Run it
Copy the script and paste it into your executor.
lp = .Players.LocalPlayer
pgui = lp:()
ts = :()
uis = :()
run = :()
pgui:() pgui.SoniqueWindowsFinal:()
sg = .()
sg.Name =
sg.ResetOnSpawn =
sg.Parent = pgui
main = .()
main.Name =
main.Size = .(, , , )
main.Position = .(, -, , -)
main.BackgroundColor3 = .(, , )
main.BorderSizePixel =
main.Active =
main.ClipsDescendants =
main.Parent = sg
mainCorner = .(, main)
mainCorner.CornerRadius = .(, )
titleBar = .(, main)
titleBar.Name =
titleBar.Size = .(, , , )
titleBar.BackgroundColor3 = .(, , )
titleBar.BorderSizePixel =
titleBar.ZIndex =
titleTxt = .(, titleBar)
titleTxt.Size = .(, -, , )
titleTxt.Position = .(, , , )
titleTxt.BackgroundTransparency =
titleTxt.Text =
titleTxt.TextColor3 = .(, , )
titleTxt.Font = .Font.SourceSansBold
titleTxt.TextSize =
titleTxt.TextXAlignment = .TextXAlignment.Left
titleTxt.ZIndex =
close = .(, titleBar)
close.Name =
close.Size = .(, , , )
close.Position = .(, -, , )
close.BackgroundColor3 = .(, , )
close.BorderSizePixel =
close.Text =
close.TextColor3 = .(, , )
close.TextSize =
close.ZIndex =
close.AutoButtonColor =
content = .(, main)
content.Size = .(, -, , -)
content.Position = .(, , , )
content.BackgroundColor3 = .(, , )
content.BorderSizePixel =
scroll = .(, content)
scroll.Size = .(, -, , -)
scroll.Position = .(, , , )
scroll.BackgroundTransparency =
scroll.BorderSizePixel =
scroll.ScrollBarThickness =
scroll.ScrollBarImageColor3 = .(, , )
layout = .(, scroll)
layout.Padding = .(, )
vizArea = .(, main)
vizArea.Size = .(, -, , )
vizArea.Position = .(, , , -)
vizArea.BackgroundTransparency =
bars = {}
i = ,
b = .(, vizArea)
b.Size = .(/, -, , )
b.Position = .((i-)/, , , )
b.AnchorPoint = .(, )
b.BackgroundColor3 = .(, , )
b.BorderSizePixel =
.(bars, b)
(name, pos)
r = .(, main)
r.Name = name
r.Size = .(, , , )
r.Position = pos
r.BackgroundTransparency =
r.ZIndex =
r
resBR = (, .(, -, , -))
resBL = (, .(, , , -))
resTR = (, .(, -, , ))
resTL = (, .(, , , ))
dragging, activeResizer = ,
dragStart, startPos, startSize, startPosResize
(obj, isResizing)
obj.InputBegan:((i)
i.UserInputType == .UserInputType.MouseButton1
isResizing
activeResizer = obj.Name
startSize = main.Size
startPosResize = main.Position
dragging =
startPos = main.Position
dragStart = i.Position
)
(titleBar, )
(resBR, ); (resBL, )
(resTR, ); (resTL, )
uis.InputChanged:((i)
i.UserInputType == .UserInputType.MouseMovement
delta = i.Position - dragStart
dragging
main.Position = .(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
activeResizer
nX, nY, pX, pY = startSize.X.Offset, startSize.Y.Offset, startPosResize.X.Offset, startPosResize.Y.Offset
activeResizer:() nY = .(startSize.Y.Offset + delta.Y, , )
activeResizer:() nX = .(startSize.X.Offset + delta.X, , )
activeResizer:()
moveY = .(startSize.Y.Offset - delta.Y, , )
pY = startPosResize.Y.Offset + (startSize.Y.Offset - moveY)
nY = moveY
activeResizer:()
moveX = .(startSize.X.Offset - delta.X, , )
pX = startPosResize.X.Offset + (startSize.X.Offset - moveX)
nX = moveX
main.Size = .(, nX, , nY)
main.Position = .(startPosResize.X.Scale, pX, startPosResize.Y.Scale, pY)
)
uis.InputEnded:((i)
i.UserInputType == .UserInputType.MouseButton1
dragging, activeResizer = ,
)
soundList = {}
()
_, v (scroll:()) v:() v:()
soundList = {}
_, s (:())
s:() (s.TimeLength > s.Name:():())
b = .(, scroll)
b.Size = .(, , , )
b.BackgroundColor3 = .(, , )
b.BorderSizePixel =
b.Text = .. s.Name:(, )
b.TextColor3 = .(, , )
b.Font = .Font.SourceSans
b.TextSize =
b.TextXAlignment = .TextXAlignment.Left
b.MouseButton1Click:(() s.Volume = (s.Volume > ) )
.(soundList, {obj = s, btn = b})
scroll.CanvasSize = .(, , , layout.AbsoluteContentSize.Y)
run.RenderStepped:(()
t = ()
activeSound =
_, itm (soundList)
itm.obj.IsPlaying itm.obj.Volume >
activeSound = itm.obj
itm.btn.TextColor3 = .(, , )
itm.btn.BackgroundColor3 = .(, , )
itm.btn.TextColor3 = .(, , )
itm.btn.BackgroundColor3 = .(, , )
i, bar (bars)
factor = activeSound activeSound.PlaybackLoudness/
noise = .(t * , i * )
val = .((noise + ) * * factor, , )
bar.Size = bar.Size:(.(/, -, val, ), )
)
close.MouseButton1Click:(() sg:() )
()
()
sg.Parent scroll.CanvasSize = .(, , , layout.AbsoluteContentSize.Y)
.(() .() () )
()It has the innovative function of muting music in any game and open source btw

Universal