part.BrickColor
didhit =
didhit
(.(Root.Position) * .(,-,),.(,,),,BrickColor.(),.(,),)
(.(Root.Position) * .(,-,),.(,,),,BrickColor.(),.(,),)
(.(Root.Position) * .(,-,),.(,,),,BrickColor.(),.(,),)
(.(Root.Position) * .(,-,),.(,,),,BrickColor.(),.(,),)
bbo = .(,Torso)
bbo.Size = .(,,)
bbo.Anchored =
bbo.CanCollide =
bbo.Material =
bbo.BrickColor = BrickColor.()
bbo.Shape =
bbo.Transparency =
bbo.CFrame = Root.CFrame * .(,-,)
bbo2 = bbo:() bbo2.Parent = Torso bbo2.Transparency = bbo2mesh = .(,bbo2) bbo2mesh.MeshId = bbo2mesh.Scale = .(,,)
bbo3 = bbo:() bbo3.Parent = Torso bbo3.Transparency = bbo3mesh = .(,bbo3) bbo3mesh.MeshId = bbo3mesh.Scale = .(,,)
.(()
i = ,
hum.CameraOffset = .(.(-,),.(-,),.(-,))
bbo2.CFrame = bbo2.CFrame * .(.(+.(,)),.(+.(,)),.(+.(,)))
bbo2mesh.Scale = bbo2mesh.Scale + .(,,)
bbo2.Transparency = bbo2.Transparency +
bbo3.CFrame = bbo3.CFrame * .(.(+.(,)),.(+.(,)),.(+.(,)))
bbo3mesh.Scale = bbo3mesh.Scale + .(,,)
bbo3.Transparency = bbo3.Transparency +
bbo.Size = bbo.Size + .(,,)
bbo.Transparency = bbo.Transparency +
()
hum.CameraOffset = .(,,)
bbo3:()
bbo2:()
bbo:()
)()
sd = .(,Torso)
sd.Anchored =
sd.CanCollide =
sd.Size = .(,,)
sd.Transparency =
sd.CFrame = bbo.CFrame
(sd,,,,.(,)/,)
.(()
b = .(,Torso)
b.Size = .(,,)
b.Anchored =
b.CanCollide =
b.CFrame = bbo.CFrame
b.Transparency =
t =
i = ,
t = t +
b2 = b:() b2.Parent = Torso b2.Transparency =
b2.CFrame = b.CFrame * .(,-,) * .(,.(t),.()) * .(,,)
grassblock = .(,Torso)
grassblock.Size = .(,,)
grassblock.BrickColor = colo
grassblock.Material = mate
grassblock.Anchored =
grassblock.CanCollide =
grassblock.CFrame = b2.CFrame * .(.(.(-,)),.(.(-,)),.(.(-,)))
ray = Ray.(grassblock.Position,.(,-,))
tabd = {bloodfolder,Character}
part, hitPosition = :(ray, {bloodfolder,grassblock,Character,blooddecal,blowd,Torso},,)
part
.(()
()
i = ,
grassblock.Transparency = grassblock.Transparency +
()
grassblock:()
)()
grassblock:()
)()
Hit = (,bbo.Position)
_,v (Hit)
v:() v:().Health >
slachtoffer = v:()
(slachtoffer,.(,))
vel = .(,v:() v:())
vel.maxForce = .(,,)
torso = v:() v:()
vel.velocity = .(Root.Position,torso.Position).lookVector*
(torso,)
removeuseless:(vel,)
ws =
i = ,
LEFTARMLERP.C0 = LEFTARMLERP.C0:(.(,,-)*.(.(),.(),.(-))*.(.(),.(),.()),)
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:(.(,,)*.(.(),.(),.(-))*.(.(),.(),.()),)
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:(.(-,,-)*.(.(),.(-),.(-))*.(.(),.(),.()),)
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:(.(-,,)*.(.(-),.(),.(-))*.(.(),.(),.()),)
ROOTLERP.C0 = ROOTLERP.C0:(.(,-,)*.(.(-),.(),.())*.(.(),.(),.()),)
()
ws =
debounce =
attacking =
Press==
()
)
checks1 = .(()
hf = (Root.Position,(.(Root.Position,Root.Position-.(,,))).lookVector,*,Character)
Root.Velocity.y > hf ==
position =
Root.Velocity.y < - hf ==
position =
Root.Velocity.Magnitude < hf ~=
position =
Root.Velocity.Magnitude > hf ~=
position =
()
)
()
OrgnC0 = Neck.C0 * .(,,)
movelimbs = .(()
RunSrv.Stepped:()
TrsoLV = Torso.CFrame.lookVector
Dist =
Diff =
MseGuide
()
_, Point = Workspace:(Ray.(Head.CFrame.p, mouse.Hit.lookVector), Workspace, , )
Dist = (Head.CFrame.p-Point).magnitude
Diff = Head.CFrame.Y-Point.Y
_, Point2 = Workspace:(Ray.(LeftArm.CFrame.p, mouse.Hit.lookVector), Workspace, , )
Dist2 = (LeftArm.CFrame.p-Point).magnitude
Diff2 = LeftArm.CFrame.Y-Point.Y
HEADLERP.C0 = .(, -, -) * .(.(), .(), .())
Neck.C0 = Neck.C0:(OrgnC0*.((.(Diff/Dist)*), , (((Head.CFrame.p-Point).Unit):(Torso.CFrame.lookVector)).Y*), )
)
()
immortal = {}
i,v (Character:())
v:() v.Name ~= v.Name ~=
v ~= Root v ~= Torso v ~= Head v ~= RightArm v ~= LeftArm v ~= RightLeg v.Name ~= v.Name ~= v ~= LeftLeg
v.CustomPhysicalProperties = PhysicalProperties.(, , , , )
.(immortal,{v,v.Parent,v.Material,v.Color,v.Transparency})
v:()
.(immortal,{v,v.Parent,,,})
e = , #immortal
immortal[e] ~=
STUFF = immortal[e]
PART = STUFF[]
PARENT = STUFF[]
MATERIAL = STUFF[]
COLOR = STUFF[]
TRANSPARENCY = STUFF[]
levitate
PART.ClassName == PART ~= Root PART.Name ~= eyo1 PART.Name ~= eyo2 PART.Name ~= PART.Name ~=
PART.Material = MATERIAL
PART.Color = COLOR
PART.Transparency = TRANSPARENCY
PART.AncestryChanged:(()
PART.Parent = PARENT
)
PART.ClassName == PART ~= Root PART.Name ~= PART.Name ~=
PART.Material = MATERIAL
PART.Color = COLOR
PART.Transparency = TRANSPARENCY
PART.AncestryChanged:(()
PART.Parent = PARENT
)
()
e = , #immortal
immortal[e] ~=
STUFF = immortal[e]
PART = STUFF[]
PARENT = STUFF[]
MATERIAL = STUFF[]
COLOR = STUFF[]
TRANSPARENCY = STUFF[]
PART.ClassName == PART == Root
PART.Material = MATERIAL
PART.Color = COLOR
PART.Transparency = TRANSPARENCY
PART.Parent ~= PARENT
hum:()
PART.Parent = PARENT
hum = .(,Character)
hum.Name =
.(()
Head.BrickColor = BrickColor.()
Torso.BrickColor = Head.BrickColor
LeftArm.BrickColor = Head.BrickColor
RightArm.BrickColor = Head.BrickColor
LeftLeg.BrickColor = Head.BrickColor
RightLeg.BrickColor = Head.BrickColor
hum:(,) hum:(.HumanoidStateType.Dead, )
hum.Health <
()
()
)()
anims = .(()
settime =
sine = sine + change
sine2 = sine2 + change2
position == attacking
change =
ws =
walking =
plant2 = hum.MoveDirection*Torso.CFrame.LookVector
plant3 = hum.MoveDirection*Torso.CFrame.RightVector
plant = plant2.Z + plant2.X
plant4 = plant3.Z + plant3.X
chaino.Volume =
ROOTLERP.C0 = ROOTLERP.C0:(.(,,)*.(.(plant - -plant*-),.(),.(-plant4 - plant4*) + Root.RotVelocity.Y / )*.(.(),.(),.()),)
LEFTARMLERP.C0 = LEFTARMLERP.C0:(.(,,-)*.(.(),.(),.())*.(.(),.(),.()),)
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:(.(,,)*.(.(),.(-),.())*.(.(),.(),.()),)
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:(.(-,,-)*.(.(),.(),.(-))*.(.(),.(),.()),)
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:(.(-,,)*.(.(),.(),.(-))*.(.(),.(),.()),)
position == attacking
change =
walking =
ws =
chaino.Volume =
plant2 = hum.MoveDirection*Torso.CFrame.LookVector
plant3 = hum.MoveDirection*Torso.CFrame.RightVector
plant = plant2.Z + plant2.X
plant4 = plant3.Z + plant3.X
ROOTLERP.C0 = ROOTLERP.C0:(.(,,)*.(.(plant - -plant*),.(0),math.rad(-plant4 - plant4*15) + Root.RotVelocity.Y / 42)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.25)
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(3,2.6,0.3)*CFrame.Angles(math.rad(-165.4),math.rad(0.2),math.rad(4.4))*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.25)
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.6,1.5,2.3)*CFrame.Angles(math.rad(45.5),math.rad(2.5),math.rad(9.6))*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.25)
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-3,2.5,0.4)*CFrame.Angles(math.rad(-165.6),math.rad(-2.3),math.rad(-5))*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.25)
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-1,3,0.6)*CFrame.Angles(math.rad(6.4),math.rad(-1.7),math.rad(-6.3))*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.25)
elseif position == "Walking" and not attacking then
change = varsp
walking = true
chaino.Volume = 1
local plant2 = hum.MoveDirection*Torso.CFrame.LookVector
local plant3 = hum.MoveDirection*Torso.CFrame.RightVector
local plant = plant2.Z + plant2.X
local plant4 = plant3.Z + plant3.X
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(2.8,1 - .4 * math.sin(sine/8),-.4 + .75 * math.sin(sine/8))*CFrame.Angles(math.rad(10 + 70 * -math.sin(sine/8)),math.rad(10),math.rad(5))*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.25)
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(1,3.3 - plant - -plant + .2 - .7 * math.sin(sine/8),plant - -plant/10*.8+1.4*math.sin(sine/8))*CFrame.Angles(math.rad(plant - -plant*30 + 70 * math.sin(sine/8)),math.rad(-plant4 - plant4 * 15),math.rad(-plant4 - plant4 *math.sin(sine/8)* 15))*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.25)
if dashing then
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,-.25 + .25 * math.sin(sine/4),0)*CFrame.Angles(math.rad(plant - -plant*-30),math.rad(5 * -math.sin(sine/8) + plant4 - -plant4*math.sin(sine/8)*5),math.rad(-plant4 - plant4*15) + Root.RotVelocity.Y / 42)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.25)
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6,-0.3,0.7)*CFrame.Angles(math.rad(-90 + 3 * math.sin(sine/8)),math.rad(-64.2),math.rad(-4.9))*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.25)
else
ws = 38
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,-.25 + .25 * math.sin(sine/4),0)*CFrame.Angles(math.rad(plant - -plant*-12),math.rad(5 * -math.sin(sine/8) + plant4 - -plant4*math.sin(sine/8)*5),math.rad(-plant4 - plant4*15) + Root.RotVelocity.Y / 42)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.25)
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-2.8,1 -.4 * -math.sin(sine/8),-.4 + .75 * -math.sin(sine/8))*CFrame.Angles(math.rad(10 + 70 * math.sin(sine/8)),math.rad(-10),math.rad(-5))*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.25)
end
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-1,3.3 - plant - -plant + .2 - .7 *-math.sin(sine/8),plant - -plant/10*.8 + 1.4 * -math.sin(sine/8))*CFrame.Angles(math.rad(plant - -plant*30 + 70 * -math.sin(sine/8)), math.rad(-plant4 - plant4*15), math.rad(-plant4 - plant4*math.sin(sine/8)*15))*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.25)
elseif position == "Idle" and not attacking then
change = 1
walking = false
chaino.Volume = 0
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-3.1,0.8 - .15 * -math.sin(sine/16),-0.3)*CFrame.Angles(math.rad(4.1 + 2 * math.sin(sine/16)),math.rad(-4.6),math.rad(-15.1 - 3 * math.sin(sine/16)))*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.25)
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(2.9,0.6 - .15 * -math.sin(sine/16),1.1)*CFrame.Angles(math.rad(-7.4 + 4 * math.sin(sine/16)),math.rad(-24 - 3 * math.sin(sine/16)),math.rad(9 + 4 * math.sin(sine/16)))*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.25)
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,.1 * math.sin(sine/16),0) * CFrame.Angles(math.rad(0 * math.sin(sine/16)), math.rad(45), math.rad(0)),.2)
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.6,4.2 + .1 * math.sin(sine/16),0.8)*CFrame.Angles(math.rad(-1.5),math.rad(57.7),math.rad(-6.7))*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.25)
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.1,4.1 + .1 * math.sin(sine/16),1.1)*CFrame.Angles(math.rad(11.1),math.rad(-72.4),math.rad(14.6))*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.25)
end
swait()
end
end)
anims()
print("This is for YOU! DIE!. Edit By: Kanujinho and Made origin by Supr14")Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: github.com, www.roblox.com.
this scripts its a edit for a script called "Kuma" by "Supr14" -- |Kuma Edit By: Kanujinho| -- -- Name: Soldied -- -- History: Soldied was a soldier in the (fictional) 3rd World War within Robloxia. -- -- He ended up being betrayed by his friend and killed during the battlegrounds. -- -- However... he was revived and cursed, becoming a huge black human. -- -- His anger... his fury and desire for revenge burns stronger than other emotions... -- Enjoy! (and yes... its NOT fe...) (and i use IA for the tumbnail)

Universal