Run it
Copy the script and paste it into your executor.
--// Create GUI Elements
local ScreenGui = Instance.new("ScreenGui")
local FloatButton = Instance.new("TextButton")
local DragFrame = Instance.new("Frame")
--// Set GUI Properties
ScreenGui.Name = "FloatGui"
ScreenGui.Parent = game.Players.LocalPlayer:WaitForChild()
DragFrame.Name =
DragFrame.Parent = ScreenGui
DragFrame.BackgroundColor3 = .(, , )
DragFrame.BorderSizePixel =
DragFrame.Size = .(, , , )
DragFrame.Position = .(, , , )
DragFrame.Active =
DragFrame.Draggable =
FloatButton.Name =
FloatButton.Parent = DragFrame
FloatButton.BackgroundColor3 = .(, , )
FloatButton.Size = .(, , , )
FloatButton.Position = .(, , , )
FloatButton.Font = .Font.SourceSans
FloatButton.Text =
FloatButton.TextColor3 = .(, , )
FloatButton.TextSize =
isFloating =
player = .Players.LocalPlayer
character = player.Character player.CharacterAdded:()
humanoidRootPart = character:()
floatForce
rotateConnection
()
isFloating = isFloating
FloatButton.Text = isFloating
isFloating
floatForce = .()
floatForce.MaxForce = .(, .huge, )
floatForce.Velocity = .(, , )
floatForce.Parent = humanoidRootPart
rotateConnection = :().RenderStepped:(()
humanoidRootPart.CFrame = humanoidRootPart.CFrame * .(, .(), )
)
floatForce
floatForce:()
floatForce =
rotateConnection
rotateConnection:()
rotateConnection =
FloatButton.MouseButton1Click:(toggleFloat)
Eme

Universal