Run it
Copy the script and paste it into your executor.
-- Create GUI elements
local ScreenGui = Instance.new("ScreenGui")
local Frame = Instance.new("Frame")
local TextLabel = Instance.()
TextBox = .()
ScreenGui.Parent = .Players.LocalPlayer:()
Frame.Parent = ScreenGui
Frame.BackgroundColor3 = .(, , )
Frame.Size = .(, , , )
Frame.Position = .(, -, , -)
TextLabel.Parent = Frame
TextLabel.Text =
TextLabel.TextColor3 = .(, , )
TextLabel.Size = .(, , , )
TextLabel.Position = .(, , , )
TextLabel.TextScaled =
TextBox.Parent = Frame
TextBox.TextColor3 = .(, , )
TextBox.Size = .(, , , )
TextBox.Position = .(, , , )
TextBox.PlaceholderText =
TextBox.TextScaled =
UserInputService = :()
dragging, dragInput, dragStart, startPos
(input)
delta = input.Position - dragStart
Frame.Position = .(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
Frame.InputBegan:((input)
input.UserInputType == .UserInputType.MouseButton1 input.UserInputType == .UserInputType.Touch
dragging =
dragStart = input.Position
startPos = Frame.Position
input.Changed:(()
input.UserInputState == .UserInputState.End
dragging =
)
)
Frame.InputChanged:((input)
input.UserInputType == .UserInputType.MouseMovement input.UserInputType == .UserInputType.Touch
dragInput = input
)
UserInputService.InputChanged:((input)
dragging input == dragInput
(input)
)
TextBox.FocusLost:((enterPressed)
enterPressed
speed = (TextBox.Text)
speed
speed = .(speed, , )
player = .Players.LocalPlayer
character = player.Character player.CharacterAdded:()
humanoid = character:()
humanoid.WalkSpeed = speed
)
max 10k

Universal