Run it
Copy the script and paste it into your executor.
success, Rayfield = (()
(:())()
)
success
Window = Rayfield:({
Name = ,
LoadingTitle = ,
LoadingSubtitle = ,
ConfigurationSaving = { Enabled = },
KeySystem =
})
hedefHiz =
hedefZip =
seciliOyuncu =
BoxAktif, NameAktif, TracersAktif = , ,
BoxColor = .(, , )
NameColor = .(, , )
TracerColor = .(, , )
()
:():()
TeleportGui = .(, :())
MainFrame = .(, TeleportGui)
MainFrame.BackgroundColor3 = .(, , )
MainFrame.BorderSizePixel =
MainFrame.BorderColor3 = .(, , )
MainFrame.Position = .(, -, , -)
MainFrame.Size = .(, , , )
MainFrame.Active = ; MainFrame.Draggable =
Title = .(, MainFrame)
Title.Size = .(, , , ); Title.BackgroundColor3 = .(, , )
Title.Text = ; Title.TextColor3 = .(, , ); Title.TextSize =
CloseBtn = .(, MainFrame)
CloseBtn.Size = .(, , , ); CloseBtn.Position = .(, -, , )
CloseBtn.Text = ; CloseBtn.BackgroundTransparency = ; CloseBtn.TextColor3 = .(, , )
CloseBtn.MouseButton1Click:(() TeleportGui:() )
PlayerScroll = .(, MainFrame)
PlayerScroll.Position = .(, , , ); PlayerScroll.Size = .(, -, , )
PlayerScroll.BackgroundColor3 = .(, , )
PlayerScroll.ScrollBarThickness =
UIListLayout = .(, PlayerScroll)
UIListLayout.Padding = .(, )
UIListLayout:():(()
PlayerScroll.CanvasSize = .(, , , UIListLayout.AbsoluteContentSize.Y)
)
_, p (.Players:())
p ~= .Players.LocalPlayer
PBtn = .(, PlayerScroll)
PBtn.Size = .(, -, , )
PBtn.Text = p.Name; PBtn.BackgroundColor3 = .(, , ); PBtn.TextColor3 = .(,,)
PBtn.MouseButton1Click:(()
seciliOyuncu = p.Name
_, b (PlayerScroll:()) b:() b.BackgroundColor3 = .(, , )
PBtn.BackgroundColor3 = .(, , )
)
TeleportBtn = .(, MainFrame)
TeleportBtn.Position = .(, , , -); TeleportBtn.Size = .(, -, , )
TeleportBtn.BackgroundColor3 = .(, , ); TeleportBtn.Text =
TeleportBtn.MouseButton1Click:(()
target = .Players:(seciliOyuncu)
target target.Character .Players.LocalPlayer.Character:(target.Character.PrimaryPart.Position)
)
Tab = Window:(, )
Tab:({
Name = ,
PlaceholderText = ,
Callback = (Text)
n = (Text)
n hedefHiz = n
,
})
Tab:({
Name = ,
PlaceholderText = ,
Callback = (Text)
n = (Text)
n hedefZip = n
,
})
Tab:({
Name = ,
Callback = ()
(:())()
,
})
Tab:({
Name = ,
Callback = () () ,
})
ESPSectionGenel = Tab:()
Tab:({Name = , CurrentValue = , Callback = (v) BoxAktif = v })
Tab:({Name = , Color = BoxColor, Callback = (v) BoxColor = v })
Tab:({Name = , CurrentValue = , Callback = (v) NameAktif = v })
Tab:({Name = , Color = NameColor, Callback = (v) NameColor = v })
Tab:({Name = , CurrentValue = , Callback = (v) TracersAktif = v })
Tab:({Name = , Color = TracerColor, Callback = (v) TracerColor = v })
MM2Tab = Window:(, )
MM2Tab:()
MM2Tab:({
Name = ,
Callback = () () ,
})
ESPSectionMM2 = MM2Tab:()
MM2Tab:({Name = , CurrentValue = , Callback = (v) BoxAktif = v })
MM2Tab:({Name = , Color = BoxColor, Callback = (v) BoxColor = v })
MM2Tab:({Name = , CurrentValue = , Callback = (v) NameAktif = v })
MM2Tab:({Name = , Color = NameColor, Callback = (v) NameColor = v })
MM2Tab:({Name = , CurrentValue = , Callback = (v) TracersAktif = v })
MM2Tab:({Name = , Color = TracerColor, Callback = (v) TracerColor = v })
.(()
(plr)
Box = .(); Box.Thickness = ; Box.Filled =
Name = .(); Name.Center = ; Name.Outline = ; Name.Size =
Tracer = .()
:().RenderStepped:(()
plr.Character plr.Character:()
hrp = plr.Character.HumanoidRootPart
screenPos, onScreen = .Workspace.CurrentCamera:(hrp.Position)
onScreen
sizeX = / screenPos.Z
sizeY = / screenPos.Z
Box.Visible = BoxAktif; Box.Color = BoxColor; Box.Size = .(sizeX, sizeY); Box.Position = .(screenPos.X - sizeX / , screenPos.Y - sizeY / )
Name.Visible = NameAktif; Name.Color = NameColor; Name.Text = plr.Name; Name.Position = .(screenPos.X, screenPos.Y - (sizeY / ) - )
Tracer.Visible = TracersAktif; Tracer.Color = TracerColor; Tracer.From = .(.Workspace.CurrentCamera.ViewportSize.X / , .Workspace.CurrentCamera.ViewportSize.Y / ); Tracer.To = .(screenPos.X, screenPos.Y)
Box.Visible = ; Name.Visible = ; Tracer.Visible =
Box.Visible = ; Name.Visible = ; Tracer.Visible =
)
_, v (.Players:()) v ~= .Players.LocalPlayer (v)
.Players.PlayerAdded:((v) (v) )
)
:().RenderStepped:(()
(()
hum = .Players.LocalPlayer.Character:()
hum hum.WalkSpeed = hedefHiz; hum.JumpPower = hedefZip
)
)
Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: sirius.menu, rawscripts.net.
Speed fly jump hack and more

Universal