Run it
Copy the script and paste it into your executor.
--//Custom Sonic LMS Music Script
--//Loops forever btw, only good for clips n stuff
local function loadCustomAsset(url, filename)
if not isfile(filename) then
writefile(filename, game:HttpGet(url))
end
return getcustomasset(filename)
end
--// edit this stuff below to link to an external mp3
local DEFAULT_MUSIC = loadCustomAsset(
"https://static.wikia.nocookie.net/the-unofficial-outcome-memories/images/d/db/SpeedofSoundRound2.mp3/revision/latest?cb=20250920222145",
"speedofsound.mp3"
)
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local theme =
ReplicatedStorage:FindFirstChild("ClientAssets")
and ReplicatedStorage.ClientAssets:FindFirstChild("Sounds")
ReplicatedStorage.ClientAssets.Sounds:()
ReplicatedStorage.ClientAssets.Sounds.mus:()
ReplicatedStorage.ClientAssets.Sounds.mus.Game:()
ReplicatedStorage.ClientAssets.Sounds.mus.Game.Round:()
ReplicatedStorage.ClientAssets.Sounds.mus.Game.Round.SoloTheme:()
theme
()
theme:()
theme.SoundId = DEFAULT_MUSIC
theme.Looped =
theme.Volume =
theme:()Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: static.wikia.nocookie.net.
changes dont blink to speed of sound 2 !!NOTE!! use only when lms starts, or you gonna play a normal game with speed of sound

Universal