Run it
Copy the script and paste it into your executor.
Rayfield = (:())()
Window = Rayfield:({
Name = ,
LoadingTitle = ,
LoadingSubtitle = ,
ConfigurationSaving = {
Enabled = ,
FolderName = ,
FileName = ,
},
Discord = {Enabled = },
KeySystem = ,
})
Players = :()
RunService = :()
UserInputService = :()
TweenService = :()
CoreGui = :()
LocalPlayer = Players.LocalPlayer
Camera = .CurrentCamera
Mouse = LocalPlayer:()
MainTab = Window:()
MainTab:()
AimlockEnabled =
TeamCheck =
WallCheck =
AimPart =
(targetPart)
WallCheck
origin = Camera.CFrame.Position
direction = (targetPart.Position - origin).Unit *
raycastParams = RaycastParams.()
raycastParams.FilterDescendantsInstances = {LocalPlayer.Character}
raycastParams.FilterType = .RaycastFilterType.Exclude
result = :(origin, direction, raycastParams)
result result.Instance:(targetPart.Parent)
()
closestDist = .huge
closestPlayer =
localPos = LocalPlayer.Character LocalPlayer.Character:().Position
localPos
_, player (Players:())
player ~= LocalPlayer player.Character player.Character:()
humanoid = player.Character:()
humanoid humanoid.Health >
TeamCheck player.Team ~= LocalPlayer.Team
targetPart = player.Character:(AimPart)
targetPart
dist = (targetPart.Position - localPos).Magnitude
dist < closestDist (targetPart)
closestDist = dist
closestPlayer = player
closestPlayer
MainTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (value)
AimlockEnabled = value
,
})
RunService.RenderStepped:(()
AimlockEnabled LocalPlayer.Character LocalPlayer.Character:()
target = ()
target
targetPart = target.Character:(AimPart)
targetPart
Camera.CFrame = .(Camera.CFrame.Position, targetPart.Position)
)
MainTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (value)
TeamCheck = value
,
})
MainTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (value)
WallCheck = value
,
})
MainTab:({
Name = ,
Options = {, , },
CurrentOption = ,
Flag = ,
Callback = (option)
AimPart = option
,
})
MainTab:()
TriggerBotEnabled =
lastTrigger =
triggerDelay =
MainTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (value)
TriggerBotEnabled = value
,
})
RunService.RenderStepped:(()
TriggerBotEnabled () - lastTrigger > triggerDelay
target = Mouse.Target
target target.Parent
character = target.Parent
player = Players:(character)
player player ~= LocalPlayer player.Team ~= LocalPlayer.Team
humanoid = character:()
humanoid humanoid.Health >
()
lastTrigger = ()
)
VisualsTab = Window:()
VisualsTab:()
PlayerESPEnabled =
ShowDistance =
TeamColorESP =
ESPHighlights = {}
ESPBillboards = {}
(player)
player == LocalPlayer player.Character
highlight = .()
highlight.Name =
highlight.FillTransparency =
highlight.OutlineTransparency =
highlight.DepthMode = .HighlightDepthMode.AlwaysOnTop
highlight.FillColor = .(, , )
highlight.OutlineColor = .(, , )
highlight.Parent = player.Character
ESPHighlights[player] = highlight
billboard = .()
billboard.Name =
billboard.Size = .(, , , )
billboard.AlwaysOnTop =
billboard.StudsOffset = .(, , )
billboard.MaxDistance =
billboard.Parent = player.Character
ESPBillboards[player] = billboard
textLabel = .()
textLabel.Size = .(, , , )
textLabel.BackgroundTransparency =
textLabel.Text = player.Name
textLabel.TextColor3 = .(, , )
textLabel.TextStrokeColor3 = .(, , )
textLabel.TextStrokeTransparency =
textLabel.TextSize =
textLabel.Font = .Font.GothamBold
textLabel.Parent = billboard
(player)
ESPHighlights[player]
ESPHighlights[player]:()
ESPHighlights[player] =
ESPBillboards[player]
ESPBillboards[player]:()
ESPBillboards[player] =
()
player, highlight (ESPHighlights)
player.Character player.Character:() player.Character:()
humanoid = player.Character:()
humanoid.Health <=
highlight.Enabled =
ESPBillboards[player] ESPBillboards[player].Enabled =
highlight.Enabled =
ESPBillboards[player] ESPBillboards[player].Enabled =
VisualsTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (value)
PlayerESPEnabled = value
value
_, player (Players:())
(player)
Players.PlayerAdded:((player)
player.CharacterAdded:((character)
(player)
)
)
player (ESPHighlights)
(player)
,
})
VisualsTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (value)
ShowDistance = value
,
})
VisualsTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (value)
TeamColorESP = value
,
})
RunService.Heartbeat:(()
PlayerESPEnabled
()
hue = (() * ) %
rainbowColor = .(hue, , )
outlineColor = .(hue, , )
player, highlight (ESPHighlights)
player.Character player.Character:() player.Character:()
localChar = LocalPlayer.Character
localChar localChar:()
dist = (player.Character.HumanoidRootPart.Position - localChar.HumanoidRootPart.Position).Magnitude
humanoid = player.Character:()
humanoid.Health >
TeamColorESP player.Team
highlight.FillColor = player.TeamColor.Color
highlight.FillColor = rainbowColor
highlight.OutlineColor = outlineColor
billboard = ESPBillboards[player]
billboard
textLabel = billboard:()
textLabel
ShowDistance
textLabel.Text = player.Name .. .. .(dist) ..
textLabel.Text = player.Name
)
VisualsTab:()
HitboxEnabled =
HitboxAdornments = {}
(player)
player == LocalPlayer player.Character
_, part (player.Character:())
part:() part.Name ~=
box = .()
box.Adornee = part
box.AlwaysOnTop =
box.ZIndex =
box.Size = part.Size *
box.Transparency =
box.Color3 = .(, , )
box.Parent = part
HitboxAdornments[player] HitboxAdornments[player] = {}
.(HitboxAdornments[player], box)
(player)
HitboxAdornments[player]
_, adorn (HitboxAdornments[player])
adorn:()
HitboxAdornments[player] =
VisualsTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (value)
HitboxEnabled = value
value
_, player (Players:())
(player)
Players.PlayerAdded:((player)
player.CharacterAdded:(()
(player)
)
)
player (HitboxAdornments)
(player)
,
})
VisualsTab:()
(weaponName, skinName)
skinName ==
Rayfield:({
Title = ,
Content = ,
Duration = ,
})
viewModels = LocalPlayer.PlayerScripts.Assets.ViewModels
weaponFolder = viewModels:(weaponName)
skinFolder = viewModels:(skinName)
weaponFolder skinFolder
weaponFolder:()
_, child (skinFolder:())
child:().Parent = weaponFolder
Rayfield:({
Title = ,
Content = .. skinName .. .. weaponName,
Duration = ,
})
VisualsTab:({
Name = ,
Options = {, , },
CurrentOption = ,
Flag = ,
Callback = (option)
(, option)
,
})
VisualsTab:({
Name = ,
Options = {, , },
CurrentOption = ,
Flag = ,
Callback = (option)
(, option)
,
})
VisualsTab:({
Name = ,
Options = {, , },
CurrentOption = ,
Flag = ,
Callback = (option)
(, option)
,
})
VisualsTab:({
Name = ,
Options = {, , },
CurrentOption = ,
Flag = ,
Callback = (option)
(, option)
,
})
VisualsTab:({
Name = ,
Options = {, , },
CurrentOption = ,
Flag = ,
Callback = (option)
(, option)
,
})
VisualsTab:({
Name = ,
Options = {, , },
CurrentOption = ,
Flag = ,
Callback = (option)
(, option)
,
})
VisualsTab:({
Name = ,
Options = {, , },
CurrentOption = ,
Flag = ,
Callback = (option)
(, option)
,
})
VisualsTab:({
Name = ,
Options = {, , },
CurrentOption = ,
Flag = ,
Callback = (option)
(, option)
,
})
VisualsTab:({
Name = ,
Options = {, , },
CurrentOption = ,
Flag = ,
Callback = (option)
(, option)
,
})
VisualsTab:({
Name = ,
Options = {, },
CurrentOption = ,
Flag = ,
Callback = (option)
(, option)
,
})
VisualsTab:({
Name = ,
Options = {, , , },
CurrentOption = ,
Flag = ,
Callback = (option)
(, option)
,
})
VisualsTab:({
Name = ,
Options = {, , },
CurrentOption = ,
Flag = ,
Callback = (option)
(, option)
,
})
VisualsTab:({
Name = ,
Options = {, , },
CurrentOption = ,
Flag = ,
Callback = (option)
(, option)
,
})
VisualsTab:({
Name = ,
Options = {, },
CurrentOption = ,
Flag = ,
Callback = (option)
(, option)
,
})
VisualsTab:({
Name = ,
Options = {, , },
CurrentOption = ,
Flag = ,
Callback = (option)
(, option)
,
})
VisualsTab:({
Name = ,
Options = {, , },
CurrentOption = ,
Flag = ,
Callback = (option)
(, option)
,
})
VisualsTab:({
Name = ,
Options = {, , },
CurrentOption = ,
Flag = ,
Callback = (option)
(, option)
,
})
VisualsTab:({
Name = ,
Options = {, , },
CurrentOption = ,
Flag = ,
Callback = (option)
(, option)
,
})
VisualsTab:({
Name = ,
Options = {, , },
CurrentOption = ,
Flag = ,
Callback = (option)
(, option)
,
})
VisualsTab:({
Name = ,
Options = {, , },
CurrentOption = ,
Flag = ,
Callback = (option)
(, option)
,
})
VisualsTab:({
Name = ,
Options = {, , },
CurrentOption = ,
Flag = ,
Callback = (option)
(, option)
,
})
VisualsTab:({
Name = ,
Options = {, , },
CurrentOption = ,
Flag = ,
Callback = (option)
(, option)
,
})
VisualsTab:({
Name = ,
Callback = ()
(, )
(, )
Rayfield:({
Title = ,
Content = ,
Duration = ,
})
,
})
Window:()Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: sirius.menu.
Credits to spectrx for making this hub even tho it was fully vibecoded. deobufscating wearedevs scripts for money add my discord : Math.log crypto and paypal accepted cheap prices (below 8 usd)

Universal