Run it
Copy the script and paste it into your executor.
Players = :()
player = Players.LocalPlayer
BRUTE_FORCE =
BRUTE_FORCE_MAGIC_NUMBER =
VISIBLE =
staticOffsetsR6 = {
[] = .(, , ),
[] = .(-, , ),
[] = .(, , ),
[] = .(-, -, ),
[] = .(, -, ),
}
staticOffsetsR15 = {
[] = .(, , ),
[] = .(, , ),
[] = .(, , ),
[] = .(-, , ),
[] = .(-, , ),
[] = .(-, -, ),
[] = .(, , ),
[] = .(, , ),
[] = .(, -, ),
[] = .(-, -, ),
[] = .(-, -, ),
[] = .(-, -, ),
[] = .(, -, ),
[] = .(, -, ),
[] = .(, -, ),
}
(model, offsets)
rootPart = model:()
(model:() model:().RootPart)
model.PrimaryPart
model:()
rootPart .zero,
weightedSum = .zero
totalMass =
rootMass = rootPart:()
weightedSum += rootPart.Position * rootMass
totalMass += rootMass
torso = model:() model:()
torso
m = torso:()
weightedSum += torso.Position * m
totalMass += m
partName, offset (offsets)
part = model:(partName)
part
bp = torso rootPart
pos = (bp.CFrame * .(offset)).Position
m = part:()
weightedSum += pos * m
totalMass += m
_, tool (model:())
tool:()
_, p (tool:())
p:()
m = p:()
weightedSum += p.Position * m
totalMass += m
totalMass == .zero,
weightedSum / totalMass, totalMass
.com_balancer_objs = .com_balancer_objs {}
(model, visible, brute_force)
model model:()
.com_balancer_objs[model]
.com_balancer_objs[model]:()
.com_balancer_objs[model] =
root = model:()
(model:() model:().RootPart)
model.PrimaryPart
model:()
root
humanoid = model:()
rigType = (humanoid humanoid.RigType == .HumanoidRigType.R15)
offsets = (rigType == ) staticOffsetsR15 staticOffsetsR6
_, part (model:())
part:() part.Massless =
root.CustomPhysicalProperties = PhysicalProperties.(.Material.Plastic)
COM, totalMass = (model, offsets)
robloxCOM = root.AssemblyCenterOfMass
(COM - robloxCOM).Magnitude <
_, part (model:())
part:() part ~= root part.Name ~=
part.Massless =
p = .()
.com_balancer_objs[model] = p
p.Name =
p.Size = .one
p.CustomPhysicalProperties = PhysicalProperties.(totalMass * (brute_force BRUTE_FORCE_MAGIC_NUMBER ), , )
p.CanCollide =
p.Anchored =
p.Transparency = visible
p.Parent = model
root.CustomPhysicalProperties = PhysicalProperties.(, root.CurrentPhysicalProperties.Friction, root.CurrentPhysicalProperties.Elasticity)
w = .()
w.Part0 = p
w.Part1 = root
w.Parent = p
p.Position = COM
(char)
char
.()
(char, VISIBLE, BRUTE_FORCE)
char.ChildAdded:((c)
c.Name ~=
.()
(char, VISIBLE, BRUTE_FORCE)
)
char.ChildRemoved:((c)
c.Name ~=
.()
(char, VISIBLE, BRUTE_FORCE)
)
(player.Character player.CharacterAdded:())
player.CharacterAdded:((char)
(char)
)Use a speed glitch emote to fling walk into a wall btw
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Universal