Run it
Copy the script and paste it into your executor.
player = .Players.LocalPlayer
TweenService = :()
defaultWalkSpeed =
defaultJumpPower =
screenGui = .()
screenGui.Name =
screenGui.ResetOnSpawn =
screenGui.Parent = player:()
mainFrame = .()
mainFrame.Size = .(, , , )
mainFrame.Position = .(, -, , -)
mainFrame.BackgroundColor3 = .(, , )
mainFrame.BorderSizePixel =
mainFrame.Active =
mainFrame.Parent = screenGui
originalPosition = mainFrame.Position
mainFrame.Position = .(
originalPosition.X.Scale,
originalPosition.X.Offset,
originalPosition.Y.Scale,
originalPosition.Y.Offset -
)
TweenService:(
mainFrame,
TweenInfo.(, .EasingStyle.Quad, .EasingDirection.Out),
{
Position = originalPosition
}
):()
mainCorner = .()
mainCorner.CornerRadius = .(, )
mainCorner.Parent = mainFrame
topBar = .()
topBar.Size = .(, , , )
topBar.BackgroundColor3 = .(, , )
topBar.BorderSizePixel =
topBar.Parent = mainFrame
title = .()
title.Size = .(, -, , )
title.Position = .(, , , )
title.Text =
title.BackgroundTransparency =
title.TextColor3 = .(,,)
title.TextXAlignment = .TextXAlignment.Left
title.Parent = topBar
closeBtn = .()
closeBtn.Size = .(, , , )
closeBtn.Position = .(, -, , )
closeBtn.Text =
closeBtn.BackgroundColor3 = .(, , )
closeBtn.Parent = topBar
hideBtn = .()
hideBtn.Size = .(, , , )
hideBtn.Position = .(, -, , )
hideBtn.Text =
hideBtn.BackgroundColor3 = .(, , )
hideBtn.Parent = topBar
openCircle = .()
openCircle.Size = .(, , , )
openCircle.Position = .(, , , -)
openCircle.Text =
openCircle.BackgroundColor3 = .(, , )
openCircle.BorderSizePixel =
openCircle.Visible =
openCircle.Parent = screenGui
circleCorner = .()
circleCorner.CornerRadius = .(,)
circleCorner.Parent = openCircle
(dragObject, moveObject)
dragging =
dragStart
startPos
dragObject.InputBegan:((input)
input.UserInputType == .UserInputType.MouseButton1
input.UserInputType == .UserInputType.Touch
dragging =
dragStart = input.Position
startPos = moveObject.Position
input.Changed:(()
input.UserInputState == .UserInputState.End
dragging =
)
)
dragObject.InputChanged:((input)
dragging (input.UserInputType == .UserInputType.MouseMovement
input.UserInputType == .UserInputType.Touch)
delta = input.Position - dragStart
moveObject.Position = .(
startPos.X.Scale,
startPos.X.Offset + delta.X,
startPos.Y.Scale,
startPos.Y.Offset + delta.Y
)
)
(topBar, mainFrame)
(openCircle, openCircle)
()
char = player.Character player.CharacterAdded:()
char:()
speedLabel = .()
speedLabel.Position = .(, , , )
speedLabel.Size = .(, , , )
speedLabel.Text =
speedLabel.BackgroundTransparency =
speedLabel.Parent = mainFrame
normalSpeedBtn = .()
normalSpeedBtn.Position = .(, , , )
normalSpeedBtn.Size = .(, , , )
normalSpeedBtn.Text =
normalSpeedBtn.Parent = mainFrame
speedBox = .()
speedBox.Position = .(, , , )
speedBox.Size = .(, , , )
speedBox.PlaceholderText =
speedBox.Parent = mainFrame
speedBox.FocusLost:(()
num = (speedBox.Text)
num num >= num <=
().WalkSpeed = num
)
normalSpeedBtn.MouseButton1Click:(()
().WalkSpeed = defaultWalkSpeed
)
jumpLabel = .()
jumpLabel.Position = .(, , , )
jumpLabel.Size = .(, , , )
jumpLabel.Text =
jumpLabel.BackgroundTransparency =
jumpLabel.Parent = mainFrame
normalJumpBtn = .()
normalJumpBtn.Position = .(, , , )
normalJumpBtn.Size = .(, , , )
normalJumpBtn.Text =
normalJumpBtn.Parent = mainFrame
jumpBox = .()
jumpBox.Position = .(, , , )
jumpBox.Size = .(, , , )
jumpBox.PlaceholderText =
jumpBox.Parent = mainFrame
jumpBox.FocusLost:(()
num = (jumpBox.Text)
num num >= num <=
humanoid = ()
humanoid.UseJumpPower =
humanoid.JumpPower = num
)
normalJumpBtn.MouseButton1Click:(()
humanoid = ()
humanoid.UseJumpPower =
humanoid.JumpPower = defaultJumpPower
)
credits = .()
credits.Position = .(, , , -)
credits.Size = .(, , , )
credits.BackgroundTransparency =
credits.Text =
credits.TextColor3 = .(, , )
credits.TextScaled =
credits.Font = .Font.SourceSansItalic
credits.Parent = mainFrame
hideBtn.MouseButton1Click:(()
originalPosition = mainFrame.Position
tween = TweenService:(
mainFrame,
TweenInfo.(, .EasingStyle.Quad, .EasingDirection.In),
{
Position = .(
originalPosition.X.Scale,
originalPosition.X.Offset,
originalPosition.Y.Scale,
originalPosition.Y.Offset +
)
}
)
tween:()
tween.Completed:(()
mainFrame.Visible =
mainFrame.Position = originalPosition
openCircle.Size = .(, , , )
openCircle.BackgroundTransparency =
openCircle.TextTransparency =
openCircle.Visible =
TweenService:(
openCircle,
TweenInfo.(, .EasingStyle.Back, .EasingDirection.Out),
{
Size = .(, , , ),
BackgroundTransparency = ,
TextTransparency =
}
):()
)
)
openCircle.MouseButton1Click:(()
circleTween = TweenService:(
openCircle,
TweenInfo.(, .EasingStyle.Quad, .EasingDirection.In),
{
Size = .(, , , ),
BackgroundTransparency = ,
TextTransparency =
}
)
circleTween:()
circleTween.Completed:(()
openCircle.Visible =
originalPosition = mainFrame.Position
mainFrame.Position = .(
originalPosition.X.Scale,
originalPosition.X.Offset,
originalPosition.Y.Scale,
originalPosition.Y.Offset +
)
mainFrame.Visible =
TweenService:(
mainFrame,
TweenInfo.(, .EasingStyle.Quad, .EasingDirection.Out),
{
Position = originalPosition
}
):()
)
)
StarterGui = :()
SoundService = :()
Players = :()
StarterGui = :()
SoundService = :()
TweenService = :()
player = Players.LocalPlayer
sound = .()
sound.SoundId =
sound.Volume =
sound.Parent = SoundService
sound:()
StarterGui:(, {
Title = ,
Text = ,
Duration =
})
closeBtn.MouseButton1Click:(()
sound = .()
sound.SoundId =
sound.Volume =
sound.Parent = SoundService
sound:()
originalPosition = mainFrame.Position
tween = TweenService:(
mainFrame,
TweenInfo.(, .EasingStyle.Quad, .EasingDirection.In),
{
Position = .(
originalPosition.X.Scale,
originalPosition.X.Offset,
originalPosition.Y.Scale,
originalPosition.Y.Offset +
)
}
)
tween:()
tween.Completed:(()
screenGui:()
)
)Un Gui con aspecto de ventana de Windows XD Es facil saber de que trata este script por el titulo y el nombre :v

Universal