Run it
Copy the script and paste it into your executor.
screenGui = .()
screenGui.Name =
Player = .Players.LocalPlayer
Player
screenGui.Parent = Player:()
frame = .()
frame.Size = .(, , , )
frame.Position = .(, -, , -)
frame.BackgroundColor3 = .(, , )
frame.BackgroundTransparency =
frame.BorderColor3 = .(, , )
frame.BorderSizePixel =
frame.Parent = screenGui
speedLabel = .()
speedLabel.Size = .(, , , )
speedLabel.Position = .(, , , )
speedLabel.BackgroundTransparency =
speedLabel.TextColor3 = .(, , )
speedLabel.Text =
speedLabel.Parent = frame
increaseButton = .()
increaseButton.Size = .(, , , )
increaseButton.Position = .(, , , )
increaseButton.BackgroundColor3 = .(, , )
increaseButton.BorderColor3 = .(, , )
increaseButton.BorderSizePixel =
increaseButton.TextColor3 = .(, , )
increaseButton.Text =
increaseButton.Parent = frame
decreaseButton = .()
decreaseButton.Size = .(, , , )
decreaseButton.Position = .(, , , )
decreaseButton.BackgroundColor3 = .(, , )
decreaseButton.BorderColor3 = .(, , )
decreaseButton.BorderSizePixel =
decreaseButton.TextColor3 = .(, , )
decreaseButton.Text =
decreaseButton.Parent = frame
(speed)
character = Player.Character
character character.Parent
humanoid = character:()
humanoid
humanoid.WalkSpeed = speed
speedLabel.Text = .. (.(speed))
increaseButton.MouseButton1Click:(()
character = Player.Character
character
humanoid = character:()
humanoid
humanoid.WalkSpeed = humanoid.WalkSpeed +
speedLabel.Text = .. (.(humanoid.WalkSpeed))
)
decreaseButton.MouseButton1Click:(()
character = Player.Character
character
humanoid = character:()
humanoid
humanoid.WalkSpeed = .(humanoid.WalkSpeed - , )
speedLabel.Text = .. (.(humanoid.WalkSpeed))
)
()
dragging
dragInput
dragStart
startPos
(input)
delta = input.Position - dragStart
frame.Position = .(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
frame.InputBegan:((input)
input.UserInputType == .UserInputType.MouseButton1
dragging =
dragStart = input.Position
startPos = frame.Position
input.Changed:(()
input.UserInputState == .UserInputState.End
dragging =
)
)
frame.InputChanged:((input)
input.UserInputType == .UserInputType.MouseMovement
dragInput = input
)
:().InputChanged:((input)
dragging input == dragInput
(input)
)Speed Changer

Universal