Run it
Copy the script and paste it into your executor.
KEY_MOVESET1 = .KeyCode.Z
BUTTON1_IMAGE_ON =
BUTTON1_IMAGE_OFF =
IdleAnimId =
WalkAnimId =
Move1AnimId =
Move1Cooldown =
MOVE1_START_TIME =
MOVE1_FIRST_DURATION =
MOVE1_SECOND_DURATION =
Players = :()
UIS = :()
RunService = :()
player = Players.LocalPlayer
(char)
humanoid = char:()
.()
animate = char:()
animate animate.Disabled =
idle = .()
idle.AnimationId = IdleAnimId
idleTrack = humanoid:(idle)
idleTrack.Looped =
idleTrack.Priority = .AnimationPriority.Movement
walk = .()
walk.AnimationId = WalkAnimId
walkTrack = humanoid:(walk)
walkTrack.Looped =
walkTrack.Priority = .AnimationPriority.Movement
customMovementEnabled =
btn
()
btn
customMovementEnabled
btn.Image = BUTTON1_IMAGE_ON
btn.Image = BUTTON1_IMAGE_OFF
()
customMovementEnabled =
idleTrack:()
animate animate.Disabled =
()
()
customMovementEnabled =
idleTrack:()
walkTrack:()
animate animate.Disabled =
()
()
humanoid.Running:((speed)
customMovementEnabled
speed >
walkTrack.IsPlaying
idleTrack:()
walkTrack:()
idleTrack.IsPlaying
walkTrack:()
idleTrack:()
)
move1 = .()
move1.AnimationId = Move1AnimId
move1Track = humanoid:(move1)
move1Track.Priority = .AnimationPriority.Action
move1Ready =
move1Toggled =
isUsingMove =
()
move1Ready isUsingMove
isUsingMove =
move1Ready =
.(Move1Cooldown, ()
move1Ready =
)
move1Track:()
move1Track:()
RunService.Heartbeat:()
move1Toggled
move1Track.TimePosition = MOVE1_START_TIME
()
move1Toggled =
.(MOVE1_FIRST_DURATION, ()
move1Track.IsPlaying
move1Track:()
isUsingMove =
)
move1Track.TimePosition =
.(, ()
()
move1Toggled =
)
.(MOVE1_SECOND_DURATION, ()
move1Track.IsPlaying
move1Track:()
isUsingMove =
)
UIS.InputBegan:((input, gp)
gp
input.KeyCode == KEY_MOVESET1
()
)
PlayMove1Global = PlayMove1
(imageId, position, callback)
gui = player.PlayerGui:()
gui
gui = .()
gui.Name =
gui.ResetOnSpawn =
gui.Parent = player.PlayerGui
btn = .()
btn.Size = .(, , , )
btn.Position = position
btn.Image = imageId
btn.BackgroundTransparency =
btn.Parent = gui
btn.MouseButton1Click:(callback)
(BUTTON1_IMAGE_ON, .(, , , ), ()
PlayMove1Global ()
)
player.CharacterAdded:(Setup)
player.Character (player.Character) This is make you to become a flowers if you use bundle named golden boy.

Universal