Run it
Copy the script and paste it into your executor.
Players = :()
RunService = :()
UserInputService = :()
player = Players.LocalPlayer
SPEED_MAX =
SPEED_ACCEL =
SPEED_TOGGLE_KEY = .KeyCode.F
SUPERJUMP_KEY = .KeyCode.J
SUPERJUMP_VELOCITY =
FLY_TOGGLE_KEY = .KeyCode.K
FLY_SPEED =
PUSH_KEY = .KeyCode.G
PUSH_RADIUS =
PUSH_FORCE =
PUNCH_KEY = .KeyCode.H
PUNCH_RADIUS =
PUNCH_FORCE =
PUNCH_COOLDOWN =
PUSH_COOLDOWN =
CHECK_DT = /
speedEnabled =
flyEnabled =
punchCooldown =
pushCooldown =
()
player player.Character
(char)
char (char:() char:())
()
char = ()
char
currentVel = .()
speedConn
()
speedConn speedConn:()
speedConn = RunService.RenderStepped:((dt)
speedEnabled
char = ()
char
hrp = (char)
humanoid = char:()
hrp humanoid
moveDir = humanoid.MoveDirection
desiredVel = .(,,)
moveDir.Magnitude >
desiredVel = moveDir.Unit * SPEED_MAX
cur = .(hrp.AssemblyLinearVelocity.X, , hrp.AssemblyLinearVelocity.Z)
t = .(SPEED_ACCEL * dt, , )
horiz = cur:(desiredVel, t)
vert = hrp.AssemblyLinearVelocity.Y
hrp.AssemblyLinearVelocity = .(horiz.X, vert, horiz.Z)
)
()
speedConn
speedConn:()
speedConn =
()
char = ()
hrp = (char)
hrp
ok, err = (()
hrp.AssemblyLinearVelocity = .(hrp.AssemblyLinearVelocity.X, SUPERJUMP_VELOCITY, hrp.AssemblyLinearVelocity.Z)
)
ok
hrp.Velocity = .(hrp.Velocity.X, SUPERJUMP_VELOCITY, hrp.Velocity.Z)
flyConn
()
char = ()
hrp = (char)
humanoid = char char:()
hrp humanoid
flyEnabled
flyEnabled =
flyConn flyConn:() flyConn =
humanoid.PlatformStand =
flyEnabled =
humanoid.PlatformStand =
flyConn = RunService.RenderStepped:(()
flyEnabled player.Character
flyConn flyConn:() flyConn =
humanoid humanoid.PlatformStand =
c = player.Character
r = (c)
r
moveVec = .()
UserInputService:(.KeyCode.W) moveVec = moveVec + r.CFrame.LookVector
UserInputService:(.KeyCode.S) moveVec = moveVec - r.CFrame.LookVector
UserInputService:(.KeyCode.A) moveVec = moveVec - r.CFrame.RightVector
UserInputService:(.KeyCode.D) moveVec = moveVec + r.CFrame.RightVector
UserInputService:(.KeyCode.Space) moveVec = moveVec + .(,,)
UserInputService:(.KeyCode.LeftControl) moveVec = moveVec - .(,,)
moveVec.Magnitude >
targetVel = moveVec.Unit * FLY_SPEED
r.AssemblyLinearVelocity = .(targetVel.X, targetVel.Y, targetVel.Z)
r.AssemblyLinearVelocity = .(,,)
)
()
pushCooldown
pushCooldown =
.(PUSH_COOLDOWN, () pushCooldown = )
char = ()
hrp = (char)
hrp
_, other (Players:())
other ~= player other.Character
ohrp = (other.Character)
ohrp
dist = (ohrp.Position - hrp.Position).Magnitude
dist <= PUSH_RADIUS
dir = (ohrp.Position - hrp.Position).Unit
(()
ohrp.AssemblyLinearVelocity = dir * PUSH_FORCE + .(, PUSH_FORCE * , )
)
()
punchCooldown
punchCooldown =
.(PUNCH_COOLDOWN, () punchCooldown = )
char = ()
hrp = (char)
hrp
nearest, nd = , .huge
_, other (Players:())
other ~= player other.Character
ohrp = (other.Character)
ohrp
d = (ohrp.Position - hrp.Position).Magnitude
d < nd d <= PUNCH_RADIUS
nd = d
nearest = ohrp
nearest
dir = (nearest.Position - hrp.Position).Unit
(()
nearest.AssemblyLinearVelocity = dir * PUNCH_FORCE + .(, PUNCH_FORCE * , )
)
UserInputService.InputBegan:((input, gameProcessed)
gameProcessed
input.UserInputType ~= .UserInputType.Keyboard
key = input.KeyCode
key == SPEED_TOGGLE_KEY
speedEnabled = speedEnabled
speedEnabled
()
()
(, speedEnabled)
key == SUPERJUMP_KEY
()
key == FLY_TOGGLE_KEY
()
(, flyEnabled)
key == PUSH_KEY
()
key == PUNCH_KEY
()
)
(char)
.(()
hrp = (char)
hum = char:()
hrp hum
hrp = char:(, )
hum = char:()
speedEnabled ()
)
player.Character
(player.Character)
player.CharacterAdded:(onCharacterAdded)
()
PRESS F TO ACTIVAT/ DEACTIVATE SPEED RUN PRESS K TO FLY PRESS J TO SUPER JUMP (edit speeds in script) 🔥 [UNIVERSAL] Ultra BLX Script: Supercharged Edition (Made by Melody7svn) 🔥Unleash god-like power with the ultimate execution experience! This is the Universal Ultra BLX Script, personally created and coded by Melody7svn to give you unparalleled control and movement in any supported Roblox game. Forget limitations—it’s time to fly past everyone else.🚀 Features That Redefine Gameplay:PowerDescription⬆️ Super JumpLaunch yourself to incredible heights! Easily reach areas that were previously impossible and gain a massive tactical advantage over other players.⚡ Super SpeedOutrun anything and everything. Traverse maps in seconds and leave the competition in the dust. The script is designed for easy customization—you can quickly edit the speed variable inside the script if it's too fast or too slow for your liking!👻 NoclipPass through walls, floors, and any object in the game world. Explore hidden areas and bypass barriers effortlessly.

Universal