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Copy the script and paste it into your executor.
player = .Players.LocalPlayer
character = player.Character player.CharacterAdded:()
.StarterGui:(, {
Title = ,
Text = ,
Duration =
})
()
billboard = .(, character:())
billboard.Size = .(, , , )
billboard.StudsOffset = .(, , )
billboard.AlwaysOnTop =
label = .(, billboard)
label.Size = .(, , , )
label.BackgroundTransparency =
label.Text =
label.TextColor3 = .(, , )
label.Font = .Font.GothamBold
label.TextScaled =
()
head = character:()
head
_, v (head:())
v:()
v:()
()
()
()
_, part (character:())
part:()
part.Color = .(() % / , , )
()
character:()
()
_, plr (.Players:())
plr ~= player plr.Character
plr.Character:()
()
_, part (character:())
part:()
.(, part)
()
_, part (character:())
part:()
fire = .(, part)
fire.Size =
()
_, part (character:())
part:()
.(, part)
()
sky = .(, .Lighting)
sky.SkyboxBk =
sky.SkyboxDn =
sky.SkyboxFt =
sky.SkyboxLf =
sky.SkyboxRt =
sky.SkyboxUp =
()
_, part (character:())
part:()
emitter = .(, part)
emitter.Texture =
()
()
decal = .(, .Terrain)
decal.Texture =
()
_, plr (.Players:())
plr ~= player plr.Character
explosion = .()
explosion.Position = plr.Character.PrimaryPart.Position
explosion.Parent =
()
jumps =
maxJumps =
player:().KeyDown:((key)
key:() ==
jumps < maxJumps
character:():(.HumanoidStateType.Jumping)
jumps = jumps +
)
character:().StateChanged:((_, new)
new == .HumanoidStateType.Landed
jumps =
)
()
hum = character:()
hum.PlatformStand =
()
:().Stepped:(()
_, part (character:())
part:()
part.CanCollide =
)
()
()
.Lighting.Ambient = .(() % / , , )
()
newName =
player.DisplayName = newName
()
.(, player.Backpack).BinType = .BinType.Grab
.(, player.Backpack).BinType = .BinType.Clone
.(, player.Backpack).BinType = .BinType.Hammer
()
target = :()
target
character:(target.CFrame + .(, , ))
()
bolt = .(, )
bolt.Size = .(, , )
bolt.BrickColor = BrickColor.()
bolt.Anchored =
bolt.CFrame = character.PrimaryPart.CFrame * .(, , )
:():(bolt, )
()
_, part (character:())
part:()
part.Transparency =
()
_, part (character:())
part:()
part.Transparency =
()
character:():(.(, character)).AnimationId =
()
hum = character:()
hum
old = hum.WalkSpeed
hum.WalkSpeed =
()
hum.WalkSpeed = old
()
hum = character:()
hum
old = hum.JumpPower
hum.JumpPower =
()
hum.JumpPower = old
allScripts = {
{, billboardScript},
{, changeBillboardScript},
{, rainbowScript},
{, characterScript},
{, killOthersScript},
{, fireScript},
{, bigFireScript},
{, smokeScript},
{, skyboxScript},
{, particlesScript},
{, spamDecalScript},
{, explodeOthersScript},
{, multipleJumpScript},
{, flyScript},
{, noclipScript},
{, discoScript},
{, nameChangerScript},
{, btoolsScript},
{, teleportScript},
{, lightningScript},
{, invisibleScript},
{, visibleScript},
{, danceScript},
{, speedScript},
{, superJumpScript},
}
()
screenGui = .(, player.PlayerGui)
screenGui.Name =
screenGui.ResetOnSpawn =
toggleBtn = .(, screenGui)
toggleBtn.Size = .(, , , )
toggleBtn.Position = .(, , , )
toggleBtn.Text =
toggleBtn.BackgroundColor3 = .(, , )
toggleBtn.TextColor3 = .(, , )
frame = .(, screenGui)
frame.Size = .(, , , )
frame.Position = .(, , , )
frame.BackgroundColor3 = .(, , )
frame.BorderSizePixel =
frame.BorderColor3 = .(, , )
frame.Visible =
frame.Active =
frame.Draggable =
layout = .(, frame)
layout.CellSize = .(, , , )
layout.CellPadding = .(, , , )
toggleBtn.MouseButton1Click:(()
frame.Visible = frame.Visible
toggleBtn.Text = frame.Visible
)
_, data (allScripts)
btn = .(, frame)
btn.Text = data[]
btn.BackgroundColor3 = .(, , )
btn.TextColor3 = .(, , )
btn.Font = .Font.Gotham
btn.TextSize =
btn.MouseButton1Click:(data[])
()
A gui for a friend but can be used 🫤

Universal