Run it
Copy the script and paste it into your executor.
camera = .CurrentCamera
entities = :()
localplayer = entities.LocalPlayer
runservice = :()
esp_settings = {
enabled = ,
skel = ,
skel_col = .(, , ),
dot_size =
}
player_drawings = {}
(player, character)
skel_head = .()
skel_head.Visible =
skel_head.Thickness =
skel_head.Color = esp_settings.skel_col
skel_torso = .()
skel_torso.Visible =
skel_torso.Thickness =
skel_torso.Color = esp_settings.skel_col
skel_leftarm = .()
skel_leftarm.Visible =
skel_leftarm.Thickness =
skel_leftarm.Color = esp_settings.skel_col
skel_rightarm = .()
skel_rightarm.Visible =
skel_rightarm.Thickness =
skel_rightarm.Color = esp_settings.skel_col
skel_leftleg = .()
skel_leftleg.Visible =
skel_leftleg.Thickness =
skel_leftleg.Color = esp_settings.skel_col
skel_rightleg = .()
skel_rightleg.Visible =
skel_rightleg.Thickness =
skel_rightleg.Color = esp_settings.skel_col
player_drawings[player] = {
skel_head = skel_head,
skel_torso = skel_torso,
skel_leftarm = skel_leftarm,
skel_rightarm = skel_rightarm,
skel_leftleg = skel_leftleg,
skel_rightleg = skel_rightleg
}
()
connection
connection = runservice.RenderStepped:(()
:(player.Name) character character:() character:() character.Humanoid.Health ~=
character_rootpart_3d = character.HumanoidRootPart.Position
character_rootpart_2d, rootpart_onscreen = camera:(character_rootpart_3d)
rootpart_onscreen esp_settings.enabled
head, torso_upper, torso_lower, leftarm, rightarm, leftleg, rightleg
character.Humanoid.RigType == .HumanoidRigType.R6
head = character:()
torso_upper = character:()
torso_lower = torso_upper
leftarm = character:()
rightarm = character:()
leftleg = character:()
rightleg = character:()
head = character:()
torso_upper = character:()
torso_lower = character:()
leftarm = character:()
rightarm = character:()
leftleg = character:()
rightleg = character:()
head torso_upper torso_lower leftarm rightarm leftleg rightleg
head_2d = camera:(head.Position)
torso_upper_2d = camera:(torso_upper.Position + .(, , ))
torso_lower_2d = camera:(torso_lower.Position + .(, -, ))
leftarm_2d = camera:(leftarm.Position + .(, -, ))
rightarm_2d = camera:(rightarm.Position + .(, -, ))
leftleg_2d = camera:(leftleg.Position + .(, -, ))
rightleg_2d = camera:(rightleg.Position + .(, -, ))
skel_head.From = .(head_2d.X, head_2d.Y)
skel_head.To = .(torso_upper_2d.X, torso_upper_2d.Y)
skel_torso.From = .(torso_upper_2d.X, torso_upper_2d.Y)
skel_torso.To = .(torso_lower_2d.X, torso_lower_2d.Y)
skel_leftarm.From = .(torso_upper_2d.X, torso_upper_2d.Y)
skel_leftarm.To = .(leftarm_2d.X, leftarm_2d.Y)
skel_rightarm.From = .(torso_upper_2d.X, torso_upper_2d.Y)
skel_rightarm.To = .(rightarm_2d.X, rightarm_2d.Y)
skel_leftleg.From = .(torso_lower_2d.X, torso_lower_2d.Y)
skel_leftleg.To = .(leftleg_2d.X, leftleg_2d.Y)
skel_rightleg.From = .(torso_lower_2d.X, torso_lower_2d.Y)
skel_rightleg.To = .(rightleg_2d.X, rightleg_2d.Y)
skel_head.Visible = esp_settings.skel
skel_torso.Visible = esp_settings.skel
skel_leftarm.Visible = esp_settings.skel
skel_rightarm.Visible = esp_settings.skel
skel_leftleg.Visible = esp_settings.skel
skel_rightleg.Visible = esp_settings.skel
skel_head.Visible =
skel_torso.Visible =
skel_leftarm.Visible =
skel_rightarm.Visible =
skel_leftleg.Visible =
skel_rightleg.Visible =
skel_head.Visible =
skel_torso.Visible =
skel_leftarm.Visible =
skel_rightarm.Visible =
skel_leftleg.Visible =
skel_rightleg.Visible =
player ==
connection:()
connection =
skel_head.Visible =
skel_torso.Visible =
skel_leftarm.Visible =
skel_rightarm.Visible =
skel_leftleg.Visible =
skel_rightleg.Visible =
)
player_drawings[player].connection = connection
.(update)()
(player)
player.Character
.(draw)(player, player.Character)
player.CharacterAdded:((character)
.(draw)(player, character)
)
(player)
player_drawings[player]
_, drawing (player_drawings[player])
drawing.Remove
drawing:()
drawing.Disconnect
drawing:()
player_drawings[player] =
_, player , entities:()
player ~= localplayer
(player)
entities.PlayerAdded:(playeradded)
entities.PlayerRemoving:(playerremoved)Guys pls like my script :') coded about 2 hours so pls like that will be appreciated