Run it
Copy the script and paste it into your executor.
.x =
()
Grips = {
Up = .(, , -, , , , , , , , , ),
Out = .(, , -, , , , , -, , , , -)
}
.e =
.rage =
h3 =
h4 =
h =
h2 =
.g =
.pos =
jo =
jo2 =
hhh =
jo3 =
player = .Players.LocalPlayer
()
closestRootPart =
closestDistance = .huge
localPlayerPosition = player.Character.HumanoidRootPart.Position
_, part (:())
part:() part.Name == part.Parent ~= player.Character
humanoid = part.Parent:()
humanoid humanoid.Health >
distance = (part.Position - localPlayerPosition).Magnitude
distance < closestDistance
closestDistance = distance
closestRootPart = part.Parent
closestRootPart
()
closestRootPart = ()
.x (.x:() == .x.Humanoid.Health <= )
.x =
closestRootPart
.x .x:() .x.Humanoid.Health >
currentDist = (.x.HumanoidRootPart.Position - player.Character.HumanoidRootPart.Position).Magnitude
closestDist = (closestRootPart.HumanoidRootPart.Position - player.Character.HumanoidRootPart.Position).Magnitude
closestRootPart ~= .x closestDist < currentDist
.x = closestRootPart
( .. .x.Name)
:():(, {
Text = .. .x.Name,
Color = .(, , ),
Font = .Font.SourceSansBold,
TextSize =
})
.x = closestRootPart
.x
( .. .x.Name)
:():(, {
Text = .. .x.Name,
Color = .(, , ),
Font = .Font.SourceSansBold,
TextSize =
})
.x =
RunService = :()
RunService.Heartbeat:(()
.y == .rage ==
()
)
numba = .(, )
numba.Value = -
(, ()
()
numba.Value = .(-, -)
.TweenService:(numba, TweenInfo.(, .EasingStyle.Linear, .EasingDirection.InOut, , , ), { Value = .(, ) }):()
)
(, ()
bg = .(, .ReplicatedStorage)
bg.D =
bg.CFrame = .(.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.LookVector)
bg.P =
bg.MaxTorque = .(, , )
:().RenderStepped:(()
.x ~= .x:() .y == player.Character player.Character.Humanoid.Health >
.x:() .x.Humanoid.Health >
bg.Parent = .Players.LocalPlayer.Character.HumanoidRootPart
torso = player.Character.HumanoidRootPart.CFrame.p + player.Character.HumanoidRootPart.CFrame.LookVector * + player.Character.HumanoidRootPart.CFrame.RightVector *
torso2 = .x.HumanoidRootPart.Position + .x.HumanoidRootPart.Velocity /
h2 ==
torso2 = .x.HumanoidRootPart.Position + .x.HumanoidRootPart.Velocity / -
h2 ==
torso2 = .x.HumanoidRootPart.Position + .Players.LocalPlayer.Character.HumanoidRootPart.CFrame.RightVector * (numba.Value / )
bg.CFrame = .(torso - .(, torso.y, ), torso2 - .(, torso2.y, ))
.pos = .x[].Position + .x[].CFrame.RightVector * - + .x.HumanoidRootPart.CFrame.LookVector * + player.Character[].CFrame.RightVector *
.x.HumanoidRootPart.Position.y - > player.Character.HumanoidRootPart.Position.y
(, () player.Character.Humanoid.Jump = )
.x.HumanoidRootPart.Velocity.z >= player.Character.HumanoidRootPart.CFrame.LookVector.z .x.HumanoidRootPart.Velocity.x >= player.Character.HumanoidRootPart.CFrame.LookVector.x
.pos = .x[].Position + .x[].CFrame.RightVector * - + .x.HumanoidRootPart.CFrame.LookVector * - + player.Character[].CFrame.RightVector * - .x.HumanoidRootPart.Velocity /
torso = player.Character.HumanoidRootPart.CFrame.p + player.Character.HumanoidRootPart.CFrame.LookVector * + player.Character.HumanoidRootPart.CFrame.RightVector *
torso2 = .x.HumanoidRootPart.Position + .x.HumanoidRootPart.Velocity / -
h2 ==
torso2 = .x.HumanoidRootPart.Position + .x.HumanoidRootPart.Velocity /
h2 ==
torso2 = .x.HumanoidRootPart.Position + .Players.LocalPlayer.Character.HumanoidRootPart.CFrame.RightVector * (numba.Value / )
bg.CFrame = .(torso - .(, torso.y, ), torso2 - .(, torso2.y, ))
(.x[].Position - player.Character[].CFrame.p).magnitude <=
.pos = .x[].Position + .x[].CFrame.RightVector * - + .x.HumanoidRootPart.CFrame.LookVector * - + (player.Character[].CFrame.RightVector * + player.Character[].CFrame.LookVector * -) - .x.HumanoidRootPart.Velocity / + player.Character.HumanoidRootPart.CFrame.RightVector * h
jo = jo +
jo ==
h = h * -
.x.HumanoidRootPart.Velocity.z <= player.Character.HumanoidRootPart.CFrame.LookVector.z .x.HumanoidRootPart.Velocity.x <= player.Character.HumanoidRootPart.CFrame.LookVector.x
.pos = .x[].Position + .x[].CFrame.RightVector * - + .x.HumanoidRootPart.CFrame.LookVector * - + player.Character[].CFrame.RightVector * + .x.HumanoidRootPart.Velocity /
torso = player.Character.HumanoidRootPart.CFrame.p + player.Character.HumanoidRootPart.CFrame.LookVector * + player.Character.HumanoidRootPart.CFrame.RightVector *
torso2 = .x.HumanoidRootPart.Position + .x.HumanoidRootPart.Velocity /
h2 ==
torso2 = .x.HumanoidRootPart.Position + .x.HumanoidRootPart.Velocity / -
h2 ==
torso2 = .x.HumanoidRootPart.Position + .Players.LocalPlayer.Character.HumanoidRootPart.CFrame.RightVector * (numba.Value / )
bg.CFrame = .(torso - .(, torso.y, ), torso2 - .(, torso2.y, ))
(.x[].Position - player.Character[].CFrame.p).magnitude <=
.pos = .x[].Position + .x[].CFrame.RightVector * + .x.HumanoidRootPart.CFrame.LookVector * - + (player.Character[].CFrame.RightVector * + player.Character[].CFrame.LookVector * -) + .x.HumanoidRootPart.Velocity / + player.Character.HumanoidRootPart.CFrame.RightVector * h
jo = jo +
jo ==
h = h * -
(.x[].Position - player.Character[].CFrame.p).magnitude <=
h2 =
h2 =
(.x[].Position - player.Character[].CFrame.p).magnitude <=
(.x[].Position - player.Character[].CFrame.p).magnitude <= hhh ==
hhh =
(.x[].Position - player.Character[].CFrame.p).magnitude >=
hhh =
jo3 = jo3 +
jo3 >= .(,)
jo3 =
jo2 ==
jo2 = -
jo2 =
.pos = player.Character[].CFrame.LookVector * * jo2 + .x.HumanoidRootPart.Velocity /
.x.HumanoidRootPart.Velocity.z >= player.Character.HumanoidRootPart.CFrame.LookVector.z .x.HumanoidRootPart.Velocity.x >= player.Character.HumanoidRootPart.CFrame.LookVector.x
.pos = player.Character[].CFrame.LookVector * * jo2 + .x[].CFrame.RightVector * - + .x.HumanoidRootPart.CFrame.LookVector * - + player.Character[].CFrame.RightVector * - .x.HumanoidRootPart.Velocity /
torso = player.Character.HumanoidRootPart.CFrame.p + player.Character.HumanoidRootPart.CFrame.LookVector * + player.Character.HumanoidRootPart.CFrame.RightVector *
torso2 = .x.HumanoidRootPart.Position + .x.HumanoidRootPart.Velocity /
h2 ==
torso2 = .x.HumanoidRootPart.Position + .x.HumanoidRootPart.Velocity / -
h2 ==
torso2 = .x.HumanoidRootPart.Position + .Players.LocalPlayer.Character.HumanoidRootPart.CFrame.RightVector * (numba.Value / )
bg.CFrame = .(torso - .(, torso.y, ), torso2 - .(, torso2.y, ))
bg.D =
(.x[].Position - player.Character[].CFrame.p).magnitude <=
.pos = player.Character[].CFrame.LookVector * * jo2 + .x[].CFrame.RightVector * - + .x.HumanoidRootPart.CFrame.LookVector * - + (player.Character[].CFrame.RightVector * + player.Character[].CFrame.LookVector * -) - .x.HumanoidRootPart.Velocity / + player.Character.HumanoidRootPart.CFrame.RightVector * h
jo = jo +
jo ==
h = h * -
.x.HumanoidRootPart.Velocity.z <= player.Character.HumanoidRootPart.CFrame.LookVector.z .x.HumanoidRootPart.Velocity.x <= player.Character.HumanoidRootPart.CFrame.LookVector.x
.pos = player.Character[].CFrame.LookVector * * jo2 + .x[].CFrame.RightVector * - + .x.HumanoidRootPart.CFrame.LookVector * - + player.Character[].CFrame.RightVector * + .x.HumanoidRootPart.Velocity /
torso = player.Character.HumanoidRootPart.CFrame.p + player.Character.HumanoidRootPart.CFrame.LookVector * + player.Character.HumanoidRootPart.CFrame.RightVector *
torso2 = .x.HumanoidRootPart.Position + .x.HumanoidRootPart.Velocity /
h2 ==
torso2 = .x.HumanoidRootPart.Position + .x.HumanoidRootPart.Velocity / -
h2 ==
torso2 = .x.HumanoidRootPart.Position + .Players.LocalPlayer.Character.HumanoidRootPart.CFrame.RightVector * (numba.Value / )
bg.CFrame = .(torso - .(, torso.y, ), torso2 - .(, torso2.y, ))
(.x[].Position - player.Character[].CFrame.p).magnitude <=
.pos = player.Character[].CFrame.LookVector * * jo2 + .x[].CFrame.RightVector * + .x.HumanoidRootPart.CFrame.LookVector * - + (player.Character[].CFrame.RightVector * + player.Character[].CFrame.LookVector * -) + .x.HumanoidRootPart.Velocity / + player.Character.HumanoidRootPart.CFrame.RightVector * h
jo = jo +
jo ==
h = h * -
player.Character.Humanoid:(.pos)
player.Character:()
player.Character:():()
player.Character.Humanoid:(.pos)
.x:() .x:():()
.x =
bg.Parent = .ReplicatedStorage
)
)
mouse = player:()
.e = :().InputBegan:((key)
key.KeyCode == .KeyCode.R
.y ==
.y =
()
:():(, {
Text = .. .y,
Color = .(, , ),
Font = .Font.SourceSansBold,
TextSize =
})
.y =
()
:():(, {
Text = .. .y,
Color = .(, , ),
Font = .Font.SourceSansBold,
TextSize =
})
succes, errorw = (()
)
succes
(errorw)
(errorw)
key.KeyCode == .KeyCode.T
.rage ==
.rage =
.rage =
:():(, {
Text = .. .rage,
Color = .(, , ),
Font = .Font.SourceSansBold,
TextSize =
})
)
()
.rage ==
point1 = player.Character.HumanoidRootPart.Position + .(-, -, -)
point2 = player.Character.HumanoidRootPart.Position + .(, , )
region = Region3.(point1, point2)
thing = :(region, player.Character, .huge)
i, v (thing)
v.Parent:() v.Parent.Humanoid.Health >
(v.Name)
.x = v.Parent
.()
()
Press r t (this is not mine lol I made it better so I keep updating it)

Universal