Run it
Copy the script and paste it into your executor.
:():(, {
Title = ;
Text = ;
Icon = })
Duration = ;
player = .Players.LocalPlayer
backpack = player:()
tool = .()
tool.Name =
tool.RequiresHandle =
tool.Parent = backpack
(, :())
()[]
(:())()
Anim =
sound =
tool.Equipped:(()
character = player.Character
character
Anim = Animator.(character, )
Anim:()
Anim.Stopped:(()
Anim:()
)
sound = .()
sound.SoundId = ()
sound.Volume =
sound.Looped =
sound.Parent = .Players.LocalPlayer.Character:()
sound:()
)
tool.Unequipped:(()
Anim
Anim:()
Anim:()
sound
sound:()
sound:()
()
)
player = .Players.LocalPlayer
backpack = player:()
tool = .()
tool.Name =
tool.RequiresHandle =
tool.Parent = backpack
(, :())
()[]
(:())()
Anim =
sound =
tool.Equipped:(()
character = player.Character
character
Anim = Animator.(character, )
Anim:()
Anim.Stopped:(()
Anim:()
)
sound = .()
sound.SoundId = ()
sound.Volume =
sound.Looped =
sound.Parent = .Players.LocalPlayer.Character:()
sound:()
)
tool.Unequipped:(()
Anim
Anim:()
Anim:()
sound
sound:()
sound:()
()
)
player = .Players.LocalPlayer
backpack = player:()
tool = .()
tool.Name =
tool.RequiresHandle =
tool.Parent = backpack
(, :())
()[]
(:())()
Anim =
sound =
tool.Equipped:(()
character = player.Character
character
Anim = Animator.(character, )
Anim:()
Anim.Stopped:(()
Anim:()
)
sound = .()
sound.SoundId = ()
sound.Volume =
sound.Looped =
sound.Parent = .Players.LocalPlayer.Character:()
sound:()
)
tool.Unequipped:(()
Anim
Anim:()
Anim:()
sound
sound:()
sound:()
)
tool = .()
tool.Name =
tool.RequiresHandle =
tool.Parent = backpack
(, :())
()[]
(:())()
Anim =
sound =
tool.Equipped:(()
character = player.Character
character
Anim = Animator.(character, )
Anim:()
Anim.Stopped:(()
Anim:()
)
sound = .()
sound.SoundId = ()
sound.Volume =
sound.Looped =
sound.Parent = .Players.LocalPlayer.Character:()
sound:()
)
tool.Unequipped:(()
Anim
Anim:()
Anim:()
sound
sound:()
sound:()
)
tool = .()
tool.Name =
tool.RequiresHandle =
tool.Parent = backpack
(, :())
()[]
(:())()
Anim =
sound =
tool.Equipped:(()
character = player.Character
character
Anim = Animator.(character, )
Anim:()
Anim.Stopped:(()
Anim:()
)
sound = .()
sound.SoundId = ()
sound.Volume =
sound.Looped =
sound.Parent = .Players.LocalPlayer.Character:()
sound:()
)
tool.Unequipped:(()
Anim
Anim:()
Anim:()
sound
sound:()
sound:()
)
tool = .()
tool.Name =
tool.RequiresHandle =
tool.Parent = backpack
(, :())
()[]
(:())()
Anim =
sound =
tool.Equipped:(()
character = player.Character
character
Anim = Animator.(character, )
Anim:()
Anim.Stopped:(()
Anim:()
)
sound = .()
sound.SoundId = ()
sound.Volume =
sound.Looped =
sound.Parent = .Players.LocalPlayer.Character:()
sound:()
)
tool.Unequipped:(()
Anim
Anim:()
Anim:()
sound
sound:()
sound:()
)
tool = .()
tool.Name =
tool.RequiresHandle =
tool.Parent = backpack
(, :())
()[]
(:())()
Anim =
sound =
tool.Equipped:(()
character = player.Character
character
Anim = Animator.(character, )
Anim:()
Anim.Stopped:(()
Anim:()
)
sound = .()
sound.SoundId = ()
sound.Volume =
sound.Looped =
sound.Parent = .Players.LocalPlayer.Character:()
sound:()
)
tool.Unequipped:(()
Anim
Anim:()
Anim:()
sound
sound:()
sound:()
)
Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: github.com, raw.githubusercontent.com.
Basically roblox updated and we cant use animation scripts like other game animations, for example: Jason (melonscripter) Credits to gObl00x for template ig and credits to thesaladappears he created Squidward yell 1-3 btw send suggestions on comments update: Removed eyes closed Planned to be added: Nons

Universal