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ReplicatedStorage = :()
rq = ReplicatedStorage:().Signals.RequestCommandSilent
player = .Players.LocalPlayer
player.Backpack:()
rq:()
()
char = player.Character
hum = char.Humanoid
hed = char.Head
tool
char.Animate.Disabled =
i,v player:()
v.Name ==
tool = v.Parent
i,v .ReplicatedStorage:()
v.Name ==
tool = v.Parent
remote = tool.SyncAPI.ServerEndpoint
(args)
remote:((args))
(part,boolean)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = boolean
}
}
}
(args)
(boolean,part)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = boolean
}
}
}
(args)
(cf,parent)
args = {
[] = ,
[] = ,
[] = cf,
[] = parent
}
(args)
(part)
args = {
[] = ,
[] = {
[] = part
}
}
(args)
(part,cf)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = cf
}
}
}
(args)
TweenService = :()
(part, cf)
tweenInfo = TweenInfo.(, .EasingStyle.Linear)
tween = TweenService:(part, tweenInfo, { = cf})
tween:()
tween.Completed:(()
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = cf
}
}
}
(args)
)
(part,size,cf)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = cf,
[] = size
}
}
}
(args)
(part)
args = {
[] = ,
[] = {
[] = {
[] = part
}
}
}
(args)
(part,int)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = int
}
}
}
(args)
(part,meshid,offset)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = ..meshid,
[] = offset
}
}
}
(args)
(part, texid)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = ..texid
}
}
}
(args)
(part)
welds = {}
_, weld (part:())
weld:() weld:() weld:()
.(welds, weld)
#welds ==
args = {
,
welds
}
(args)
(part, stringg)
args = {
[] = ,
[] = {
[] = part
},
[] = stringg
}
(args)
(part,size)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = size
}
}
}
(args)
(part1, part2,lead)
args = {
[] = ,
[] = {
[] = part1,
[] = part2
},
[] = lead
}
(args)
(part,boolean)
args = {
[] = ,
[] = {
[] = part
},
[] = boolean
}
(args)
(part,int)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = int
}
}
}
(args)
(part,meshid)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = meshid,
}
}
}
(args)
(part, texid)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = ..texid
}
}
}
(args)
(part, texid)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = texid
}
}
}
(args)
(part,parent)
args = {
[] = ,
[] = {
[] = part
},
[] = parent
}
remote:((args))
(id,parent,name)
a = player.Backpack.SuperFlyGoldBoombox
r=player.Backpack.SuperFlyGoldBoombox.Handle
a.Parent = char
.(()
(r,)
)
erg = {, vector.(, , )}
a:():((erg))
()
erg = {,id}
a:():((erg))
(r,parent)
()
a.Parent = player.Backpack
w=parent.Handle
.(()
(,w)
)
.(()
(w,)
)
.(()
(w,.(),parent.CFrame)
)
(()
(w,name)
)
.(()
(w,parent,parent)
)
()
.(()
(,w)
)
sound =w.Sound
(part,int)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = int
}
}
}
(args)
(part)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] =
}
}
}
(args)
(part,brightness)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = ,
[] = brightness
}
}
}
(args)
(part,color)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = color ,
[] =
}
}
}
(args)
(part,side)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = side,
[] =
}
}
}
(args)
(part,asset,side)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = side,
[] = ,
[] = .. asset
}
}
}
(args)
(part,asset,side)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = side,
[] = ,
[] = asset
}
}
}
(args)
clr=.(,,)
(part)
args = {
,
{
{
[] = part,
[] =
}
}
}
(args)
args2 = {
,
{
{
[] = part,
[] = ,
[] = clr,
[] = ,
[] = ,
}
}
}
(args2)
i,v char:()
v:()
.(()
(v,)
)
i,v char:()
v:()
.(()
(v)
)
i,v char:()
v:()
v.Anchored=
(,char.HumanoidRootPart,)
Scythe1 = remote:(,,.(,,),char)
.(()
(Scythe1)
)
.(()
(Scythe1,, .(, , ))
)
.(()
(Scythe1,)
)
.(()
(Scythe1, .(,,))
)
.(()
(Scythe1,)
)
.(()
(Scythe1, .(, , ),Scythe1.CFrame)
)
Neon = remote:(,,.(,,),char)
(()
(Neon)
)
.(()
(Neon,, .(,,))
)
.(()
(Neon,)
)
.(()
(Neon)
)
.(()
(Neon,.Material.Neon)
)
.(()
(Neon, .(, , ),Neon.CFrame)
)
.(()
(Neon,clr)
)
cf=.()
larm = char[]
rarm = char[]
lleg = char[]
rleg = char[]
trs= char.Torso
hd = char.Head
nlarm = remote:(,,cf,char)
nrarm = remote:(,,cf,char)
nlleg = remote:(,,cf,char)
nrleg = remote:(,,cf,char)
ntrs = remote:(,,cf,char)
nhd = remote:(,,cf,char)
.(()
(nlarm, larm.Size, larm.CFrame)
)
.(()
(nrarm, rarm.Size, rarm.CFrame)
)
.(()
(nlleg, lleg.Size, lleg.CFrame)
)
.(()
(nrleg, rleg.Size, rleg.CFrame)
)
.(()
(ntrs, trs.Size, trs.CFrame)
)
.(()
(nhd, hd.Size, hd.CFrame)
)
.(()
(nlarm, larm.Color)
)
.(()
(nrarm, rarm.Color)
)
.(()
(nlleg, lleg.Color)
)
.(()
(nrleg, rleg.Color)
)
.(()
(ntrs, trs.Color)
)
.(()
(nhd, hd.Color)
)
.(()
(nlarm, )
)
.(()
(nrarm, )
)
.(()
(nlleg, )
)
.(()
(nrleg, )
)
.(()
(ntrs, )
)
.(()
(nhd, )
)
.(()
(Neon, )
)
.(()
(Scythe1, )
)
.(()
(nhd)
)
.(()
(nhd, .(,,))
)
hd:()
hd:().MeshType == .MeshType.FileMesh
mesh=hd:()
.(()
(nhd,mesh.MeshId)
)
.(()
(nhd,mesh.Scale)
)
.(()
(nhd,.NormalId.Front)
)
hd:()
face = hd:()
face.Texture ~=
.(()
(nhd, face.Texture, .NormalId.Front)
)
.(()
(nhd, , .NormalId.Front)
)
accs = {}
i,v char:()
v:()
v:()
orig = v.Handle:()
acc = remote:(,,cf,char)
.(()
(acc)
)
.(()
(acc,orig.MeshId)
)
.(()
(acc,)
)
.(()
(acc,orig.TextureId)
)
.(()
(acc,orig.Scale)
)
.(accs, {acc = v,part = acc,lcf =v.Handle.CFrame})
.(()
(nlarm)
)
.(()
(nlarm,)
)
.(()
(nrarm)
)
.(()
(nrarm,)
)
.(()
(ntrs)
)
.(()
(ntrs,)
)
.(()
(nlleg)
)
.(()
(nlleg,)
)
.(()
(nrleg)
)
.(()
(nrleg,)
)
.(()
(:())()
)
()
scythe=char.Scythe
i,v char:()
v:()
v.Name ~=
v.Name~=
v.Name~=
v.Anchored=
:().Heartbeat:((deltaTime)
smoothFactor = .(deltaTime * , , )
hd1 = hd.CFrame:(hd.CFrame, smoothFactor)
trs1 = trs.CFrame:(trs.CFrame, smoothFactor)
larm1 = larm.CFrame:(larm.CFrame, smoothFactor)
rarm1 = rarm.CFrame:(rarm.CFrame, smoothFactor)
lleg1 = lleg.CFrame:(lleg.CFrame, smoothFactor)
rleg1 = rleg.CFrame:(rleg.CFrame, smoothFactor)
.(()
(nhd,hd1)
)
.(()
(ntrs,trs1)
)
.(()
(nlarm,larm1)
)
.(()
(nrarm,rarm1)
)
.(()
(nlleg,lleg1)
)
.(()
(nrleg,rleg1)
)
_, data (accs)
tcf = data.acc.Handle.CFrame
data.lcf = data.lcf:(tcf, )
.(()
(data.part, data.lcf)
)
)
lastScytheCF, lastNeonCF
.(()
:().Heartbeat:((deltaTime)
smoothFactor = .(deltaTime * , , )
targetCF1 = scythe:()[].CFrame * .(, , )
lastScytheCF = (lastScytheCF targetCF1):(targetCF1, smoothFactor)
targetCF2 = lastScytheCF * .(, , )
lastNeonCF = (lastNeonCF targetCF2):(targetCF2, smoothFactor)
.(()
(Scythe1, lastScytheCF)
)
.(()
(Neon, lastNeonCF)
)
)
)
mouse.Button1Down:(()
hitPlayer =
cnect
(other)
hitChar = other.Parent
hitChar
otherPlayer = .Players:(hitChar)
otherPlayer otherPlayer ~= .Players.LocalPlayer
hitPlayer = otherPlayer
hitPlayer.Character hitPlayer.Character:()
.(()
(hitPlayer.Character.Head,hitPlayer.Character.Head.Size,hitPlayer.Character.Head.CFrame)
)
cnect = Scythe1.Touched:(ontc)
()
cnect
cnect:()
)Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: gist.github.com.
You need btools and hd admin to use this script :)

Universal