Run it
Copy the script and paste it into your executor.
--[[
Mobile Super Fling Script
Creates a button to activate super fling when holding objects
]]
StrengthMultiplier =
UserInputService = :()
Workspace = :()
Debris = :()
Players = :()
player = Players.LocalPlayer
gui = player:()
screenGui = .()
screenGui.Name =
screenGui.Parent = gui
flingButton = .()
flingButton.Name =
flingButton.Text =
flingButton.Size = .(, , , )
flingButton.Position = .(, , , )
flingButton.BackgroundColor3 = .(, , )
flingButton.TextColor3 = .(, , )
flingButton.Font = .Font.SourceSansBold
flingButton.TextScaled =
flingButton.Parent = screenGui
buttonActive =
flingButton.MouseButton1Down:(()
buttonActive =
)
flingButton.MouseButton1Up:(()
buttonActive =
)
flingButton.TouchLongPress:(()
buttonActive =
)
flingButton.TouchEnded:(()
buttonActive =
)
Workspace.ChildAdded:((NewModel)
NewModel.Name ==
PartToImpulse = NewModel:()
PartToImpulse PartToImpulse:()
PartToImpulse = PartToImpulse.WeldConstraint.Part1
PartToImpulse
VelocityObject = .(, PartToImpulse)
NewModel:():(()
NewModel.Parent
buttonActive
VelocityObject.MaxForce = .(.huge, .huge, .huge)
VelocityObject.Velocity = .CurrentCamera.CFrame.lookVector * StrengthMultiplier
Debris:(VelocityObject, )
i = ,
flingButton.BackgroundColor3 = .(, , )
.()
flingButton.BackgroundColor3 = .(, , )
.()
VelocityObject:()
)
)
hi

Universal